r/EDH

▲ 16 r/EDH

Outside of CEDH, when do you run Force of Will?

I’m sure a few people might be wondering this too given the new set. I was lucky enough to pull a [[Force of Will]], unfortunately not the lovely Japanese one.

I’ve been wondering, in what cases do you run it? My only decks with blue are 3 colours and my blue cards only really occupy 30% of my deck, I feel like having the resources to play the spell for free would be too scarce. Being a 2 for 1 also feels bad if I don’t get my card draw online.

So I ask, in what cases do you run it? What sorts of decks do it have it in and what sort of colour distribution or amount of card draw would justify using the card in anywhere but CEDH?

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u/Staircas3D — 3 hours ago
🔥 Hot ▲ 69 r/EDH

Retaliation Gets You killed

This is really just a commentary of what evaluation and reactive decision making that can cause you to lose games.

Talking about salt at the pod is like a national pass-time for the EDH community at this point but what I don’t think is talked about enough when we’re talking about salty play is how being spiteful actually just causes you to lose games you might otherwise win.

A lot of people are quick to react intensely to another player for targeting them. From being attacked to permanents being removed to being targeted for graveyard hate, theft, these are all under the banner of things that are BOUND to happen in a game of commander. If you relegate who you have beef with based not on certainty but on timing, mainly who does what to you most recently or first or whatever’s, you’re going to miss bigger things at the table. Sometimes you have to eat damage, sometimes you need to play past removal and go for the threat, sometimes you need to tell yourself “yeah you just removed my Land Tax while I was color screwed but I’m going to deal with you later.”

You know what the best revenge is? Winning. And sometimes to win you have to take things on the chin and navigate with the objectively correct course of action.

Of course I’m not talking about if somebody at the table is playing a deck that counters you that you should ignore them. Threat evaluation is both about who your antagonist is at table, who the biggest threat is at the table, who can be politic’d with or against to leverage resources, but also who you are most likely to win a 1v1 against. Just talking with people on this last point, a lot of people don’t consider what the 1v1 situation will look like when games are coming to an end. You should.

If you’re going after the guy who’s been annoying you even if you know you have the best chances of beating him in 1v1, evaluate things. It’s also possible that you’re being targeted here because you’re THEIR antagonist. Maybe it is best to retaliate. But the point is that you should look at these situations outside of the scope of emotion and understand that naturally, things are going to progress with you getting got by somebody at the table just circumstantially.

If there’s anything I’ve done at the table to win games, it’s actually leveraging this behavior so that I can find a way to incentivize some other players to target them (doesn’t always have to be verbal — pillow fort is just one way to do this) and knowing that if they continue targeting me, they’re going to fall on their own sword. It’s a very exploitable behavior that I take advantage of at tables when I can.

So yeah, just play less emotionally. Unless you actually enjoy the chaotic politics and actually like the game unfolding in unpredictable because of emotion (it can be fun) then just step back for a second. If your goal at the table is to build for fun but play to win, don’t get salty on a loss if you don’t reflect on if being petty and spiteful was worth it.

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u/DanicaManica — 9 hours ago
🔥 Hot ▲ 64 r/EDH

Is it reasonable to require removal on turn 4-5 in B2?

This is supposed to be a general discussion but I would like to give an example of what prompted the question:

In two recent Bracket 2 games, I have faced [[Kuja, Genome Sorcerer]] by different players. I was curious to see a Bracket 2 take on that commander, since I had only seen it in Bracket 3 and 4 before and it was pretty fast and deadly.

Both games started in very similar fashion: the Kuja player played turn 2 ramp into turn 3 commander into turn 4 [[Black Waltz No. 3]] and a flipped Kuja. So starting on turn 5, their non-creature spells were burning each opponent for a ton.

In one game on turn 5 they played a trigger doubler followed by three cheap spells which burned the opponents for 48 damage.

In the other game, they only managed 3 spells for a total of 24 damage. After that we opponents managed to get Kuja under control, but it took 2 spot removals and 2 board wipes in the following 4 turns for us to survive.

I expressed my opinion that the deck might be too fast and appropriate for Bracket 2. In both cases their argument was: "Just remove Kuja, he has no protection".

Kuja is just an example here. There are plenty of commanders that if you build them with a low curve and with synergy can kill tables early.

Do you think "just play early removal" is a good argument for a deck to kill "early" in a Bracket?

