
r/warno

Views on the Environment from Both Sides of the Channel
The Armory is full of endless wonders so long as you spend most of your playtime there looking for them. The French do more with less. The Brits do less with more.
A medical proposal
As a medical provider irl, I feel obligated to project my passion into everything I do, including wargaming.
I think there should be an overhaul of the healing/medical system in game. Simply put, this would include three key points:
Infantry healing is no longer done through supply (doesn’t and never did make sense)
Addition of special units with the “Medic” trait that can patch soldiers up
Adding field hospitals that can be deployed in spawn for maximum effect. I would love to see airborne ones with fwd deploy but that’s up to devs.
For each nation and battle group, there were designated medics in either each platoon, or serving as an attachment within the company or battalion. The intention is for there to be an infantry medic setup on 3-8 dudes per country who can heal soldiers similarly to how supply trucks do. Both units would need to be completely motionless and not in combat.
Some interesting special units include U.S. Air Force Pararescue Jumpers and the Soviet 561st Naval Reconnaissance Point. These two units conducted CSAR throughout the Cold War and in various conflicts and accidents. These would be SF/Recon/Medic traits. The first two images show USAF PJs and the others show their Soviet equivalent.
Finally, field hospitals would be able to heal soldiers in bulk and have much more supply than the average combat medic squad.
This is a rough draft and I plan to flesh out the mechanics. Let me know if this is an idea you’re interested in. The hope is to add another layer of gameplay instead of adding just a bunch of new units with half baked traits.
Images: Soviet medics supporting a BMP-1, a modern battalion aid station/field hospital, 561st combat diver, 561st combat insignia, USAF Pararescue.
FN P90
The FN P90 is a personal defence weapon developed in 1986. Domestic and export order production began in 1990.
This is an iconic weapon that has seen both worldwide and domestic use, though the most notable would probably be the Peruvian Army, which used the P90 in Operation Chavín de Huántar in 1997.
The FN P90 would be NATO's equivalent of the AS VAL, higher damage but same 500m range as the other submachine guns currently in the game.
Being adopted in the same year as its initial production, it is a great NATO small arm MTW option.
With the invasion of Finland, the increased threat of Soviet paratroopers leads to NATO issuing its requirement for PDWs 2 years earlier, in 1987.
The FN P90 project receives more funding, with the FN P90 being ready in May 1988. Production begins in late 1988.
Is this a good template?
I'm just struggling in deck design, just want to hear if you'd change something or if this even makes sense.
How would you feel about a TNO total conversion mod?
Personally I think it would be pretty sick to have OFN and Pakt forces clashing in France and Italy, Pakt and Sphere fighting in central Asia and then Sphere and OFN going at it in the Pacific and South East Asia.
Edit: Also for those who don't know what TNO is, it's a hearts of iron 4 mod called The New Order: Last Days of Europe, set in a timeline where Germany wins World War II. The world is currently locked in a three way cold war between Germany's Einheitspakt, the USA's Organization of Free Nations, and Japan's Greater East Asia Co-Prosperity Sphere. Very cool mod with lots of proxy conflicts. I envision a total conversion mod for WARNO to have the same premise as the base game: full hostiles break out between the three alliances, resulting in world war III.
Hello commanders,
Today’s DevBlog marks the very first WARNO - Tropic Storm division preview, one you eager beavers have - undoubtedly - been looking forward to.
We’ll start with the Western-aligned (in “NATO’s” camp) the U.S. 4th Marine Division.
Oorah!
https://steamcommunity.com/games/1611600/announcements/detail/679623176076920757
Now that WARNO has officially begun exploring theatres outside Europe, where else would you like a DLC to take place?
I would love a Middle East DLC with Syria, Iraq, Iran and Kuwait. Also hot take, outside of Korea I don’t think WARNO should have much of a focus on East Asia.
All it took was a new Marine div...
Jokes aside, 4th Marines look cool and I am glad that it looks like most of the playerbase has something to be excited about with Tropic Storm. Looking forward to the future divs.
