r/rhino

Image 1 — Stair ramp combo help (rhino 8)
Image 2 — Stair ramp combo help (rhino 8)
▲ 6 r/rhino

Stair ramp combo help (rhino 8)

Trying to figure out how to make stair like this for my studio. I have trouble taking these images for example and translating it to rhino. If anyone could model it step by step it would be much easier for me to understand. I asked my professor about it and he said he’s never really done something like this and wouldn’t know where to start. The only (main) requirement is the stair-ramp total height is 12 ft. This is a on the spot ask so if there are any questions or things I need to provide to make this possible I’ll be happy to, if that makes sense. Thank you!

u/Nex_207 — 3 hours ago
▲ 3 r/rhino

Testing surface normal reaction logic on quad-divided spheres.

Had a brief recently asking for a quad-divided sphere where the panel opening responds to surface normal direction.

These renders are basically a logic proof—it’s not meant for arch-viz, just to verify the gradient distribution. I have the geometry color mapping set so they get "hotter" (the magenta/pink panels) as the panels open up, and "cooler" (the lighter shades) when closed.

I’m refining the definition, but what do you guys think of the geometry distribution so far? Also, just testing the waters here, do you think there’s realistic demand for this specific type of custom, high-detail parametric patterning right now?

I’m thinking about doing a screen record just dragging the sliders around to show the different iterations and how the system reacts. Would that be a stupid idea to post, or would anyone actually find that useful?

reddit.com
u/Calm-5288 — 13 hours ago
▲ 8 r/rhino

Originally made a hole with boolsplit. Now I moved it back up, how can I erase the linse / merge it as one surface again. Its a polysurface

Trying to go back to rhino after years of using sketchup. How can I make it one surface and remove the lines seperating them

u/FrozenPizza07 — 22 hours ago
▲ 0 r/rhino

URGENT: Does anyone do commissions?

I need someone to make a simple alien dog model in Rhino with rendering.

It’s for a class assignment and needs to be clean and editable.

Deadline is tomorrow 6 am PDT.

I can pay, please DM me if you’re available immediately, thank you.

reddit.com
u/niceoof — 10 hours ago
▲ 2 r/rhino

How do I select all the edges of an object during a "Sweep 2 rails" operation?

The software indicates that the object is joined, but when I apply "Sweep 2 rails" to select it completely, it only selects a single edge instead of the entire object.

How can I solve this? I already applied "Joint" even though I didn't think it was necessary.

u/edsono00 — 14 hours ago
▲ 1 r/rhino

Testing surface normal reaction logic on quad-divided spheres.

Had a brief recently asking for a quad-divided sphere where the panel opening responds to surface normal direction.

These renders are basically a logic proof—it’s not meant for arch-viz, just to verify the gradient distribution. I have the geometry color mapping set so they get 'hotter' (the magenta/pink panels) as the panels open up, and 'cooler' (the lighter shades) when closed.

I’m refining the definition, but what do you guys think of the geometry distribution so far? Also, just testing the waters here, do you think there’s realistic demand for this specific type of custom, high-detail parametric patterning right now?

I’m thinking about doing a screen record just dragging the sliders around to show the different iterations and how the system reacts. Would that be a stupid idea to post, or would anyone actually find that useful?

reddit.com
u/Calm-5288 — 14 hours ago
▲ 1 r/rhino

how would I flatten this mesh very simply?

https://preview.redd.it/muhszlkz9bwg1.png?width=1072&format=png&auto=webp&s=702f44cedcd7116cebd8cef60def1e78c78ba278

https://preview.redd.it/vbngojz1abwg1.jpg?width=2554&format=pjpg&auto=webp&s=9e17fb9906063f447f86638eb6c52159bc2f0c46

Dear all,

I am currently slaving away at my graduation work. For it, I do a lot of scanning things in Polycam, exporting to rhino, printing out and remaking objects from scans, irl.

Specifically my question is how do I just flatten this mesh. If I convert into NURBS, the texture gets really bad and all my polygons go haywire. So I cannot convert it without losing the thing that I need it to have, which is the texture.

I mean just no more right angle, just flat. it can be bumpy, idc, but it needs to be viewable as flat from top view..

I have also tried to apply the texture to a flat surface, does not work, I have tried explode and squish and smash etc etc.

So how do I just simply flatten this mesh. I've drawn what I would like to do it as well.

I have way more complicated things to "Flatten" but for now let's stick to this. Anywho, Thank you so much, you're saving my life if you know how to do this. Have a great day.

An exhausted Student.

reddit.com
▲ 4 r/rhino

NetworkSrf failing on my robot torso wireframe. How can I create a smooth surface matching these isocurves?

​Hi everyone,

​I'm currently modeling a robot's abdominal section in Rhino and I've run into a bit of a wall.

​I've laid out a wireframe where all the curves intersect and are G2 (curvature) continuous. My goal is to create a single, smooth surface where the resulting surface isocurves align perfectly with this wireframe.

​The Problem:

I tried using NetworkSrf, but it’s failing to generate the surface (or the result is messy/not following the curves correctly). I want to make sure the final surface maintains that clean, organic flow seen in the reference image.

​What I'm looking for:

​Why might NetworkSrf be failing even though my curves intersect?

