Experiences after a small Battle march league
I thought it would be interesting to share my list and comment a few considerations.
For context, we were just 4 players (a Slayer host, a Nomadic Waaagh! and a regular goblin army). It was quite casual, and we were technically allowed to make changes to our lists (I didn't, and neither did the goblin player. The slayer player brought 3 different lists and asked us which of them we would like to play against. The nomadic player conveniently removed a wolf rider goblin unit and added a caster the day we played ).
This was my list
High Elf Realms [749 pts]
Characters [140 pts]
- Noble[140 pts] General, Sword of Hoeth, On foot, Armour of Caledor, Loremaster
Core Units [257 pts]
- 20 Lothern Sea Guard [257 pts] Shields, Sea Master, Standard bearer, Musician
Special Units [225 pts]
- 13 White Lions of Chrace[225 pts] Guardian (Ring of Fury), Standard bearer, Musician
Rare Units [127 pts]
- 8 Sisters of Avelorn[127 pts] High Sister
The loremaster (battle magic) didn't do much with his magic. I'll probably try to run it again, but with silvery wand, so I can have both a ranged and a close combat option.
Sea guard was good, but I somehow managed to have atrocious rolls when shooting against naked infantry, well below the average (in stark contrast, they managed to kill a few boar rider big un' orcs). They managed to survive 6 fanatics! More resilient that I expected, but not enough to hold the line for long
White lions were the best unit in terms of getting things done and manoeuvring. Their King's guard rule was kind of irrelevant, since many units either didn't have champions or were lone characters. Their S6 was amazing and managed to obliterate much bigger units. Best moment was when the remaining command group charged into the flank of 30 goblins and made them flee. I'll probably use them in a smaller-size unit in the future, with only the champion and RoF.
The sisters were everything you can imagine. Killed a decent number of enemies. Paper thin, though, but being immune to psychology, the can take shots to the face like it's nothing. Even 2 of them can be a nuisance.
I was surprised to see that impact hits weren't too big of a problem, as in many cases, my opponents were too cautious and didn't go for long charges, which allowed me to march 2" away from them and disable them. Fanatics were unavoidable, though.
All in all, it was fun, with lots of swingy rolls.