r/openttd

A question about signals

Hi! Forgive me if this is heresy, but I need to ask: is there a way to disable signals? Like, the entire system. I find it very fiddly and not rewarding to engage with - especially when I know other games have solved signals (i.e. Captain of Industry).

reddit.com
u/ThroneofThornsel — 3 hours ago
▲ 39 r/openttd

FIRS Forked: Oil Town

Hello! (Hopefully Reddit doesn't automod this post out of existence again)

I thought I'd have a go at modding OpenTTD, and feeling inspired by FIRS (most credit for this mod goes in their direction) I thought I'd have a go at forking it and adding my own economy.

FIRS Forked: Oil Town adds another economy based around pumping, refining, cracking and fracking! With five tiers of industry, new dynamics like gated production (where all cargoes need to be regularly supplied before producing outputs) and fracking (where gas can only be extracted by supplying fracking fluids), and a whole bunch of new cargo types to haul about.. mostly in tankers. Lots and lots of tankers.

If you want to give it a go, look up "FIRS Forked: Oil Town" in the Content viewer.

Have fun! Let me know what you think, and of course, once again, credit for the foundations (and spriteset) of FIRS goes towards andythenorth and the rest of the team.

reddit.com
u/TepacheLoco — 21 hours ago

Waht is a good trainset with a stretch of progression?

I'm looking for a recommendation on a trainset that has a nice variety and progression of trains. I would love to see trains of very different speeds on my tracks to be able to prioritice fast ones over slow ones, which is a bit boring if they basically all have the same speed or two different speeds.

So if you happen to have an idea I'd love to hear it!
Thanks.

reddit.com
u/BraveProtection4733 — 1 day ago
🔥 Hot ▲ 58 r/openttd

My new roro stations.

I tried using roro stations. I didn't like how the tracks ended up all over the place. So I came up with this. So, what do you think?

u/amusedid10t — 2 days ago

I published my first NewGRF called 'FIRS Forked: Oil Town': A fork of FIRS that adds an Oil based economy

Hello!

I thought I'd have a go at modding OpenTTD, and feeling inspired by FIRS (most credit for this mod goes in their direction) I thought I'd have a go at forking it and adding my own economy.

FIRS Forked: Oil Town adds another economy based around pumping, refining, cracking and fracking! With five tiers of industry, new dynamics like gated production (where all cargoes need to be regularly supplied before producing outputs) and fracking (where gas can only be extracted by supplying fracking fluids), and a whole bunch of new cargo types to haul about.. mostly in tankers. Lots and lots of tankers.

If you want to give it a go, look up "FIRS Forked: Oil Town" in the Content viewer.

If you want to learn a little more, have a peek at the website I also made for it which lays out the cargos and industry chains.

Have fun! Let me know what you think, and of course, once again, credit for the foundations (and spriteset) of FIRS goes towards andythenorth and the rest of the team.

i.redd.it
u/TepacheLoco — 23 hours ago
🔥 Hot ▲ 271 r/openttd

What if I turned this city generator into an OpenTTD-style game?

I’ve been developing a procedural city generator for a game I’m working on called CitySpotter, and it got me thinking — what if I used this system to make an OpenTTD-style game in the future?

I actually started this whole project after spending an entire afternoon playing OpenTTD 3 years ago, and began thinking about how I could create cities as easily as in the scenario editor. Now I’m wondering how it would feel to build a full transport sim on top of a system like this — it would be awesome.

What do you think about that?

u/Whole-Sun9808 — 4 days ago
▲ 21 r/openttd

OpenTTD Admin Bot – Auto-pause, goal tracking, company cleanup and more [Open Source]

Hey fellow server hosts!

Tired of babysitting your OpenTTD server? I built a lightweight async Python bot that handles the tedious stuff automatically so you don't have to stay glued to the admin console.

https://preview.redd.it/ngh7eceat9wg1.png?width=564&format=png&auto=webp&s=5a336ea821d17166e6f830331ba5b2934ef44dcc

https://preview.redd.it/b1cm6nw0t9wg1.png?width=1032&format=png&auto=webp&s=b7c83a35f059a60cdabefc449dd9e60778a9c486

**Admin Bot features:**

**Auto-pause/unpause** — Server pauses when no companies exist, resumes the moment someone starts one. No more wasted ticks on an empty map.

**Goal tracking & winner announcement** — Set a company value target. When someone hits it, the bot announces the winner, counts down 20 seconds, and automatically loads a fresh map.

