r/Unity2D

▲ 951 r/Unity2D+5 crossposts

Hover question: should the building grow a little?

Hover over a clickable building, its light turns on and it gets an outline. I also tested a slight scale-up on the "Antique Shop" building as an example. The other buildings in the video only get the outline for now.

Would you keep the slight scale-up, remove it, or use some other kind of hover feedback?

u/Background_Cow_6701 — 18 hours ago
▲ 24 r/Unity2D+2 crossposts

Adding different enemies to my game

Trying to make them behave differently but they still feel too similar. Some options?

u/CoolestTower — 5 hours ago
▲ 7 r/Unity2D+1 crossposts

Broke indie developpers, what are the tools and apps that helped you the most with your games?

I've been looking for good and free tools but failed so some recommendations would be great

reddit.com
u/Equivalent-Taro-9012 — 11 hours ago

Anyone know how to fix the blur on the icon?

i did already set filter to point and compression to none

u/tictacman0 — 15 hours ago

What do you think about this resource tilemap mined by moon colonists?

We’ve been working for quite a long time on a lunar resource extraction game inspired by Oxygen Not Included, RimWorld, and SimCity.

One of the things that impressed our small team the most in ONI was the resource extraction system, so we partially integrated similar ideas into our own economy-focused project.

We spent a huge amount of time building algorithms for procedural generation and seamless resource tile connections. Right now we can generate maps with around 500,000 tiles without noticeable FPS drops.

Here’s our current resource tilemap that moon colonists mine from.

Sometimes I wonder — was it worth putting so much effort into this system, or are we overengineering it?

u/Desperate-Variety-12 — 22 hours ago
▲ 24 r/Unity2D

What do you think about our incremental game capsule?

Couldn't figure out how to to convey the genre in the capsule so we went with the theme instead: raising cute and silly sharks & cleaning up the ocean, one plastic bag at a time.

How does that look like to you all?

u/Threeclipse — 1 day ago
▲ 49 r/Unity2D+2 crossposts

We’ve released our city-building strategy game set aboard a giant steampunk train. Players must build a thriving society for humans, elves, and orcs, who all have to learn to live together

u/Jaded-Grocery-9308 — 1 day ago
▲ 24 r/Unity2D+2 crossposts

I've been maintaining a fork of unity-project-pin-board — and it's free, grab it if you want!

Some time ago I stumbled upon unity-project-pin-board by ichenpipi — a tiny Editor tool that lets you pin any asset, folder, or scene to a quick-access board right inside Unity. Loved the idea immediately.

The original repo went quiet, so I picked it up, cleaned things up, and have been maintaining it since. It's called Project Pin Board and it's completely free.

If you've ever found yourself digging through the Project window for the same five prefabs over and over — this thing fixes that. Pin what you use, open it from the toolbar, done.

Asset Store

GitHub

OpenUPM

itch.io

No strings attached, just a tool I find genuinely useful and wanted to keep alive. Hope it saves someone else a few clicks too!

u/ArtomStatsenko — 1 day ago

I have been working on my game for a long time, I need Wishlists, and I can't get much. Please Help!

I have been developing my game rebirth for a while now and I never really cared about wishlists that much, but now I want to get funding so that I can don't have to go in debt paying for all the adobe applications or other assets or tools in general. And for that, I need wishlists to get recognized because some publishers tell me Come back when you have at least a few thousand wishlists, or others say that they need to see that my project will get attention, all that leads me to a question of how do I make people know and want to wishlist my game "Fast"? if any of you have any suggestions, or you just want to be kind and wishlist my game I will be really grateful. This is my first time doing all of this, and I want to learn from people who achieved or know how to achieve success from game development.

u/Mr_Command_Coder — 1 day ago
▲ 189 r/Unity2D

Just finished a casual VFX pack

Hey everyone,

Just wrapped up a particle effects pack for casual and mobile games.
Wanted to share a few clips from the showcase.

It includes magic circles, hit effects, buffs, explosions, healing, and a few utility effects (whirlwind, smoke, level up, etc), with color variants — 75 prefabs in total.

All built with Unity's built-in particle system, no extra dependencies, mobile-friendly.

Curious what kind of effects you find yourselves needing most for casual games?

I'm thinking about what to make next and would love some input from people actually shipping games.