West German Fallschirmjäger
Why are the west german fallschirmjäger not special forces when the East German fallschirmjager are? From my understanding both countries highly regarded and trained their airborne forces in a way that is distinct to other countries in WARNO. West German Fallschirmjäger, for example, were obligated to attend Einzelkämpferlehrgang (at least part 1 but often part 2), which is the west german special forces school. It just feels like west german Fallschirmjäger are so anemic compared to their eastern counterparts considering the real life culture and training regarding both units.
I am hyped for it but it will probably only have 1/2 cards at most
(Hypothetical/DIY) Preview: United States Army Military District of Washington
Hello, Commanders!
Today, we continue with the second half of my DIY Nemesis: Olympus Has Fallen DLC reveal. This time, taking the stage for NATO is the United States Army Military District of Washington.
Let me introduce myself again. I am a WARNO player from China. My Bilibili account is TechOtaku130, where I am mainly known for creating WARNO DIY content, including custom division concepts, alternate-history battlegroup designs, and unit/equipment write-ups. Here is the link to my original Chinese devlog.
United States Army Military District of Washington
First, as usual, let us begin with a brief history of the United States Army Military District of Washington, or MDW.
The history of the MDW can be traced back to the American Civil War. On March 12, 1862, the Military District of Washington was established, with jurisdiction over the District of Columbia, Alexandria in Virginia, and Fort Washington in Maryland. Its first commander was Bvt. Major General James S. Wadsworth. On February 2, 1863, the district was placed under the Department of Washington of the XXII Corps, before being disbanded in 1869.
In 1921, the War Department re-established the District of Washington. After its abolition in 1927, responsibility for military ceremonies and discipline in the capital region fell to the headquarters of the 16th Infantry Brigade stationed at Fort Hunt.
In 1942, five months after the United States entered World War II, the War Department re-established the United States Army Military District of Washington, tasked with planning the ground defense of the capital region. At that time, MDW headquarters was located in temporary buildings near Gravelly Point airfield in Virginia. In the early 1960s, the headquarters moved to Second Street in southwest Washington, D.C., and in 1966 it relocated to its current home at Fort Lesley J. McNair.
During World War II, MDW was gradually reorganized into a logistical and service support command. One of its main missions was to provide support to the newly completed Pentagon through Army headquarters service elements. The United States Army Band also became an important component of MDW’s ceremonial duties during this period.
After World War II, “America’s oldest active-duty infantry unit,” the 3rd Infantry Regiment, better known as The Old Guard, was inactivated in West Germany. In 1948, the regiment was reactivated and assigned to MDW, where it assumed both the district’s tactical responsibilities and ceremonial duties in the capital region. To this day, the 3rd Infantry Regiment continues to perform core missions, including guarding the Tomb of the Unknown Soldier.
In terms of organization, MDW’s direct structure is not large. Its immediately available combat forces consist only of the 3rd Infantry Regiment, military police units within the MDW area, the MDW Engineer Company, and the 12th Aviation Battalion stationed at Davison Army Airfield. However, should Washington, D.C., come under direct attack by an external force, MDW would inevitably absorb every available combat element in and around the capital region. We will take a closer look at these below.
United States Army Military District of Washington Details
As mentioned above, the combat power of MDW centers on the renowned 3rd Infantry Regiment, The Old Guard. The regiment itself is small, consisting of only two infantry battalions and one ceremonial company.
In addition to the 3rd Infantry Regiment, MDW’s direct combat units include:
Military Police units within the MDW area:
A capital-region security force standing alongside the 3rd Regiment in prestige. Their SRT, or Special Reaction Team, is often regarded as the Army’s own SWAT equivalent.
MDW Engineer Company:
A support engineer company centered on urban search and rescue missions. Historically, the company took part in the famous search-and-rescue operations after the September 11 attacks. In-game, they will appear with distinctive white rescue helmets and serve as recon engineers.
12th Aviation Battalion:
As the only permanent Army aviation unit in the capital region, the 12th Aviation Battalion plays a key role in crisis response and liaison missions for the Department of Defense, the White House, and other federal agencies. Its range of operations includes ceremonial missions, disaster relief, medical evacuation, and homeland security exercises.
