r/riftboundcustoms

Image 1 — DAY 3 of trying to make Riftbound Legends better: Viktor(Swipe to see the original Legend)
Image 2 — DAY 3 of trying to make Riftbound Legends better: Viktor(Swipe to see the original Legend)

DAY 3 of trying to make Riftbound Legends better: Viktor(Swipe to see the original Legend)

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

u/dinotrax500 — 2 days ago
▲ 26 r/riftboundcustoms+1 crossposts

DAY 1 of trying to make riftbound legends better: Lee sin

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

u/dinotrax500 — 4 days ago

DAY 4 of trying to make Riftbound Legends better: Yasuo(Swipe to see the original Legend)

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

P.S: I couldn't find the legend art without the card elements, so I asked AI to remove them. Pretty happy on the result, but sorry in advance if you find something wrong.

u/dinotrax500 — 1 day ago

DAY 2 of trying to make Riftbound Legends better: Jinx(Swipe to see the original Legend)

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

u/dinotrax500 — 3 days ago

Dragon's Pit

Rules for neutral units:

- Neutral units do not conquer, hold or gain points in any way

- Neutral units don't count under any player's control for effects, spells and so

- If a neutral unit must make a decision (for example, how to assign damage after a showdown), the active player makes those decisions for it. This might be the wrong ruling, but feels like the fairest and most intuitive one.

Art is if course a picture from LoL.

u/Helpful-Specific-841 — 10 days ago

Morgana Concept (Curses Control)

Morgana was one of my favourite champions in Legends of Runeterra, so this is heavily inspired by her playstyle in that game. I think it's a pretty balanced implementation but would like to hear your thoughts.

All artwork is from Legends of Runeterra.

u/DerSilberneDrache — 5 days ago

This feels like the obvious way to implement Hwei as a Legend. What do you think?

A Legend without an effect per se, but allows for very powerful card combinations. Do you think this would be OP or terrible?

u/FeelingAirport — 12 days ago