u/AlexColemanDev

What do you think of this way of showing an upgrade's cost relative to available money?

Each upgrade icon has a bar next to it to it, showing the cost as a proportion of remaining money.

Attempting to solve a bit of a frustration I have with some incremental upgrade trees, where I end up having to hover over all the upgrades to determine the cost, as costs differ by orders of magnitude, so you will have upgrades that cost 1% of your money mixed in with ones that cost 90%

Still getting some confusion from playtesters about this UI feature (albeit a few don't have much incremental experience) - so wondering if it is coming across clearly, or if anyone has suggestions for how to make it clearer?

u/AlexColemanDev — 3 days ago
▲ 73 r/Deusex

Liberty Island - Any story or gameplay reason for the UNATCO security bot in the middle of NSF territory?

From my understanding the NSF arrived/departed from the north dock, so it makes sense for UNATCO HQ and the South Dock to be under UNATCO control - but I never understood how there is a powerful UNATCO security bot patrolling in the middle of the NSF territory.

It doesn't seem to serve much of a gameplay purpose (occasionally it can clean up some fleeing enemies, but not exactly super impactful), and I can't see any story reason for this bot to be present.

Any ideas/head cannon justifying this bot's existence?

u/AlexColemanDev — 4 days ago
▲ 580 r/IndieDev

The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets?

u/AlexColemanDev — 4 days ago

Localisation is something I keep kicking down the road, and as it's my first game I'm not sure how much time I should put into localising vs working on the game itself (or marketing for that matter).

Are there any general heuristics for when I should consider localisation within development? Is it worth to localise the Steam store page even if the game itself is only in English? Should I aim for multiple languages for my Demo launch?

reddit.com
u/AlexColemanDev — 15 days ago

Hey everyone!

I've just uploaded a playtest for my incremental game Delegatory to Steam, and starting the mad dash to get the demo ready in time for nextfest.

An early look of the demo is available as a public playtest, and has ~45 minutes of gameplay (the full game takes ~3-4 hours to complete).

https://store.steampowered.com/app/4320620/Delegatory/

Check it out if you are interested, and please let me know your thoughts or grievances if you have them!

u/AlexColemanDev — 15 days ago