![I ported doom to brainfuck coding language in 6 millions lines of code, with codex in 30 hours [OPEN SOURCE]](https://preview.redd.it/aeamjsf4xb0h1.png?auto=webp&s=34c2f51cc92a988c79cf197b070888a28323a7d8)
I ported doom to brainfuck coding language in 6 millions lines of code, with codex in 30 hours [OPEN SOURCE]
so after seeing doom get ported to basically every single possible thing I decided that I wanted to port it fully to brainfuck coding language, which if you dont know what it is, it looks like this:
++++++++++[>+++++++>++++++++++>+++>+<<<<-]>++.>+.+++++++..+++.>++.
<<+++++++++++++++.>.+++.------.--------.>+.>.
^ that is "hello world" printed in brainfuck...
so yeah, after trying a little of brainfuck coding I realized this would literally be impossible for me to port it myself so I started a /goal in codex and it literally ran vibecoding for over 30+ hours straight porting it all, I did lots of iterations and it even made the logo above somehow lol
but im extremely surprised that it is fully playable while being almost entirely brainfuck besides some C to compile, etc
if you wanna check it out its on github open source of course