r/minecraftsuggestions

Cinnabar Changes Color Due to Light Exposure and Wax!
🔥 Hot ▲ 1.6k r/minecraftsuggestions+1 crossposts

Cinnabar Changes Color Due to Light Exposure and Wax!

IRL Cinnabar changes from bright red to dark red to brownish to near black when exposed to sunlight.

People have been split between the original Minecon cinnabar color and the new one. Why not have both? Let cinnabar darken through four stages like copper oxidation and wax it to lock the color you want which is how the Romans preserved their cinnabar walls.

My visualization might not be perfect, but I trust Mojang to nail the colors!

u/Super_Leadership_808 — 3 hours ago
🔥 Hot ▲ 65 r/minecraftsuggestions

Mason villagers at the master level should sell exclusive pottery sherds.

As of right now, masons at the master level only sell blocks of quartz and quartz pillars. This always felt underwhelming to me, considering how effortless it is to get quartz for yourself once you get a fortune pickaxe. I figured that since masons already have some pottery-adjacent trades (buying clay balls and selling bricks), why not allow them to sell their own exclusive pottery sherds?

Master masons will keep their current quartz trades, but there will be an additional two trade slots filled by pottery sherds. There will be four potential sherds sold by master level masons, but since each individual mason only sells two, you must max out multiple masons to collect them all. They are sold for a base price of 32 emeralds apiece and are subject to discounts and price increases just as other trades are.

The sherds will be named tome, flock, scratch, and roast, and represent a book, three sheep, a cat, and cooked chicken respectively. I tried to make them all at least tangentially related to villages in some way, either by relating them to villager professions that don’t currently have a related sherd (librarians, shepherds, and butchers) or to the village itself (cats).

u/cs386148 — 6 hours ago

Minecarts should hold be able to store ores

A niche detail, Historically, minecarts have been used for travelling various minerals out of mineshafts. You could argue we CAN do this with minecart chests, but I think having a minecart full of gold would look great in builds.

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u/befriended-your-mom — 8 hours ago

Throw the Nether Star as a boomerang weapon.

Pressing the use button and holding it allows you to throw the nether star like a chakram, slicing a line of target multiple times in front of you.

The Nether Star deals 2 hitpoints of damage (1 heart) per spin, but spins multiple times in succession to deal good damage.

Undead enemies receive even more damage.

reddit.com
u/FeelLike_Capsizing — 3 hours ago

Zombie villagers should be able to drop bread

Similar to how zombies can drop carrots, zombie villagers should be able to drop bread. It would give them a unique drop and make sense in game aswell.

reddit.com
u/Ifyouliveinadream — 2 hours ago

Furnaces smelt while you sleep

Right now, night lasts 7 minutes. A regular furnace should smelt 42 items while you sleep. But it doesn't, it only smelts two or three.

Change it so furnaces smelt during the passage of game time, not real time.

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u/Original-Age-4720 — 12 hours ago
🔥 Hot ▲ 372 r/minecraftsuggestions

Hardcore Progressive Lighting System

Everything here is gated behind the Hard difficulty, more likely, Hardcore mode, or a toggleable game rule, so it's fully optional.

Torches Burn Out

Regular torches extinguish and need to be relit with flint and steel. Reintroduces the old 2.0 April Fools date feature.

Soul Torches and Redstone Torches Stay Lit

Soul torches never burn out, giving players a real reason to venture into the Nether for permanent lighting. Redstone torches also stay lit, but mobs can still spawn around them since their light level is low.

Other Light Sources

Lanterns, jack o' lanterns, campfires, and candles, etc. can all burn out and need manual relighting. Some light sources like Glowstone, Shroomlights, Froglights, Sea Lanterns, and Glow Lichen stay permanently lit since they don't rely on flame, but are harder to attain.

Sulfur Torches

Combine sulfur with a regular torch to craft a Torch that burns significantly longer than a standard one.

Allays

Give an Allay a Flint and Steel and it becomes your personal lamp lighter, flying around your base relighting torches and lanterns as they burn out. Craft/find an Enchanted Flint and Steel and any torch the Allay lights becomes permanent. Allays can also be given a lantern to carry, lighting the way as they follow you through dark caves!

Thoughts?

PSA: I avoided dynamic lighting suggestions.

🔥 Hot ▲ 216 r/minecraftsuggestions

8 New (Leader) Zombie Variants

Mojang has recently gone on a spree retexturing and giving more variants to Minecraft (mobs, villagers, wolves, cows, pigs, etc.), and I thought why not zombies?

The classic Zombie is based off of Steve, so why not have variants of the base zombie based off the new "Vanilla" character skins? At the very minimum, Alex deserves her own zombie variant. This would spice up the game a good bit.

Implementation

The Classic Zombie (Steve based) would still spawn overwhelmingly, keeping the iconic look most players are used to. The Alex Zombie could possibly spawn occasionally as a common secondary variant, giving us the male/female (I know that they're gender neutral, but they're a duo!) parity we already have with player skins.

