u/dinotrax500

Image 1 — DAY 5 of trying to make Riftbound Legends better: Darius(Swipe to see the original Legend)
Image 2 — DAY 5 of trying to make Riftbound Legends better: Darius(Swipe to see the original Legend)

DAY 5 of trying to make Riftbound Legends better: Darius(Swipe to see the original Legend)

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

P.S: Once again, I couldn't find the legend art without the card elements, so I asked AI to remove them.

u/dinotrax500 — 12 hours ago

DAY 4 of trying to make Riftbound Legends better: Yasuo(Swipe to see the original Legend)

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

P.S: I couldn't find the legend art without the card elements, so I asked AI to remove them. Pretty happy on the result, but sorry in advance if you find something wrong.

u/dinotrax500 — 1 day ago

DAY 3 of trying to make Riftbound Legends better: Viktor(Swipe to see the original Legend)

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

u/dinotrax500 — 3 days ago

DAY 2 of trying to make Riftbound Legends better: Jinx(Swipe to see the original Legend)

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

u/dinotrax500 — 3 days ago
▲ 26 r/riftboundcustoms+1 crossposts

DAY 1 of trying to make riftbound legends better: Lee sin

Hi, in this format I'll try to make all the riftbound legends S-tier(or as close as possible to it) with a simple change or add to their effect.

RULES:

1)I cannot change how a legend works by giving them a complete rework. For example, Lee sin must still work around buffs.

  1. I will be working exclusively on the legend. I won't create or modify champion units or normal cards.

3)My goal is to make a Legend better, but still playable for an opponent if it was real. Do not expect bs like "Give a friendly unit +10" or "Deal 6 to a unit". My goal is to give a power up to the Legends, not breaking them. Of course this means that legends who are already meta relevant will probably get minor and light effects.

Let me know what you think of today's legend.

See ya tomorrow.

u/dinotrax500 — 4 days ago

So, as the title says, I love animation. I love the freedom it gives with what you can show without the risk of getting a bad result using movies special effects. I find it really fascinating. But the big problem is that I can't draw. Tried it in the past and doesn't really work out for me. I just don't have the hands for it. I can't even get my writing to be good-looking. But I really like this world, and I've also got a passion for storytelling. Many if you may say that I should probably get into writing since I like making stories, but that's not it. I want to see my stories on the screen, working behind it, being a living part of the project. In my head I was thinking of becoming an animation director, but of course it's not something you can just sign up to. It takes years, and maybe decades to even get a chance to become one. I'm also aware and grateful to have a lot of time to think about my possibilities, since I'm still in high school, but I'd like to get into this world as soon as possible.

Do you guys think there's still hope, it should I just try something else instead?

reddit.com
u/dinotrax500 — 10 days ago