



100 gems later! Finished up some 6th edition Phoenix Guard kindly gifted to me by a friend!
First batch paint, didn't hate it as much as I thought it would but it definitely tested my patience.




First batch paint, didn't hate it as much as I thought it would but it definitely tested my patience.
A bolt thrower to bolster my Sea Guard unit.
I’m not 100% sold on the gold and tan scheme for the bolt thrower itself - it’s all a bit neutral - but a painted model is better than an unpainted one.
Next up, Storm Weaver and/or Great Eagle.
We played the Arcane Journal battle. I had to use the Grand Army because I didn’t have enough Chracians or Khoril.
It ended in a draw
his Jabberslythe just chewed through my backline, mowing down elves, while my Swordmasters and Phoenix Guard were the rock upon which the beast crashed.
Also his minotaur where stopped by my eroic guard mvp of the match!
all in all great fun very balanced army for both players
Green and Red or Blue and White?
Started creating some unit fillers as a bit of downtime away from assembling White Lions of Chrace. They are quite basic, but the process was actually quite therapeutic, and aside from the trees, all scrounged from around the house.
Would love to see some examples if anyone else has created their own!
Well, after a lot of years here I am, again with high elves. Any tips or suggestions are welcome!
>The unseasonal humidity chokes the Drakenwald. Outside your balcony, the fog smells of stagnant swamp water and rotting orchids rather than the familiar, cold rot of the Sylvanian earth.
>A figure stands in the corner of your study. It did not enter through the door. It is draped in a heavy, sodden cloak that drips onto your rugs, and though it stands perfectly still, you hear a faint, rhythmic click-click coming from its throat. It wears thick leather gloves, but as it gestures, the proportions are... wrong. Too long in the digit, too stiff in the wrist.
>The figure speaks with an accent that sounds like wind whistling through a hollow bone.
>"Greetings, Master of the Night. My Lord... he sends his respects. And this."
>It drops a heavy burlap bag onto your table. It doesn't jingle with the tinny sound of Empire Crowns. These are heavy, thick slabs of pure Lustrian gold, embossed with weeping suns.
>"A trifle for your troubles," the hooded thing hisses. "My Lord seeks a lost decoration. A sentimental thing. A staff of jade, carved with useless glyphs. It has... little value to one as great as you. An affective belonging of my Master, lost to thieves centuries ago. It has been seen in these humid lands."
>The figure leans forward, the golden glow of your candles reflecting off eyes that are too wide, too bulbous, and blinking horizontally.
>"Locate it. Recover it. My Master will pay twice...! Thrice this sum!. He will whisper secrets of the earth’s veins that your Necromancers have only dreamed of. A simple trade, yes? A useless stick... for the power of the stars."
>Vampires and Necromancers of Sylvania: The cold-bloods think us fools. They offer gold for a 'trifle' that they are willing to cross oceans to find. If the Jade Staff is worth this much to a Slann, imagine what it will do in the hands of the Undead.
>Raise your banners: we march for war!
Hi all! Today we launch the "Call to Arms" for a global summer campaign! (TOW players are welcome!)
This project is a tribute to the original 1997 campaign written by Jervis Johnson. We have restored and polished the semi-official 6th Edition rules for Amazons, alongside a system for Stolen Relics that lets any army use Lizardmen artifacts.
For this campaign, every army is categorized into one of two fronts for the purpose of the global scoreboard:
In our case, we have been hired for recovering these artifacts... which means nothing, of course! We will carry our vengeance to the living, ally or foe! Meanwhile, a combined force of Unholy magic and the Childs of the Old Ones can be an interesting army!
Note: Internal conflicts (Attacker vs. Attacker or Defender vs. Defender) are valid and critical for the scoreboard.
Winning the summer phase is only the beginning of the nightmare.
[WH World map modified from Tzapquiel's original]
A very slight kitbash to replace his sword which had broken off and swap his horse's head onto a bigger steed from the Silver Helms kit, so it's at least the right height now!
Tried not to overdo them to be more or less in line with the classic ones yet modern
Alariel joins her handmaiden and sisters of Avelorn to provide much needed magical support
I was watching a Youtube video and they kept mentioning Dragon Mages vs the "Build it yourself" option but I can't really see how that would work from the army list since Mages can't take a Dragon mount that I can see. Any help please?
I thought it would be interesting to share my list and comment a few considerations.
For context, we were just 4 players (a Slayer host, a Nomadic Waaagh! and a regular goblin army). It was quite casual, and we were technically allowed to make changes to our lists (I didn't, and neither did the goblin player. The slayer player brought 3 different lists and asked us which of them we would like to play against. The nomadic player conveniently removed a wolf rider goblin unit and added a caster the day we played ).
This was my list
High Elf Realms [749 pts]
The loremaster (battle magic) didn't do much with his magic. I'll probably try to run it again, but with silvery wand, so I can have both a ranged and a close combat option.
Sea guard was good, but I somehow managed to have atrocious rolls when shooting against naked infantry, well below the average (in stark contrast, they managed to kill a few boar rider big un' orcs). They managed to survive 6 fanatics! More resilient that I expected, but not enough to hold the line for long
White lions were the best unit in terms of getting things done and manoeuvring. Their King's guard rule was kind of irrelevant, since many units either didn't have champions or were lone characters. Their S6 was amazing and managed to obliterate much bigger units. Best moment was when the remaining command group charged into the flank of 30 goblins and made them flee. I'll probably use them in a smaller-size unit in the future, with only the champion and RoF.
The sisters were everything you can imagine. Killed a decent number of enemies. Paper thin, though, but being immune to psychology, the can take shots to the face like it's nothing. Even 2 of them can be a nuisance.
I was surprised to see that impact hits weren't too big of a problem, as in many cases, my opponents were too cautious and didn't go for long charges, which allowed me to march 2" away from them and disable them. Fanatics were unavoidable, though.
All in all, it was fun, with lots of swingy rolls.