The other 7 Vanilla skins (Zuri, Kai, Sunny, Efe, Noor, Makena, Ari etc.) would have a rarer chance of spawning as Zombie Leaders, that currently don't have a unique skin and are stronger, which has been requested I'm sure.

Minecraft Wiki

Leader zombies are a special type of zombie that spawn with an added 50-75% chance to spawn reinforcements. The chance of a leader zombie spawning increases with clamped regional difficulty, up to a 5% chance of spawning. This means your game won't be saturated with new zombie skins!

Overall

I think it fits in perfectly with Mojang's recent variant trend (cows, pigs, wolves, villagers, etc.) and makes sense.

It costs almost nothing to implement since the character models already exist; it's purely a texture pass using a consistent zombification formula which is how I created my models!

It adds visual variety to annoying mob encounters (why can't we tell who a Zombie Leader is).

u/Super_Leadership_808 — 23 hours ago
🔥 Hot ▲ 252 r/minecraftsuggestions

The blare, a creature of chaos

The blare is a neutral mini boss that spawns in the end, it slides fast across the islands and it has the ability to build temporary bridges out of a type of crumbling endstone.

It also has the ability to swap positions with a random enderman in it's surroundings, during battle this may cause the player to accidentally hit the enderman they swapped with and enrage them too.

When defeated, it might drop blare rods, which can be turned into blare charges that can be thrown and swap your position with any mob or player that it lands close to. (very original, I know)
The blare rods can also be held in your offhand to make any blocks you place temporary, as they will break and come back to your hotbar after a few seconds.

u/Mr_Snifles — 1 day ago
🔥 Hot ▲ 263 r/minecraftsuggestions

Vertical slab UX idea

Given Jeb mentioned vertical slabs weren’t being worked on due to UI/UX issues on Twitter, I thought I’d take a crack at it. Right now, if you click on different areas of a block with a half-slab, it determines which half of the block the horizontal half-slab is placed on. Why not expand that system for vertical slabs? Simply change the hitboxes to include spaces for the vertical slab orientations. I’ve added some diagrams to show what I mean.

u/Luigi2262 — 1 day ago
🔥 Hot ▲ 129 r/minecraftsuggestions

Cinnabar Crystals, Suspicious Red Gravel, Cinnabar Pots, Electric-Blue Lava, and Ghost-Faced Bats!

Cinnabar Crystals/Custom Enchantment Sheens!

A new pair of crystal formations to complement Sulfur Spikes (unlike those who suggested Cinnabar Stalactites, which do not exist much IRL). Cinnabar and Amethyst could replace diamond in firework star recipes alongside amethyst, giving us more color variety in fireworks.

Combine amethyst, cinnabar crystal, or lapis to swap out the default purple glint for red, blue, or blended combos personalizing your enchanted gear.

Suspicious Red Gravel

A new gravel variant crafted from cinnabar plus regular gravel, or found naturally in the Badlands, Sulfur Caves, and possibly the Nether alongside Suspicious Red Gravel. Ties into a Sniffer suggestion I've posted previously.

Cinnabar Pots/Colored Pots

Inspired by ancient Chinese art, they used cinnabar for pottery! While we're at it, why not add a full range of colored decorated pots. Cinnabar Shards would generate inside Suspicious Red Gravel, allowing you to make Cinnabar Pots!

Molten Sulfur/Lava

A brand-new visual fluid. Molten sulfur appears as a deep bluish purple "lava" in Sulfur Caves when lava is on top or adjacent to sulfur blocks. I can totally see players mining up all the sulfur for cool lava effects in their base!

Ghost-Faced Bats/Bats

Ghost-Faced Bats are a new brownish bat variant that's drawn to the smell of sulfur (and IRL!) and will lead players toward Sulfur Caves. They're insectivores, so you feed them spider eyes for them to lead you.

Feed regular bats a sweet berry or glowberry and it'll lead you back out of the caves.

My Ideas for the Inventory Update!

These are my ideas aiming to help mitigate the inventory issue:

Inventory Layout:
Slot count remains the same, but the off-hand slot is moved to the left, player model is bigger, and crafting portion is nice and centered.

Stack sizes:
I updated stack sizes as the item count and build sizes massively increased over the years.

Items: 64 (stays the same)
Blocks: 256
Arrows: 512
Pearls, Eggs, Snowballs, etc: 16

Now for the elephant in the room: Toolbar!
Each hotbar slot has a toolbar, meaning you can place three different tools to occupy one slot, given how many tools and weapons were added over the years.

You'd interact with it exactly like with a bundle, hover to pop-up the window, scroll to cycle between tools.

This effectively gives you up to 27 hotbar slots, the only limitation is that only tools and blocks can take advantage of the Toolbar, to prevent it being overpowered for PVP, etc.

I'm unsure about this change but i was thinking of items in the toolbar sharing durability damage when one of the tools is used, to balance it out a bit.

What is the purpose of a toolbar?
To save space and allow you to keep your Fortune and Silk Touch tools in the same slot, rather than keeping them in the inventory where they take precious space.