In my personal opinion, killing the table a turn early (8 in B2, 6 in B3, 4 in B4) if no one interacted with you is OK. Especially in the higher Brackets, where Interaction is to be expected. Killing the table 2+ turns earlier should only happen if there are outside factors like Group Hug or multiple aggresive decks diminishing life totals, maybe with a Sol Ring + Signet start and the perfect draw.

But that is just my opinion and I am curious to hear yours on that matter.

Edit: just to avoid misunderstandings: I am not advocating for less interaction in B2, I am a big fan of interactive games. I am just saying "turn 5-6 have removal or die" is not B2 intent.

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u/homjaktest — 14 hours ago
🔥 Hot ▲ 173 r/EDH

Everyone always talks about easy/braindead decks. What do you think the hardest, most difficult archetypes/commanders are to pilot?

Obviously every deck requires a degree of knowledge to pilot, but it’s undeniable that some decks are easier than others.

Personally, I believe control decks require the most skill to pilot, as it requires significant knowledge and understanding of the game to win with. Controlling 3 other people while knowing when to use key interaction pieces will decide the game. I also think graveyard decks can be tricky to pilot, as when your GY gets filled up it creates a lot of important decision points.

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u/_Kreenicks — 14 hours ago
▲ 3 r/EDH

Land clones and EDH ethics

I'm looking for some outside perspectives on a disagreement I had at my LGS about EDH ethics. I play a deck that uses a rules interaction with [[Princess Yue]] and [[Clone]] (and its variations) to make land versions of creatures, which can lead to a board of high-value lands. Another player argued that this takes advantage of the fact many casual players don't run much land interaction (especially mass land destruction).

My view is that this is just another underplayed axis for interaction, similar to enchantments or graveyards. Most colors have some commonly played cards that can remove lands and there are some colorless options like [[Field of Ruin]]. If a deck is light on this interaction, the strategy is still vulnerable to counter spells and creature removal. Plus the land clones can't block so player removal is always an option. The difficulty to interact gives the strategy a similar inevitability as graveyard decks or certain enchantress decks.

My opinion is obviously biased, so I'm curious how others see this.

Here's the deck for anyone interested. There's a primer describing the interaction that lets me make these land clones.

u/No_Comfort753 — 1 hour ago
▲ 45 r/EDH

At what mana cost does land ramp start to become worse than mana rocks?

I saw a discussion on here recently where I was shocked to see how may people believe a green deck should never include arcane signet. Are there really so many better options that people wouldn’t include arcane signet? I would almost always rather have a cheaper and more fragile rock than a 3 or 4 cost land ramp spell.

I’ve heard some decks in certain brackets can get close to 15+ slots dedicated to mana acceleration. I love my green land ramp spells, but if I’m ever putting that much mana acceleration in my deck, it’s not all gonna be land ramp. You’d have to start including dorks, rocks, or both if you’re trying to avoid mana acceleration that costs 3 or more.

I’m always including natures lore and three visits as the best, then the slower ones like rampant growth and Sakura tribe elder. I might include a handful of 1 cost dorks, but that still doesn’t push me out of wanting more ramp at the 2 cost slot.

There’s also cards like herd heirloom but they’re restricted on what you can use the mana for. There’s a lot more options if you include more narrow cards like that, but I want my mana to be flexible rather than rigid and potentially a downside to tempo.

Green has tons of great options to accelerate mana but they’re not all equal. For 2 mana some of these spells let the land come in untapped and are ready to be used instantly just like a rock. Yes, the rocks are more fragile like a dork would be, but people still run dorks despite their fragility. If you want more than a handful of mana accelerants that cost less and are faster to use, you might want to include something like arcane signet

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u/Litemup93 — 11 hours ago
▲ 46 r/EDH

What colorless mana rocks are you running in 2026?

I like to run about 10 mana rocks in decks without land ramp and I'm currently building a [[Torbran, Thane of Red Fell]] deck looking for rocks. I've ordered them based on how important I think they are and what I'm considering cutting

  1. [[Sol Ring]]
  2. [[Arcane Signet]]
  3. [[Liquimetal Torque]]
  4. [[Felwar Stone]]
  5. [[Mind Stone]]

Thinking about cutting:

  1. [[Thought Vessel]]

  2. [[Benders Waterskin]]

  3. [[Fire Diamond]]

  4. [[Ornithopter of Paradise]]

  5. [[Iron Myr]] or any of the mana myrs

Thought Vessel just doesn't seem great since I've never run into hand size issues but at least it's 2 mana so I'm on the fence. I thought Benders Waterskin would be great to play spells more frequently but not being able to use on the person before me since it doesn't untap on my turn feels like a detriment, especially for 3 mana.