Happy to drop the link in the comments if anyone wants to take a closer look.

u/Enough-Stuff-169 — 2 days ago

Should I make a roguelite or a Metroidvania ?

Hi there, this is my first post in here, so I'm gonna keep it short (English not the first language)

I've been struggling to decide between the 2 genres because I love both so much, and what I love the most about gamedeving is actually writing compelling stories, I've been a TTRPG master for a long time now, so I think it just comes with the job description.

Right now I've got a good setting with lots of possibilities and it could go either way, just depends on my focus, and I think a metroidvania is the best choice for a compelling story, but I don't think I have enough knowledge on what to do with the map building and different mechanics needed to make a compelling Metroidvania.

On the other side, I can make a lighter game storywise, but focusing on learning the mechanics first and building something actually simpler, which as I'm writing sounds like the most logic reason, but I don't wanna get discouraged by the middle of the project because I chose something that doesn't focuses on what I love...

You guys have any recommendations or tips ?

reddit.com
u/HawzCrusader — 1 day ago

Learning Path for an absolute beginner to create a 2D Top Down Action Adventure in the long term

Hey People,

I am 36 years old and family father of 2 kids with spare time in the evening. But I really want to have a creative hobby and creating my own 2D Top Down Action Adventure was my dream since I was a kid. But I always thought I am too stupid to learn coding...or coding is just for very very smart people. So I saw many videos about coding is not only for very smart people...everyone can learn it if you put enough effort in this. So I was motivated...I mean I had c++ a little bit in school and sucked so hard, that I lost faith in myself in terms of coding.

Now 20 years later I think I could get into it. Even its a little shitty personal game. I dont need something with money making behind my head. Just to create something. Craft something I love.

I was in analysis paralysis since weeks...
I was thinking about creating a 2D Top Down Action Adventure (like Zelda and Alundra IN THE LONG TERM) with Godot or Unity....I have zero experience in coding or another skills like art or music composition.
I was really really scared of unity and heard godot is hard too but a bit more beginner friendly.

But there was a reason I choosed finally unity. C#.

Because I lost my job years ago and got a chance in a IT-Beginner Job I want to improve my coding and scripting skills. So I thought maybe combine my spare time with learning something to craft something I love AND learning useful skills for my new job.
For that reason I choosed Unity with C#.

But I need a bit of your help. What would be your learning path for me? I love to learn things by doing but with a little bit of a helping hand at the beginning. For the basics and fundamentals. But still with creating something I like. I dont want to follow just general coding videos and get bored while I could maybe learn coding while working on a small game project. I mean I will need lots of them to start my dream project in the future.

Thank you people! Sorry If my english was not that great.

Have a great time and enjoy yourself.

reddit.com
u/Logical-Shift6783 — 1 day ago

Struggling Learning New Input System

I am very new to coding and unity. I am currently trying to rebuild the Google Chrome dinosaur game. I’m trying to get my character to jump. I already set up my own input action maps, and actions where I bound the space bar to the jump action.

Now I am trying to actually get this to work in my script. I have been watching many tutorials and it seems like everyone approaches this differently. Some people use the awake function some people use OnEnable function and OnDisable function, some use the FixedUpdate function, and some use their own custom function (i.e. Jump())).

Some people establish references to the InputActions, or PlayerInput component, or another class. Some people use callback context, etc.

I’ve tried following the code people use in their tutorials for many different tutorials and nothing is getting my sprite to respond to the space bar press.

I know there’s probably not one right way to do this, but for this example, I simply want to know what is the most straightforward way to get my sprite to jump when I click the spacebar using the new input system?

If anyone has advice, or suggestions, please let me know! Thanks in advance :)

reddit.com
u/Its-all-about-MA — 1 day ago
▲ 19 r/Unity2D

We made unique icons for 127/253 of our upgrades so far. they all used to be placeholder!

u/Llamaware — 1 day ago

DEVLOG #03 EARLY LEVELS AND CHARACTER ANIMATION

I started building the first playable levels in Unity and testing the early mechanics inside the actual game world.

I also worked on character animations including idle, walk, and jump states using a pre made template pack as a base:
https://erisesra.itch.io/character-templates-pack

The hurt, push, and pull animations were created by me based on the existing template in order to better fit the gameplay and visual style of the project.

