What do you think of this way of showing an upgrade's cost relative to available money?
Each upgrade icon has a bar next to it to it, showing the cost as a proportion of remaining money.
Attempting to solve a bit of a frustration I have with some incremental upgrade trees, where I end up having to hover over all the upgrades to determine the cost, as costs differ by orders of magnitude, so you will have upgrades that cost 1% of your money mixed in with ones that cost 90%
Still getting some confusion from playtesters about this UI feature (albeit a few don't have much incremental experience) - so wondering if it is coming across clearly, or if anyone has suggestions for how to make it clearer?