Of course, MDW’s direct forces alone would clearly be insufficient to defend the entire capital. Once Washington enters a wartime state, a large number of combat-capable units would be folded into MDW’s order of battle. These include:
District of Columbia National Guard:
A capital-region National Guard force centered on military police and engineer units. Its primary missions include urban defense, riot control, and traffic node security. Historically, it has taken part in numerous crowd-control operations in Washington. Its subordinate 113th Fighter Wing, known as the “Capital Guardians,” would take on the air-defense mission over Washington, D.C.
29th Infantry Division (Light):
A light infantry division composed of the Virginia and Maryland National Guard, and the closest division-sized combat formation to the capital. Although its Cold War mission was primarily to reinforce the European theater — much like the already featured 35th Infantry Division (Mechanized) in-game — any stay-behind elements would still take part in the defense of the capital if the Washington area fell into battle.
Marine Barracks Washington, D.C.:
Stationed near Capitol Hill, the Marine Barracks Washington, D.C. is a traditional core symbol of the United States Marine Corps. also known as 8th & I, it is a battalion-sized Marine Corps barracks command located near Capitol Hill. While not a standard Fleet Marine Force infantry battalion, it consists of multiple company-level elements, including ceremonial, headquarters, service, and guard units, and is responsible for ceremonial duties, security missions, and presidential support in the National Capital Region.
Aberdeen Proving Ground:
Located in northeastern Maryland, Aberdeen Proving Ground is one of the U.S. Army’s key research, development, and testing facilities. It will provide MDW with important armored combat assets and experimental test equipment.
United States Coast Guard:
The U.S. Coast Guard elements stationed in the Washington region possess a certain amount of ground combat capability, including regular patrol detachments and the more specialized PSU, or Port Security Unit. The latter even took part historically in the Gulf War, where it was responsible for securing U.S. military port facilities in the Middle East.
Also available are combat-capable personnel dispatched from surrounding military facilities, including Fort Belvoir, Fort Meade, Andrews Air Force Base, and other major installations.
United States Army Military District of Washington In-Game
Logistics Tab
Quite good. The MDW area contains numerous military bases, allowing it to provide ample logistical support.
Supply units include the FOB, the older M813A1 Supply truck, UH-60A Supply helicopter, HEMTT heavy supply truck, and the new LPS heavy supply truck, the latter already being in testing at this point historically. There is also the new CH-47D Supply helicopter, which is faster than the existing in-game CH-47C Supply.
Command units include the UH-1H CO command helicopter, M151 MUTT CP command jeep, and two new command units:
VH-60N White Hawk:
A presidential White Hawk helicopter provided by the U.S. Marine Corps presidential helicopter fleet. In emergencies, a small number are requisitioned as command helicopters. They feature higher ECM than regular Black Hawks, as well as the Resolute trait.
M1037 Shelter Carrier:
A dedicated communications vehicle based on the Humvee chassis.
Infantry Tab
Excellent. This battlegroup contains a large variety of infantry options, while some squads are equipped with shotguns suited for close-quarters combat, making them very deadly at close range.
First come the Old Guards from the 3rd Infantry Regiment, The Old Guard. They will receive special models, and all of them come with the Resolute and Garrison traits. For transport, they may ride in M35 trucks or UH-60A helicopters from the 12th Aviation Battalion.
Old Guards Ldr.:
A 6-man command squad armed with 5 M16A2 assault rifles, 1 M21 designated marksman rifle, an M72A3 LAW anti-tank rocket launcher, and a Stinger POST MANPADS.
Old Guards:
An 11-man infantry squad armed with 9 M16A2 assault rifles, 2 M249 light machine guns, an M72A3 LAW anti-tank rocket launcher, and a Dragon II anti-tank missile.
Army Honor Guards:
The ceremonial company unit of the 3rd Regiment. They are equipped with older M14 rifles fitted with bayonets for ceremonial duties. This 9-man squad is armed with 6 M14 battle rifles, 2 M60 light machine guns, 1 M21 designated marksman rifle, and an AT-4 anti-tank rocket launcher. They additionally receive the Shock trait.
