
r/spacesimgames

HUGE Space Strategy Games Collection on Itch.io
Hey guys I’ve collected the best and most interesting space strategy games available mostly free on itch.io !
There are 3 parts ! Enjoy and share !
🚀
https://itch.io/c/6376433/space-strategy-v1
Astrobellum: a grand strategy space game where 17 civilizations all hate you
Just released Astrobellum:
https://enigmaticsloth.itch.io/astrobellum
You rule a galactic empire across up to 1,000 procedurally generated star systems and try not to get wiped out by 17 alien civilizations who all hate you for existing.
Combat is two-phase. Strikecraft go in first to fight for air superiority. If you skip this and send capital ships straight in, they die. I learned this the hard way playtesting my own game. Twice.
6 warship classes that actually do different things — Corvettes aren't just small Battlecruisers with a self-esteem problem. Carriers launch fighters, Disruptors shut down shields, Sentinels babysit your backline. 5 strikecraft types too. Scouts are useless in a fight but they're the only reason you won't get blindsided, because fog of war means you can't see anything beyond your borders.
Diplomacy exists, alliances exist, betrayal is encouraged. The dynamic soundtrack somehow knows you're about to get invaded before you do.
Built it solo in Unity.
Pretty fun experience.
If any of this sounds interesting, please visit the game page:
https://enigmaticsloth.itch.io/astrobellum
Space sim games with the best story?
Hi, I'm looking for space sim games with deep, engaging stories. I've been playing a lot of sandboxy games lately (usually my favorite type), but I kind of miss having an engrossing narrative to stimulate my brain with. My own game, for example, does not have much of a plot at this point. Do you all have any recommendations?
Off the top of my head, the games I've tried with decent stories are No Man's Sky, Rodina, Starfield, and the Mass Effect series. I own Outer Wilds but I couldn't get into the gameplay.
I'm looking for titles where the plot really left you breathless. Thanks!
always find myself back on space engine. looks much more vibrant and colorful in game with reshade :p
Moon Station for Resource Extraction in ASEMA
Here's a small two-moon system where I extract resources in my recent test save game.
I built a bunch of Dredgers on the other moon, and used the other moon as a neat little station for the logistics Hub that controls the Dredgers' logistical railguns.
Because these are rocky moons, I cannot very easily produce heat out of them - for that purpose, there are two Beacons. They need heat, and that is provided by the local star, via the Spheres. Spheres are also separate machines you can attach to any machine that requires heat. They generate heat based on their level and distance to the star.
The beacons provide Focus so that when I bring in a Light Hauler to fetch everything the Dredgers have dredged, I don't have to park it down into a moon: machines who have Focus, are not affected by gravity. Heavy machines fall harder, and are harder to lift off. The Light Hauler is so big it cannot rotate when it has been landed, so when I exit the system, I would have to wait until the moons rotate so that the peak of the ship points at the direction I want to go to. Lifting off of a gravity well, even a small one, with a very heavy ship such as a Hauler full of raw materials, is not fun if you fail at the basics. Navigating is difficult and crashing into boulder asteroid streams is not fun.
If there were hostile entities around in these parts, the Hauler would need to be armed with automated railguns capable of shooting kinetic slugs. But that's a completely different story for now.
As a heavy and complex physics, automation and spatial factory game, making ASEMA come true has been extremely interesting and fun. Currently the focus of development is in the world structures and resource loops. Play testing is active and I can't wait to drop the next two updates to the live test branch. Factory must grow, but feedback helps it grow straight.
Aiming to publish a demo after a month or so (estimation), and the early access happens later this year. I don't have a hook question for you in this post, just a request: if any of this sounded interesting to you as a player, supporting and following the project by wishlisting it, helps tremondously.