
r/SteamController

Is there any major reason of Valve not adding 3.5 jack?
They provide the choice for users to decide the input, why not adding the same with the audio?
Its not like wired headphones are gone, they're still popular
In case you have to stick with the V1
I wasn’t aware that the V1 had a way to pop open the QAM.
I was getting tired of getting up to tap the button then I figured it out.
Press Steam+A quickly (since if you hold the buttons, it activates the dongle mode which isn’t a problem so much but you may also shut off the controller)
That is all. There’s probably more shortcut chords but this one I figured out on accident and I’m glad I did.
It’s bad enough the V1 doesn’t have all the shortcuts when you manage to show them like you would on the Deck controller, I think they should’ve included that one at least.
Sorry if this was a known fact but I had no idea.
$99, no idea why anyone thought this would be $70. It's cheaper than other controllers that have less inputs and still use potentiometers.
Dualsense edge is $200, it has hot swappable sticks because of how prevalent drift is.
The **new** Xbox Elite controller is $200, still uses potentiometers and has no gyro or trackpads.
The fact this thing is **only** $99 should be a huge boon. Go look at all the third party controllers from Game Sir or Gullikit or Scuf and youll see controllers reaching $250
The price comes from the review that was accidentally posted and then privated quickly.
Colour Choices
Who else would love not only the controller but some colour options?
Another Review that got deleted quickly!
Just saw that this was uploaded 22 hours ago and the title says it’s „another essential gaming PC hardware addition“.
When clicking on the link, it leads to nowhere anymore :/
Link to leaked video about the controller
how much to load into steam wallet to purchase the controller?
people have said if you want to guarantee purchasing the controller you should load the amount into the wallet necessary to purchase it so you don’t get stuck on the payment screen. it looks like it’s going to be 99$ but i imagine tax and shipping will be extra so what are we thinking here? 120-130 total?
after all those years we finally get a battery indicator
i don't know why but this little thing makes me happier than it reasonably should have
Massive spike on SteamDB on the unboxing video
pls valve its just not funny anymore
The latest Steam beta update has added 3 mini videos of the Steam Controller
Anyone using the Steam launcher beta can open them in the \steamui\movies folder. I've converted the videos to GIF format so I can upload them if you're not using the beta:
https://i.imgur.com/Dx1A6FO.gif
Steam has no love for the Steam Controller in the controller prompt
How do I stop a touchpad input from activating the touchpad in a completely different action set/layer?
It's simple. L-pad click in Action set 1 is set to change to action set 2. That's it. It does this fine. What is infuriating is that this single click while in Action layer 1 ALSO activates the click in Action Layer 2, which is a virtual menu (Space Key). Essentially, a single click is triggering binds in both action layers simultaneously. I've tried delays, start press, using action sets and layers. Nothing seems to help. If a L-pad click is used to switch the action sets and layers, it then automatically activates another click in the switched to layer. This behavior seems to be limited to touch pads VM, which, I guess, is just another nail in the coffin for Steam Input virtual menues.
Action Layer 1
+ L-pad click -> Change to Action Set 2
Action Layer 2
+ L-pad Click -> VM Space key
Why is L-Pad click in Layer 1 activating L-Pad VM click (Space key) in Layer 2??
Do we know if this thing wakes up OG Steam Deck and maybe the TV as well?
The puck has the ability????
Youtuber Slipped Embargo
Just saw "TechyTalk" Youtube channel with this thumbnail. Video is now private so propably someone mad a little oopsie...
A vison for new Potencial project for the new Steam Controller for plugins - TheCluster
Hey there! I would like to introduce you to my recent idea, of having a software (like decky) but for the, not yet released, new Steam controller (2). Software called TheCluster.
I would like having a controller for multipurpose uses, like working on multiple different devices with different OS, being used like a remote to something (as it should have IR diodes) and much more, because it has a lot more hardware and software features.
The thing i would like to make is basically having a separate software for the controller, so you could customize it however you want and do whatever you want it to do/you want to use it for, and because it has hardware that other controllers (mostly) don't have (like 2 haptic trackpads, 4 back-buttons IR diodes, gyro for aiming and much more that can be used for a lot of different uses/stuff, so it has a lot of potencial that can be used. I know that it's not out yet as we don't even knoe the price yet (in the time of writing this at least).
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I also fot some ideas for a few, what I think are good/useful plugins rhat can be developed for the new steam controller:
- Plugin that can make the controller work on different devices, with different operating systems without any external hardware (without coping drivers/keys for connections as thats not good/allowed of course),
- Plugin that allows you to customize the trackpads and the haptic feedback/vibration feedback to your needs and different uses (like the controller telling you're low on HP or a NPC/player running by with vibrations/haptic feedback),
- Plugin for controlling external aplications (like spotify), so you could pause & play or basically control other running aplications without putting them onto your screen/opening them,
- Plugin for people to be able play one handed and more accessibility options for people that simply cannot play games normally (so i want them to be able to play like anyone else, so they can enjoy stuff they normally wouldn't be able to),
- Plugin for the controller to be able to switch to different profiles/settings once a game is open (so you could have a different profile for every game you play),
- A so called " battery-saver" plugin for saving some battery percentage if your controller ever runs low, on battery and you might not currently have a way of charging it, but you still "I'm just gonna play one more game and that's it!" I would like to introduce you to the customizable battery saver that you can tell that you want to save some battery, let's say by lowering the haptic/vibration feedback (if it's gonna save some battery of course, which i think it will),
A bit about me: I’m a visionary and architect for this project. I’m not a senior/pro developer, but I’m here to organize all of it, design the UI concepts, and build the community (with others of course). I believe that if we start the project (TheCluster) now, we can have a app for people ready the moment the hardware drops.
I don't have a Discord server or GitHub repo set up yet (I wanted to see if there's any interest in this first), but if this sounds like something you'd want to contribute to or use, let me know in the comments so we can start building it now.
I would like to hear some feedback about my little project/idea as I don't even know if all of this is even gonna be possible, and i would like to hear from you, the community some new ideas for new plugins/stuff.
I would also like to make a store for the plugins so users can simply one-click install plugins for the controller (like decky for the steam deck).
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Disclaimer: TheCluster is a community-driven open-source project and is NOT affiliated with, authorized, maintained, or endorsed by Valve Corporation. This is for educational and research purposes only. Use at your own risk.
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I'm just a fan trying to make our hardware more open and more fun to use. I am just giving these disclaimers so I/we have no problems and we can keep building this amazing stuff!
The scrubbed content from the Steam Controller page on the Komodo Station website.
For those who missed it. 1/3
Are you instantly upgrading?
My current controller still works perfectly fine, I have a bunch of rechargeable batteries I use to swap out when ever power is an issue. I do like the look of the new one, but don't think I'll jump at it on release day.
What's your take?
Question about the upcoming hardware
Hello fellow Steam users, I consider buying the Steam Machine if it comes at a resonable price. I do however wonder, if I should consider buying the upcoming Steam Controller as well. If I want to play Games from my Steam library on my TV, is there a way to utilise the Steam Controller without the Steam Machine ?