Next are the military police forces within the MDW area:
Provost PST:
The Provost Patrol Supervision Team, a 10-man military police squad armed with 6 M16A2 assault rifles, 2 Mossberg M500 shotguns, 2 M60 light machine guns, and an M72A3 LAW anti-tank rocket launcher. They come with the Security, Resolute and Military Police traits.
Provost SRT:
A Special Reaction Team belonging to the military police. They fill the gap between regular police forces and special operations units, and are more capable in urban combat than regular Army troops. This 7-man squad is armed with 5 MP5 submachine guns, 1 Mossberg M500 shotgun, 1 M24 sniper rifle, and smoke grenades. They come with the Shock, Resolute, and Military Police traits.
Both of the above units are paired with the M1025 Humvee MP as their transport.
Then comes the District of Columbia National Guard. These National Guard units use a new weapon layout to represent their real-world role centered on public security and riot control. Their key features are the widespread issue of smoke grenades and shotguns. As National Guard troops, all of them have the Reservist trait. Even so, their excellent performance in riot-control duties means they are still considered capable of carrying out their proper missions; therefore, none of the DCNG units are locked to Rookie veterancy. They ride in older M813A1 trucks.
D.C.N.G. MP Ldr.:
An 11-man National Guard military police command squad armed with 5 M16A1 assault rifles, 5 M14 battle rifles, 1 Remington 870 shotgun, and smoke grenades. They have the Military Police trait.
D.C.N.G. Military Police:
A 10-man military police squad armed with 6 M16A1 assault rifles, 2 Remington 870 shotguns, 2 M60 light machine guns, and smoke grenades. They come with the Military Police and Security traits.
D.C.N.G. Military Police (M67):
A 10-man military police squad armed with 5 M16A1 assault rifles, 5 M14 battle rifles, an M67 recoilless rifle, and smoke grenades. They have the Military Police trait. This is also the only DCNG unit equipped with an anti-tank weapon, since DCNG units would not normally be assigned anti-tank missions.
D.C.N.G. Engineers Ldr.:
A 6-man National Guard engineer command squad armed with 5 M16A1 assault rifles, 1 Remington 870 shotgun, an M72A3 LAW anti-tank rocket launcher, and smoke grenades. They have the Shock trait.
D.C.N.G. Engineers:
A 10-man National Guard engineer squad armed with 8 M16A1 assault rifles, 1 M60 light machine gun, satchel charges, and 1 Remington 870 shotgun. They have the Shock trait.
Next comes the Marine Barracks Washington, D.C.. Similar to the 3rd Regiment, all of its units come with the Resolute and Security traits. The battalion provides:
USMC Riflemen Guards:
A 13-man infantry squad armed with 10 M16A2 assault rifles, 3 M249 light machine guns, an AT-4 anti-tank rocket launcher, and smoke grenades.
USMC Ceremonial Guards:
Similar to the Army Honor Guards of the 3rd Infantry Regiment, these USMC ceremonial troops, carrying old M1 Garand rifles, have been hastily pressed into combat. This 13-man squad is armed with 7 M1 Garand rifles, 3 M60E3 light machine guns, 3 M1C Garand designated marksman rifles, and M31 anti-tank rifle grenades. They also receive the Shock trait.
USMC CMDT Four:
The famous Marine Corps ceremonial team, The Commandant’s Four. In reality, this is a four-man ceremonial detachment, but in-game they will serve as a USMC command squad. Their standout feature is the pair of guards carrying old Springfield rifles — yes, Springfield! This 4-man command squad is armed with 2 M16A2 assault rifles, 2 Springfield sniper rifles, and smoke grenades.
The Marine Corps also fields its own SRT unit:
USMC SRT:
A 9-man squad armed with 3 RO635 submachine guns, the 9mm version of the Colt SMG, 3 Colt submachine guns, 2 M21 designated marksman rifles, and 1 Remington 870 shotgun. They have the Shock, Resolute, and Military Police traits.