**Auto-clean idle companies** — Configurable age + value thresholds. Stale low-value companies get swept out automatically, keeping the game competitive.

**Self-service `!reset`** — Players can reset their own company without bugging you. Type `!reset`, move to spectator within 15s to confirm, done.

**In-game leaderboard** — `!cv` shows a live company value ranking in chat, with optional auto-broadcast on a timer.

**Multi-server from a single process** — Add `[server2]`, `[server3]`, etc. to the config. One bot, many servers.

**Auto-reconnect** — Bot reconnects automatically if a server goes down.

GitHub: https://github.com/nelbin4/openttd-admin-bot

Requires Python 3.10+ and OpenTTD 14.0+ with the admin port enabled. Docker support included.

---

**Gamescipt used: Production Booster**

https://preview.redd.it/eq6qurv3v9wg1.png?width=740&format=png&auto=webp&s=4388e986aa8c391d175a7fa8fbc598f32b402324

I also made a gamescript I pair with this setup — Production Booster. Industries grow when you serve them well and shrink when you neglect them, making transport efficiency actually matter. All thresholds are adjustable in-game without restarting.

It's available directly from the in-game content browser (BaNaNaS) — just search "Production Booster" under Gamescripts.

GitHub: https://github.com/nelbin4/openttdprodboost

---

Both are open source and free to use. Happy to help with setup in the comments!

reddit.com
u/Aggravating-Ad9838 — 1 day ago

Can I add new grfs to an already started game. I want to change my isr mod for chip

I have figured out how to remove newgrfs within a started game via the documents on my pc. But I’m wondering if there’s a folder in game saves where I can add a newgrf. I would probably have to delete all my isr stations beforehand but yea. Any ideas?

reddit.com
u/Ok-Draft-5370 — 1 day ago
▲ 47 r/openttd

Why is this a thing? (JGR only)

This looks like a recipe for constant clog-ups, NGL.

u/Loser2817 — 4 days ago

Can you buy companies in multiplayer?

A playstyle I really like is playing alone on my own server, and building out several different competing companies that I control and switch between. However, I want to do mergers with the companies and I am having trouble figuring out how to do it. Is it possible to buy companies in multiplayer? Or is there another way to do this playstyle in single player such that i can buy companies? Thanks!

reddit.com
u/DifferentFix6898 — 3 days ago
▲ 11 r/openttd

Questions about time from a newbie

Hello! I’m trying to get into this game, but I also don’t usually play city builders. I love automation games like satisfactory, Factorio, modded Minecraft, etc.

My main sticking point with learning OpenTTD so far has been the time progression. I know you unlock more vehicles and types of airports and trains as the years progress, but that aspect kinda turns me off

I was wondering if I could get some recommendations on GRFs that shift the focus from a linear playthrough to MORE of a sandbox

Like, I can handle more complexity in industries or terrain, but I would like to be able to not have to worry about going back and upgrading buildings to newer ones when they become available

I know there has to be ways to modify the game to fit these ideas, I’m just not sure where to start. Any help is appreciated :)

So far I’ve just started a couple new worlds and quickly got overwhelmed as a couple years passed and I barely had anything down yet.

I know I can lengthen the time of the years, but I’d still also rather not have to worry about the building upgrading

reddit.com
u/Nalv0 — 5 days ago
▲ 12 r/openttd

Speed limit signs?

What i really miss in openttd, are speed limit signs, which will actualy limit train speed on rails to which that sign was attached, that's just my idea, maybe someone will like it

reddit.com
u/w851 — 4 days ago
🔥 Hot ▲ 67 r/openttd

Screenshots of my save

People interested in more screenshots of my world? Been playing since 1880 with the dutch trainset and trying to replace as much as in real life. I have a big metropolitan area and in the middle Ravensbourne with an Utrecht inspired busy station

u/wovter51 — 5 days ago

Where to host large multiplayer worlds?

Ok, so me and my friends have recently started a 4096x8192 save in the 1920, and at the start of the 1930 we have reached a problem with joining the server. The save size has reached 70mb and my friends internet and computing power is already greatly struggling to manage, so we have been thinking about paying for a dedicated server, the problem now being, that we dont know if worlds from jgrpp this large are supported and which sites are actually good for this, so if you have any recomendation or other suggestions, please leave them down in the comments, thanks

reddit.com
u/trainspottfromczech — 2 days ago