EDIT: Thank you for letting me know Benders does untap on my upkeep

The rest come in tapped (creatures can't be tapped until next turn) and I'd prefer cheaper mana rocks I can use right away. I'm not committed to 1 through 6 either if there are things I should be cutting for upgrades.

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u/KaleSaladAndAWater — 11 hours ago
▲ 8 r/EDH

Cards with names of songs (or song lyrics)?

My playgroup was doing our thing last Friday when my friend dropped an [[Out of time]] on us. Upon my money brain receiving this cosmic order, I began to serenade my poor playgroup with the song by the same name by The Weeknd as we endured our creatures doing jack all while Zur the menace did his annoying thing. Among other things, we thought it would be funny to craft a deck with cards named after songs. Any recommendations? I figure basic lands will slide but everything else is on the table, WUBRG and all

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u/criosovereign — 4 hours ago
▲ 22 r/EDH

How much removal do you actually run?

I am fundamentally a combo/control player so I am very biased in this discussion. I like 'this wins on resolution' style wincons and I run sufficient removal and interaction to protect those wincons, remove pieces that jeopardize my wincons resolving or protect my draw engines/disruption pieces. Naturally, this means I run quite a bit of removal (10-15 pieces minimum with almost all at instant speed) and I noticed that I wind up policing the table quite a bit in games. I'm usually in this weird situation where I am simultaneously policing the table (counter rhystic on T2-3 with [[An Offer You Can't Refuse]] or [[Swan Song]]) and also the 'problem' at the table (shooting for a combo win on T8 or so).

So, how much removal does everyone run? What kind of traits do you look for in removal? What kind of stuff do you prioritize/prefer?

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u/Outside_Explorer_229 — 12 hours ago
🔥 Hot ▲ 85 r/EDH

[Article] What are the best SOS cards for Commander?

Hey y'all, Eli from Draftsim here with an article by our writer, Andy. Andy took a look at the cards people are playing most from Secrets of Strixhaven and analyzed their future viability as staples in Commander.

  • [[Erode]] - 1-mana removal that can hit planeswalkers? Evergreen.
  • [[Mathemagics]] - Draw a ton of cards, or force an opponent to deck themselves? Sweet.
  • [[Improvisation Capstone]] - Would've thought the blue paradigm spell would work better, but free casts are just incredible. Can't wait to jam this one in my [[Mizzix of the Izmagnus]] deck.
  • Speaking of Mizzix [[Resonating Lute]] feels like a near auto-include in Izzet spellslinger decks. It will rarely be a dead card on the field, and has the added bonus of drawing you cards.
  • [[Flashback]] - Giving any instant/sorcery in your graveyard flashback for just 1 mana is absurd, and has insane potential in any deck with red. Casting 2 [[Mob Rule]]s in a game has never been easier.
  • [[Grave Researcher]] goes in almost any and every deck with black in it. [[Reanimate]] is a multi-format staple for a reason.

What do y'all think, are these the 6 best cards from SOS for Commander? Which are better?

u/Eli-Draftsim — 16 hours ago
🔥 Hot ▲ 333 r/EDH

Feeling deflated after LGS tournament

Hey everyone,

Wanted to share something that happened at my LGS last weekend and get some opinions, because it turned into a way bigger deal than I expected.

The store near me ran a small Commander tournament, pretty low-stakes, winner got a couple of Strixhaven Collector Booster packs. They didn’t set any power brackets or Rule 0 expectations at all, just “follow the ban list and play what you want.”

So I brought my Jodah, the Unifier deck. For context, it started as a casual legends build, but I’ve been tuning it for months. It’s not cEDH, but it is very consistent — lots of ramp, efficient legends, some protection, and it can spiral fast if Jodah sticks.