Next are reinforcements from the United States Coast Guard. Compared with regular military units, their organizational nature is closer to a militia-like paramilitary force, so USCG units receive the Militia trait.
USCG Security:
A 5-man Coast Guard patrol detachment armed with 1 MP5 submachine gun, 3 M16A1 assault rifles, and 1 Remington 870 shotgun. They have the Security trait.
PSU:
The Port Security Unit is considered better trained than ordinary USCG units, so PSU will not be locked to Rookie veterancy. This 8-man squad is armed with 3 MP5 submachine guns, 4 M16A2 assault rifles, 1 M60 light machine gun, and a Stinger Basic MANPADS. They have the Shock and Security traits.
PSU M2HB:
A PSU heavy machine-gun team armed with the M2HB and carrying the Security trait.
USCG Honor Guards:
The ceremonial detachment of the United States Coast Guard. Even in an emergency, they would still join the defense of the Washington area. This large 16-man squad is armed with 4 M1 Garand rifles, 9 M16A2 assault rifles, 2 M21 designated marksman rifles, and 1 M60 light machine gun. These soldiers are considered among the best in the Coast Guard, so they will not receive the Militia trait. Instead, the unit will receive the Security trait. However, given their lack of necessary combat training, they will be locked to Rookie veterancy.
Then come small detachments dispatched by various independent units:
Engineer Instructors:
An Army Corps of Engineers instructor squad sent from Fort Belvoir. This 11-man squad is armed with 9 M16A2 assault rifles, 2 M60 light machine guns, an M202 FLASH incendiary rocket launcher, and an M72A3 LAW anti-tank rocket launcher. They have the Shock and Instructor traits.
FBI HRT:
The FBI’s Hostage Rescue Team, which would also be committed to the defense of Washington if necessary. This 8-man squad is armed with 8 MP5SD submachine guns, satchel charges, and an M79 40mm grenade launcher. The latter can repeatedly fire smoke grenades at range, meaning this unit can deploy smoke from long distance. They have the Shock, Special Forces, and Airborne traits. For transport, they may choose their exclusive Chevy SUV HRT off-road vehicle or Bell 412 HRT helicopter, both of which also have the Special Forces trait.
APG Security Patrol:
A 10-man Aberdeen Proving Ground military police security force, armed with 8 M16A2 assault rifles, 2 M249 light machine guns, a Stinger Basic MANPADS, and the AAWS-M anti-tank missile, which was undergoing testing at the time. The latter would later become the famous Javelin anti-tank missile. Although it has shorter range in-game, its top-attack and fire-and-forget capabilities make it extremely lethal. This squad has the Military Police and Security traits.
Also available are USAF Security and USAF Security Patrol from Andrews Air Force Base, as well as USMC Security dispatched from nearby Marine facilities. All three have already appeared in-game.
Weapons teams include TOW-series anti-tank missiles, M60 heavy machine guns, and Mk 19 grenade launchers. These will mostly be National Guard units, with a smaller number of Old Guards operating the more advanced equipment.
Artillery Tab
Poor. There are no organized artillery formations within MDW’s jurisdiction, so the district’s units must make do with whatever they can get.
Available towed artillery includes the Old Guards M30 107mm mortar and the USMC M252 81mm mortar, both carrying the Resolute trait, as well as two types of towed howitzers left behind by the 29th Infantry Division (Light): the N.G. M101 105mm howitzer and the N.G. M198 155mm howitzer.
The battlegroup’s only available heavy self-propelled artillery comes from Aberdeen Proving Ground, where the U.S. Army’s most advanced M109A6 Paladin self-propelled howitzer was undergoing testing at the time.
In addition, we would like to add a very interesting equipment.
It is the H-21A M2A2 gunship helicopter, an old H-21A Work Horse helicopter carrying an M2A2 105mm howitzer. Of course, please do not misunderstand: this gunship helicopter cannot fire while airborne — it is certainly no AC-130. Its purpose is to carry the 105mm howitzer at high speed, land, deploy the gun for fire missions, and then quickly relocate to avoid counter-battery fire or rapidly shift to a new firing position. Historically, this helicopter only reached the experimental testing stage, but it did provide guidance for future U.S. Army air assault helicopter operations.
