u/Calm-5288

▲ 3 r/rhino

Testing surface normal reaction logic on quad-divided spheres.

Had a brief recently asking for a quad-divided sphere where the panel opening responds to surface normal direction.

These renders are basically a logic proof—it’s not meant for arch-viz, just to verify the gradient distribution. I have the geometry color mapping set so they get "hotter" (the magenta/pink panels) as the panels open up, and "cooler" (the lighter shades) when closed.

I’m refining the definition, but what do you guys think of the geometry distribution so far? Also, just testing the waters here, do you think there’s realistic demand for this specific type of custom, high-detail parametric patterning right now?

I’m thinking about doing a screen record just dragging the sliders around to show the different iterations and how the system reacts. Would that be a stupid idea to post, or would anyone actually find that useful?

reddit.com
u/Calm-5288 — 18 hours ago
▲ 1 r/rhino

Testing surface normal reaction logic on quad-divided spheres.

Had a brief recently asking for a quad-divided sphere where the panel opening responds to surface normal direction.

These renders are basically a logic proof—it’s not meant for arch-viz, just to verify the gradient distribution. I have the geometry color mapping set so they get 'hotter' (the magenta/pink panels) as the panels open up, and 'cooler' (the lighter shades) when closed.

I’m refining the definition, but what do you guys think of the geometry distribution so far? Also, just testing the waters here, do you think there’s realistic demand for this specific type of custom, high-detail parametric patterning right now?

I’m thinking about doing a screen record just dragging the sliders around to show the different iterations and how the system reacts. Would that be a stupid idea to post, or would anyone actually find that useful?

reddit.com
u/Calm-5288 — 19 hours ago