u/AethericPulse

Help - Image to 3D Model Tool

I've been testing out Tripo3D's Smart Mesh for enemy models but when I tried to generate a tree prop or NPCs, it did not do well, body is great but the face is not great, as for the tree, it seems to over complicate the design and get less leaves with the same polycount vs what I've seen people sell prop sets have.

I don't feel confident tweaking facial features in blender, what tools do people use for functional NPCs and trees without overloading polycount?

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u/AethericPulse — 3 days ago

I'm developing my first game and running into a repeat pattern of getting to 80% and jumping to another task on repeat. Part of the reason is trying to maximise token usage and lack of time having a job and 7 month old. Was curious if anyone else runs into this pattern?

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u/AethericPulse — 8 days ago
▲ 114 r/aigamedev

I know it's not perfect but I found youtube to be specific for their creatures and while similar, I struggle visualising things. Anyone else do this?

u/AethericPulse — 10 days ago
▲ 5 r/aigamedev+2 crossposts

I'm starting to work on monster models and will have a variety of types, from humanoid, to 4 legged, winged, slimes/snakes and fish.

Any tips on streamlining this as apparently maximo is mainly for humanoid models?

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u/AethericPulse — 11 days ago

Realistically to not limit target market, you'd want language options but as an indie dev, do people stick with English or attempt something for the Asian markets?

Would love additional insight for voice dubs and not just text translations.

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u/AethericPulse — 12 days ago

What do people do for play testing their games for feedback and bugs? Is it just friends or do you allow random people to play? If so, do you give the game for free or cheap price for early access play testing?

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u/AethericPulse — 13 days ago