Tank Tab
Average. A considerable amount of usable heavy equipment is called in from Aberdeen Proving Ground, but due to the lack of experienced crews, many of the vehicles will be operated by reservists, while professional personnel from Aberdeen Proving Ground will serve as instructors.
First come the vehicles operated by rookies, including the M60A3 TTS, M60A3 TTS ERA, M60A1 RISE, and M728A1 CEV. These relatively outdated vehicles will be operated by U.S. Army reservists, and all of them receive the Reserve suffix to represent their status as reserve units.
Then come the instructor-operated vehicles, including the new M1A1 Instructor and M1 Thumper Instructor. The latter is an experimental M1 tank platform equipped with the new XM291 120mm main gun and a matching autoloader! Yes, the first American autoloading tank in-game. It will currently become the M1-series main battle tank with the highest armor penetration in-game.
Also new is the XM1-FSED, a pre-production test model of the M1 series. Now, these pioneering M1 models will also be thrown into combat. Aberdeen Proving Ground has assigned relatively experienced crews to the XM1-FSED, so it will receive neither the Reservist nor the Instructor trait.
Anti-tank vehicles include the reservist-operated M1025 Humvee TOW and M901 ITV, both with the Reservist trait. In addition, Aberdeen Proving Ground provides a true killer: the M113 GLH, a Hellfire anti-tank missile launcher based on the M113 chassis.
Recon Tab
A rather complex category. This battlegroup lacks a dedicated battalion-level reconnaissance unit, meaning MDW’s reconnaissance assets are assembled from a wide variety of independent small units. In this tab, players will find a rich selection, but also rapidly rising costs. Fortunately, the battlegroup already has plenty of units with the Security trait in its infantry tab.
First, let us look at infantry recon:
Old Guards Scouts:
A 4-man Old Guard recon team armed with 3 M16A2 assault rifles, 1 M60 light machine gun, and an AT-4 anti-tank rocket launcher. They have the Resolute trait, and may choose from regular ground transports or the UH-1H helicopter.
MDW Eng. Recon:
An engineer recon force formed by the MDW Engineer Company. This 10-man engineer recon squad is armed with 9 M16A2 assault rifles, 1 M60 light machine gun, an M72A6 anti-tank rocket launcher, and satchel charges. The M72A6 will be a dual-purpose anti-tank rocket launcher, with both HE and armor-piercing values. Although its penetration is very limited and only suitable for engaging light vehicles, its versatility still gives it plenty of room to shine. To compensate for this dual-purpose role, the squad carries more rockets than regular squads. The unit has the Shock and Ground Surveillance Radar traits, and may also choose the UH-1H helicopter as an additional transport option.
D.C.N.G. MP Recon Patrol:
A 3-man District of Columbia National Guard military police recon patrol team, armed with 2 M16A1 assault rifles, 1 M21 designated marksman rifle, an M72A3 LAW anti-tank rocket launcher, and smoke grenades. They have the Military Police and Reservist traits.
ISA:
The Intelligence Support Activity, belonging to the Army Intelligence and Security Command. They will disguise themselves as civilians to conduct intelligence gathering and counter-intelligence operations. This 6-man squad is armed with 6 MP5K submachine guns, satchel charges, an AT-4 anti-tank rocket launcher, and smoke grenades. They have the Shock, Special Forces, Ground Surveillance Radar, SIGINT, and False Flag traits. They can deploy aboard the new MH-6E Little Bird helicopter, which also has the Special Forces trait.
FBI HRT Sniper:
A 4-man FBI HRT sniper team armed with 2 MP5 submachine guns, 1 PSG-1 designated marksman rifle, and 1 M40A1 sniper rifle. They have the Special Forces, Airborne, and Sniper traits.