​Is there a better workflow for this? Should I be looking at Patch, Loft with custom splits, or perhaps a SubD approach?

​How can I ensure the surface isocurves stay true to my hand-drawn wireframe?

​I've attached my wireframe sketch and the reference robot design for context. Any advice on the best surfacing strategy here would be greatly appreciated!

​Thanks in advance!

u/refueling_hwang — 2 days ago
▲ 7 r/rhino

how do I join these two subds?

Hi, I'm making a car for a uni group project and i need to join the base of the car with the top part that my friend made. I want them to remain in subds of course, and not become nurbs surfaces. It's the first time that I use Subds so I don't really know if there's a command or a tool to do what i need, and by searching on the internet i didn't really find what i was looking for.

u/Responsible-Echo1219 — 2 days ago
▲ 16 r/rhino

Depiction Bug?

Dear all, I have troubles with some of my closed polysurfaces, that are showing wrong shadings. It looks like a bug, but also shows up when I render it. I build it by cutting two extrusions and then offsetting the surface, when it showed up. I noticed something similar after a boolean cut once. I also tried exporting the part in a seperate file and it still showes up. Is this problem known/did anyone ever have it? Thank you in advance!

u/Ok-Zookeepergame8335 — 3 days ago
🔥 Hot ▲ 464 r/rhino

I visited the rhino headquarters

Was taking a walk by the area and was like I think the Rhino/McNeel headquarters is nearby, turns out I was right in front. Tried to say hi but i don’t anyone was there lol, still it was a nice office! If anyone from the rhino team is in the subreddit Id love to say hello sometime haha

u/Green_Pine_Trees721 — 4 days ago
▲ 4 r/rhino

I'm trying to get this to be a solid block, but it keeps doing this. How can I fix it?

u/things_be_wild — 3 days ago
▲ 3 r/rhino+1 crossposts

Please :D Need help determining best workflow/path forward. Spider Web

https://preview.redd.it/3vyltuu2wrvg1.png?width=800&format=png&auto=webp&s=ab662c2e40da6a0be5772af828ae9075a3021f65

https://preview.redd.it/oo8zbdk4wrvg1.png?width=750&format=png&auto=webp&s=3000e9b6bdde5918fa24ba806762b8b56f592fa7

https://preview.redd.it/k4qe0kw9wrvg1.png?width=564&format=png&auto=webp&s=f693fac27326eaefc2d43ef8d256d80bc4700981

https://preview.redd.it/dqahbvodwrvg1.png?width=1200&format=png&auto=webp&s=8db61cf6da57757a4834fb9345040db86aa9fa83

https://preview.redd.it/yhwen3xmwrvg1.png?width=1200&format=png&auto=webp&s=b71386bd6bf08225afe6ef89bd94e5c7a854d2fb

Hello Reddit, I have come crawling back to you guys once again defeated. I was wondering if anyone would have any tips on how to simulate this aesthetic and style in my upcoming architectural project.

I have been trying to figure this out on my own and using chatgpt and Raven ai for help however to no avail.

My project is a spiderweb inspired labyrinth, where there are strands and branching paths all around you with architectural nodes and locations along the way. These vary from ammenties like toilets and vending machines to study areas and games rooms all the way up to a trampoline park and pub/bar.

The project is intended to encourage exploration and rewiring the way we traverse through spaces enjoying the experience and not as a means to reach out destination

My vision is the black tunnel like forms would be the circulation around the space but they would instead have the texture of the bottom image and the facade or view from the outside would resemble the first image which is a communal silk web.

I have tried simulating this with first generating a populate 3d kangaroo web structure and piping the lines, however this is as far i was able to get without needing to manually do everything else as I'm still quite new to grasshopper.

Any help at all would be extremely appreciated, I feel like my concept and vision in my mind is really interesting however being able to actually create it is the challenge. If you have any feedback about my concept aswell, I'm open ears, tear it to shreds if you like.

Thank you so much guys and hopefully with your help I can make something cool.

reddit.com
u/Silent_Smile2490 — 4 days ago
▲ 2 r/rhino

[Grasshopper] Reducing density of Populate Geometry near certain points?

I have a polygon filled with points using Populate Geometry. I also have a couple of points randomly placed within the same polygon. Now I would like the reduce the density of the "populate-points" near these randomly placed points. Is this possible? I would like to keep the points spaced out somewhat evenly, even at the spots with lower density.

reddit.com
u/flipperkip97 — 1 day ago
🔥 Hot ▲ 116 r/rhino

Rhino plugin: Radial menu to speed up your workflow

I built a radial menu plugin for Rhino to avoid moving the mouse all over the UI

After using Rhino for a while, I realized I was constantly going back and forth between the viewport and toolbars.

So I built a small plugin named "SmartPieMenu" that brings commands right under the cursor. You can find it in the Rhino Package Manager

I’d love to get some feedback from people actually using Rhino 🙂

Free demo available.

Video is also on YouTube : Rhino Radial Menu

u/Reasonable_Dish_733 — 6 days ago
🔥 Hot ▲ 87 r/rhino+1 crossposts

T-85 X-Wing

Modeled in Rhino. Model kit currently test printed in FDM to nail fitment. Very excited!

u/DASOTAdex — 6 days ago