I’d also love to hear suggestions or feedback about the level design, mechanics, or overall atmosphere of the game :)

u/Spitnib — 1 day ago
▲ 21 r/Unity2D

UK-based professional video editor creating game trailers for indie devs

Hi everyone, my name is Chris Ormondroyd & I’m a UK-based video editor with 6 years of professional experience in marketing agencies and production companies, now focusing on working with indie game developers.

I create trailers for Steam pages, social media, and game launches - with a focus on pacing, highlighting the USP, and helping games present well so that viewers understand the core gameplay loop.

If you’re an indie dev who needs a trailer that helps convert wishlists into players, I’d love to help. In addition to video editing I can give plenty of advice on how to capture great gameplay (or I can record my own for those comfortable sharing builds).

A few examples of my work:

• Those Who Rule 2 (featured on Indie Gaming Hub + Turn Based Thursday’s 2026 Reveals Show) → 8,000+ wishlists in 2 weeks
https://youtu.be/RfHNygxXbzo

• Forsworn (featured on IGN GameTrailers) → 1,500 wishlists in 2 weeks
https://youtu.be/s7OclGx_I0w

• Seasons of Solitude (featured on Best Indie Game Trailers)
https://youtu.be/CGom3QlHwFE?si=g7l9Rzt5fiEWH6Lr

I’ve also worked on trailers featured on larger channels - including a Zelda fan trailer featured on NintendoLife and an Avatar: The Last Airbender edit that reached 145K views:
https://youtube.com/@chrisormondroyd6468

Full corporate freelance portfolio for those interested:
https://www.chrisormondroyd.co.uk

I can be brought on as a video editor or a producer. Pricing is tailored per project depending on scope and level of involvement - I’ll usually give a quick quote once I’ve seen the project.

If you’re planning a Steam page, Next Fest build-up, or trailer refresh, feel free to message me with your game.

I’ve got capacity for one more project this month and ongoing availability after that. Please let me know if you’d be interested 😄

u/Purpledroyd — 2 days ago
▲ 2 r/Unity2D+1 crossposts

Question: Best pipeline to achieve modular, pseudo top-down, animated character rig

Overview

I'm working on a top-down scifi survival horror solo project and running into a wall. I need to find some way to build a modular, top-down character system so that I can easily focus on quickly creating a lot of gear/equipment/character customization options without necessarily hand-drawing each frame for resulting animations.

The perspective I'm working with is "Pseudo top-down" i.e. the entire character is visible and can move in all directions.

Context

  • I'm using Aseprite for asset creation
  • My characters are drawn on a 32x42 canvas
  • Thus far all character pieces, hairstyles, clothing have been drawn and animated to fit over top of each other and be layered together.
  • The game will be built on a 32x32 px "pixel-perfect" tile grid so my solution will need to support this.

Attempted Workflows

Thus far I've attempted two different workflows:

  1. Hand drawing every frame for every animation in Aseprite. I don't mind to do it but it restricts my armor/clothing to be entire sets - which is not really what I'm after. Also, it's incredibly time consuming which would be fine if I could still maintain modularity.
  2. Separate each piece of the character (arm, leg, torso, head) and rebuild the character in Unity - pretty much leaving me with built-in rigged 2d animation - which is pretty finicky and can be irritating to setup without importing PSB files and using Unity's built-in PSB file importer to set up/skin a character with multiple sprite libraries.
    1. Additionally, this animation style doesn't do well with movement toward/away from the camera. It's difficult to "sell" forward/backward movement with only 2d bones.

Solution?

Is there a workflow or something I'm missing? Surely I can't be the first to pursue something like this and I'm missing something?

Is it possible to build a 2d character rig at the appropriate scale and just assign sprites to each bone? Is it possible to do so and create decent looking movement animations in 4 directions? I'll attach a few images of a couple characters for context.

Thank you in advance for anybody who can offer insight/assistance!

https://i.redd.it/mbraicx53y1h1.gif

https://i.redd.it/dd3g1cx53y1h1.gif

reddit.com
u/Wide_Plant_7607 — 1 day ago
▲ 169 r/Unity2D+11 crossposts

Grab this UI elements asset pack

Just released a collection of 170+ UI elements - buttons, sliders, toggles, panels, icons, and more. It's 100% free right now, and you can keep it forever once you grab it. If you want, check it out here: https://polyshades.itch.io/cool-ui

u/Polyshade — 3 days ago