N.G. LRS:
An LRS, or Long-Range Surveillance, detachment formed by professional stay-behind personnel from the 29th Infantry Division (Light). These troops were among the few airborne-qualified elements in the Maryland National Guard at the time. This 6-man squad is armed with 6 Colt submachine guns, an M72A3 LAW anti-tank rocket launcher, and a Redeye MANPADS. They have the Special Forces, Shock, Airborne, and Ground Surveillance Radar traits.
Vehicle recon includes the new CEM BRDM-2, a mysterious reserve vehicle from Aberdeen Proving Ground with the False Flag trait.
M1037 AN/TLQ-17A TRAFFICJAM:
An AN/TLQ-17A TRAFFICJAM electronic warfare jamming system based on the Humvee chassis. It has the Jammer trait.
Also available is the N.G. OH-58A recon helicopter left behind by the 29th Infantry Division (Light).
The United States Coast Guard also fields a modest rotary-wing capability in the form of the HH-65A Dolphin search-and-rescue helicopter. Originating from continental Europe, this helicopter can also be pressed into service for reconnaissance missions.
Finally, there is a special recon helicopter variant that was tested and later cancelled due to budget constraints: the YEH-60B SOTAS. SOTAS stands for Stand-Off Target Acquisition System. It has exceptional optics and the SIGINT trait.
Anti-Air Tab
A decent category. Although MDW’s air-defense forces are still a patchwork mix, the foundation is not bad.
First are the MANPADS teams provided by infantry units, including the Old Guards Stinger — yes, of course they have the Resolute trait — and the N.G. Redeye provided by stay-behind elements of the 29th Infantry Division (Light).
Medium-range air defense is considered a weak point for this battlegroup. Fortunately, Aberdeen Proving Ground provides several test systems to make up for the shortage as much as possible. The 29th Infantry Division (Light) also left behind a small number of N.G. M48A1 Chaparral surface-to-air missile vehicles. This is the first time the National Guard version of this equipment appears in-game!
Then come two rare systems provided by Aberdeen Proving Ground:
CEM ZU-23-4M1 Shilka:
A Soviet ZSU-23-4M1 Shilka self-propelled anti-aircraft gun imported via Egypt. Historically, it was sent to Aberdeen Proving Ground for dismantling and testing, and was later used by the U.S. Army in opposing-force exercises. Now, under emergency conditions, this weapon from our “Eastern friends” is thrown into battle. It will also receive the False Flag trait.
ADATS:
This ADATS is not that ADATS. The American ADATS uses the M3 Bradley chassis. In addition to missiles, it also carries a 25mm autocannon and a 12.7mm machine gun. Accordingly, these weapons are also enhanced for anti-air use, allowing it to engage enemy low-altitude targets more effectively. Although this air-defense vehicle was eventually cancelled historically, its test vehicles are still waiting for orders at Aberdeen Proving Ground.
As for heavy air defense, in theory, by 1989 there were no organized heavy air-defense systems deployed in the Washington region. Air defense of the area was mainly handled by the Air Force. However, the defenders still managed to scrape together some available systems and commit them to battle.
Nike Hercules:
This old heavy surface-to-air missile had already been withdrawn from active air-defense service in the Washington area by 1989. However, that does not stop the desperate defenders of Washington from pulling this antique out of storage and putting it back into battle. It will be a heavy SAM comparable to the Krug: outdated, but still deadly.
Patriot PAC-2:
Very fortunately, at this point in 1989, Aberdeen Proving Ground was conducting data-link integration tests for the Patriot PAC-2. Although only available in limited numbers as test equipment, this most advanced U.S. Army twin-launcher towed surface-to-air missile still has considerable combat power.
Helicopter Tab
Poor. Army aviation units around the Washington area are mostly transport helicopters, with a shortage of attack helicopter units. This means this tab has weak slots and unimpressive available equipment.
The defenders of the area are forced to modify some transport helicopters into armed variants for combat:
ACH-47A Guns-a-Go-Go:
A CH-47A gunship conversion originating from the Vietnam War. Now, the defenders of Washington have revived this conversion concept and thrown it back into battle. This gunship is heavily armed, including 1 40mm grenade launcher, 2 20mm cannons, 2 70mm rocket pods, and as many as 5 12.7mm heavy machine guns.