I’ll share a decklist here in case anyone is interested in seeing it:

https://moxfield.com/decks/KSf9Z8p6yUSxKnyRGHyCEw

First round, everything seemed fine. I actually won a couple of early games, and the people I beat were totally chill about it. They agreed the deck was strong but didn’t seem bothered. One of them even joked that they had no idea how I won given that, on paper, my list is basically a “bracket 3” deck with maybe one extra game-changer thrown in, which honestly made the whole thing feel a bit ironic.

Second round is where things went sideways.

I ended up in a pod with two newer players and one more experienced one. Game starts pretty normal, but I had a strong opener: ramp into Jodah early, untap, start casting legends and hitting more off the trigger. By around turn 5–6, I had a pretty overwhelming board, nothing infinite, but enough value and pressure that the game was basically locked.

That’s when the mood at the table shifted.

One of the newer players got visibly frustrated and said something along the lines of “this is why people hate playing against these kinds of decks.” The other one agreed and mentioned that they thought this was supposed to be more casual since the store doesn’t do brackets. The experienced player kind of shrugged and said, “they didn’t say that, though.”

After the game, it turned into a bit of an argument. Not yelling or anything, but definitely tense. The newer players felt like bringing a deck like that to a small LGS event was overkill and discouraged people from coming back. I pushed back a bit, saying the store explicitly said no restrictions beyond the ban list, and it was a tournament with prizes. The experienced player backed me up, basically saying if there are prizes on the line, people should expect stronger decks.

What makes it weirder is… I didn’t even win the tournament. I ended up getting knocked out later, and the person who took the whole thing down was playing Vivi, which seemed just as strong (if not stronger) than what I was doing.

Still, the vibe was off for the rest of the event, and I honestly felt kind of bad even though I didn’t think I broke any rules.

So now I’m stuck wondering:

Was I out of line for bringing a tuned Jodah, the Unifier deck to that kind of event? Or is this just an unavoidable clash when a store doesn’t define power levels?

Curious how others see it, especially if you’ve been in similar situations.

u/RyuzioO0 — 20 hours ago
▲ 4 r/EDH

How to handle cross-game grudges?

I’m looking for advice on how to handle a situation I’ve run into recently.

I built a control deck around [[Vren, the Relentless]] — light on rat tribal, heavy on removal to feed Vren. It’s strong, and I get that people don’t enjoy sitting across from a deck that stops them from keeping creatures. So when I notice the table isn’t having fun, I switch to something more casual and less interactive.

The issue: even after I switch, the table keeps focusing me down — not because of my current deck, but to “punish” me for having played the previous one. In one game, I even said, “This feels pretty petty,” and they admitted it was. That feels backwards to me.

I switched off the deck you didn’t enjoy, and now you’re incentivizing me to go back to it, because I’m getting targeted either way.

Has anyone else dealt with this kind of cross-game grudge? Do you just accept it, talk it out, or find a new group?

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u/dairymakemytummyhurt — 1 hour ago
🔥 Hot ▲ 95 r/EDH

How much better are the new Strixhaven Precons?

My friends and I are doing a precon night (and potentially a fun little league to follow), and one of the precons I've been considering is the new Witherbloom Pestilence, as I really like the new [[Dina, Essence Brewer]].

Now, my concern is the other players aren't playing any of the Strixhaven ones. They are playing older precons, like Arcane Maelstrom with [[Kalamax]] and Divine Convocation with [[Kasla, the Broken Halo]]. I really love the new Witherbloom but I also don't want to overshadow my friends when we play either.

So I'm wondering how well do the old precons fare against the new Strixhaven ones?

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u/BigLex24 — 9 hours ago
▲ 4 r/EDH

Next Commander suggestions

Good day, thank you for your taking your time and clicking this page. Im currently looking for suggestions for my next commander deck. Reason im on here and not looking my self, my pod says "i have a type" and im trying to break that mold a bit, I guess, but still something I would find fun.

Currently decks:

[[Inalla, Archmage Ritualist]] - Wizard tribal

[[Zhulodok, Void Gorger]] - Eldrazi party (gift from wife)

[[Don Andres, the Renegade]] - Theft

[[Hugs, Grisly Guardian]] - Group Hugs

[[Flubs, the Fool]] - Landfall combo

[Ertai Resurrected]] - ETB/blink (Flash)

[[The Cabbage Merchant]] - Food tokens (saffron olives mtg goldfish deck (it looked funny)). - building atm

Thank you in advance

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u/Khanvik — 5 hours ago
🔥 Hot ▲ 110 r/EDH

How much warning about your turn or combos do you give your pod?