UH-60A ESSS:
A Black Hawk helicopter fitted with the External Stores Support System, or ESSS, giving it additional weapon-carrying capability. It is armed with two 70mm rocket pods and 8 Hellfire anti-tank missiles.
There are also a small number of AH-1E attack helicopters left at Aberdeen Proving Ground by the 29th Infantry Division (Light), including the already existing in-game N.G. AH-1E Cobra and the new N.G. AH-1E TOWCobra.
Air Tab
Very good. MDW has access to a large number of air assets to ensure air superiority over the capital.
First is the previously mentioned 113th Tactical Fighter Wing of the District of Columbia National Guard. In 1989, it operated older F-4D fighters and had already begun transitioning to the newer F-16A ADF fighter. ADF stands for Air Defense Fighter, a dedicated air-defense modification developed by the U.S. Air Force for Air National Guard units taking over homeland air-defense missions. They will provide older F-4D fighters as well as a small number of more advanced F-16A ADF fighters.
F-4D [AA]:
Armed with 4 AIM-9P.
F-4D [AA2]:
Armed with 4 AIM-9M and 4 AIM-7M.
F-16A ADF [AA]:
Armed with 6 AIM-120A.
In addition, the EF-4D Wild Weasel IV is a suppression-of-enemy-air-defenses aircraft modified from the F-4D airframe. Historically, only two such modified aircraft existed, and they were the predecessors of the F-4G Wild Weasel V. They were armed with the larger AGM-78 Standard ARM anti-radiation missile.
Also stationed at Andrews Air Force Base alongside the 113th Fighter Wing is Marine Fighter Attack Squadron 321, equipped with F-4S aircraft. These will focus entirely on ground-attack missions, entering battle in HE, CLU, and two RKT loadouts. One of the RKT variants will be equipped with large-caliber Zuni rockets.
In addition, the 104th Tactical Fighter Squadron of the Maryland National Guard operates A-10A attack aircraft. These will sortie in anti-tank missile and rocket loadouts.
The final heavyweight guest is the F-15 STOL/MTD, short for Short Takeoff and Landing / Maneuver Technology Demonstrator. This experimental F-15B, leased by NASA and modified for testing, has shorter takeoff and landing performance as well as better low-speed maneuverability than the standard aircraft. In-game, this will be reflected by better aircraft performance than the F-15C. It is armed with 2 AIM-120A, 4 AIM-7M, and 4 AIM-9M. We plan to use the F-15 ACTIVE model for this aircraft, because it simply looks cooler!
In summary, the United States Army Military District of Washington is a battlegroup centered on infantry and air power, supplemented by a small number of advanced experimental heavy systems in hopes of gaining an edge in battle.
Although MDW has some solid options in the Tank and Anti-Air tabs, its incomplete organizational structure means that these two categories suffer from rapidly increasing activation costs. By contrast, this battlegroup is much more generous in the Logistics, Infantry, and Air tabs.
And that brings us to the end of our full reveal for Nemesis: Olympus Has Fallen — Soviet 4th Guards Tank Division versus the United States Army Military District of Washington.
If you would like to read the first part, please head over to the link below:
Soviet 4th Guards “Kantemirovskaya” Tank Division
Thank you very much for reading!
English is not my first language, so I apologize if there are any awkward expressions or unclear parts. I hope this DIY devlog can bring something interesting to the international WARNO community.
I will continue translating and sharing more of my WARNO DIY works on Reddit in the future. I would be very happy to hear your thoughts, suggestions, and criticism.
Thanks again for your time and support! And my Chinese Bilibili channel is TechOtaku130! If you would like to read the original Chinese posts, please feel free to visit my Bilibili channel anytime.
And finally, to all the mothers among our commanders, throughout our community, and around the world, we wish you a very happy Mother’s Day! Thank you, Mom!
Clint Eastwood in the new dlc?
It looks like him. It might be a reference to the movie Heartbreak Ridge (1986).