I'm getting into bracket 4 decks, and wanted to know how much warning to give to my pod about certain things.

For example: Player to the right of me is about to pass their turn to me. I control [[Voice of Victory]]. Would you warn the table, something like "You're about to not be able to cast spells on my turn because of my VoV?"

Or: I control [[Forensic Gadgeteer]] and [[Basalt Monolith]]. I can demonstrate the loop and make infinite colorless mana. Would you let them know, "You've got to destroy one of these two things when I activate the Basalt ability, not after it's resolved?"

I know this is a pod by pod, personal preference, depends on the stakes sort of thing. But I also know that boards are big and confusing and not everyone can pay attention to everything that's going on out there.

Just curious about other people's practices with this sort of thing!

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u/dacree324 — 18 hours ago
🔥 Hot ▲ 118 r/EDH

What are your tribal decks?

How many tribal decks do you play? What tribes? What colors? Which is your favorite?

I play dragons, elves, humans, Nazgul/knights, and artificers/golems

Which is my favorite is a hard choice, but I have to pick dragons. [[Atarka, World Render]] was my first commander deck. It was surprisingly strong, and it got me hooked.

Shout out to my [[Sidar Jabari of Zhalfir]] [[Nazgul]] and knights deck as a close second!

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u/Still-Wash-8167 — 1 day ago
🔥 Hot ▲ 106 r/EDH+1 crossposts

Strixhaven is once again doing everything it can to turn around the perception of the R/W color combination and the Lorehold Spirit precon DOES NOT FAIL

For ages the Red/White color combo has been all about attacking, but the original strixhaven reinvented that with [[osgir, the reconstructor]] and turned the color combo into an artifact reanimator-style archetype. But we didn't see that theme carried through other sets, and I'm wondering why. But with the Lorehold Spirit precon from Secrets of Strixhaven is giving us a full-blown creature reanimator deck in Red/White and it's AMAZING. Check out my full deck review and precon upgrade for details on how this plane once again sets the new standard for a "boring" color combo.

u/CommanderMechanic — 14 hours ago
🔥 Hot ▲ 173 r/EDH

Quick question - why would a green player not run arcane signet?

Just curious, because I remember a while back someone said something along the lines of this:

"You are the green player. You do not run Arcane Signet."

Does running mana rocks become a detriment if you play green or something? I could never really wrap my head around this one

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u/ImLiTeRaLlYgAy_69 — 1 day ago
▲ 9 r/EDH

What’s A Good 5C Commander To Fit Teval And Quintorius

I got the sultai precon with [[Teval, the Balanced Scale]] a while back and have been having a ton of fun with it. I’m watching people stream early access Strixhaven and noticed that the Lorehold spirits deck cares about similar things to Teval. I went looking on EDHRec and found [[Quintorius, History Chaser]] and got the idea of making an unholy 5 color Teval and Quintorius deck. My problem is I’m struggling to find any commanders that would run both of them. My current best option feels like running [[Scion of the Ur-Dragon]] and running it like a suboptimal dragons list, but that answer doesn’t feel very satisfying. Has anyone seen a deck like this or know a good commander for the pair? My group sadly doesn’t allow partner with for non-partner pairings so I can’t rule zero them together.

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u/skylersaysfuck — 10 hours ago
▲ 21 r/EDH

Looking for more commanders that have synergy with bad cards

I currently have 2 decks out of all the decks I built which I absolutely love:

The first is [[Judith, Carnage Connoisseur]], I really love how having deathtouch on instants and sorceries means that any "deal 1 damage to every creature" becomes a boardwipe and a card like [[Spikefield Hazard]] basically becomes a [[Swords to Plowshares]] but also being an Mdfc.

The second is [[Lorehold, The Historian]], which I have been itching to build ever since he was revealed a while back and I am really enjoying the gambling playstyle, but specifically again the fact that I can slot in many high-cost cards which would usually not be playable because of the synergy they have with my commander, and also stuff like [[Library of Leng]], [[Hidden Retreat]] or [[Penance]] that allow me to control my miracles, and are cards I would never touch otherwise.

So I wanted to ask if there are any more such commanders? That have a special mechanic to them and make you look at cards in the deck and be like, "Woah, that's a cool interaction!"?

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u/jigglipuff12 — 19 hours ago