Let me know what you think is good, bad, op etc!

Note: Font is only for presentation purposes, font remains unchanged, its not part of the idea.

u/pecoliky — 1 day ago

Magical forest

OKAY, hear me out. What if there was a forest in minecraft. Where always and other creatures that are mysterious spawn. And other mobs can spawn there like maybe make some crystal mobs for it. I was thinking like a deer like a creature like xerneas from pokemon. A deer with crystal horns. And like gnomes and fairies and pixies can spawn there for trading and stuff. Maybe add a crystal cave biome under this magical forest. Which would leave doors open for more enchantments.

reddit.com
u/Guilty-Cranberry6316 — 2 hours ago
🔥 Hot ▲ 4.6k r/minecraftsuggestions+1 crossposts

Deepslate Generator: Sulfur Pool + Lava = Deepslate

Sulfur pool water meeting lava should generate deepslate instead of cobblestone, finally giving players a renewable deepslate generator!

Edit: It took a while for moderators to approve this; it isn't a repost of the one on r/minecraft but posted simultaneously!

u/Super_Leadership_808 — 2 days ago

Identifiable Leader Undead Mobs

Leader zombies are ranks assigned to undead mobs (Zombies, zombie villagers, husks, drowneds, zombified piglins, and their baby variants). They can have more than 20 HP and can summon other zombied of their type when attacking or getting hit by a player.

The problem with leader zombies is that they look like just any regular zombie. The player should be able to identify these mobs before deciding to engage in a fight with them.

IDENTIFIABLE LEADER UNDEAD MOBS

- Leader zombies wear an iron helmet with a lapis lazuli wild trim

- Leader husks wear a copper helmet with a gold dune trim

- Leader drowneds wear a chainmail helmet with gold coast trim

- Leader zombie villagers wear a leather cap with emerald sentry trim

- Leader zombified piglins wear a golden helmet with quartz snort trim

These leader mobs should use an axe for a weapon with an occasional sharpness enchantment (I-V)

Zombie - iron axe

Husk - copper axe

Drowned - stone axe

Zombie Villagers - wooden axe

Zombified Piglins - golden axe

These leader mobs will never drop their armor and weapon but they will always guarantee a carrot, potato, an iron ingot (zombie, zombie villager & husk), a copper ingot (drowned), or a gold ingot (zombified piglin).

reddit.com
u/RedAdventurer11 — 10 hours ago
🔥 Hot ▲ 995 r/minecraftsuggestions

Cinnabar, Sniffers and Green Wood

Partial Reupload: I had to verify Cinnabar toxicity for the Sniffer! Solid cinnabar is stable and non-toxic to touch, which is why miners were okay IRL.

Cinnabar is mercury sulfide. Mercury preserves organic material which is why ancient civilizations packed their dead in cinnabar. Seeds trapped in cinnabar veins for millions of years would be perfectly mummified. The Sniffer detects them through and pulls out extinct plant seeds giving another use for Sniffers!

The Scale Tree

The new rare seed grows into the Lepidodendron, meaning "Scale Tree" in Greek. A real extinct tree from millions of years ago. This is a new wood type known as Scaled/Scale/Scaletree Wood.

This is also the first green wood type (Bamboo does NOT count). Scale (Scaletree?) logs, planks, doors, fences. Green wood has been requested for years. The diamond-scale bark pattern on the log would be also be really unique!

u/Super_Leadership_808 — 2 days ago
🔥 Hot ▲ 933 r/minecraftsuggestions

New Blocks for Chaos Cubed!

Bouncy Piston

The Bouncy Piston launches entities, players, and some blocks away from the piston head instead of just pushing them one space. Player launchers, mob farm kill chambers, TNT cannons.

Sulfur Core

Dropped from Sulfur Cubes, the Sulfur Core (The Core of the Sulfur Block Mob) is a new block that only sticks to other Sulfur Cores. A third option alongside Slime and Honey that won't interfere with either.

Red Sand

Red Sand can now be crafted by combining Cinnabar with Sand.

Red Gravel

Red Gravel is a new block, previously seen in Minecraft Story Mode, crafted from Gravel and Cinnabar. It generates naturally in both the Badlands and Sulfur Caves, and potentially the Nether.

Underwater TNT

Underwater TNT can now be crafted using Sulfur, bringing an Education Edition feature into survival.

Thoughts?

u/Super_Leadership_808 — 2 days ago
🔥 Hot ▲ 405 r/minecraftsuggestions

Mud Terrain Generation, Muddy Paths, Water and Mobs!

I've always wondered why mud is locked to mangrove swamps and why it's so tedious to get elsewhere. You can already farm it with water bottles, so expanding it wouldn't hurt the mangrove swamp's identity. It always felt strange that lakes and rivers have no mud under them. Vanilla mud's texture is too dark to just drop under plains water; it only really fits the mangrove. So, the solution is new biome-dependent variants!

World generation

Mud now has biome-dependent variants, including a lighter brown that blends naturally with plains and forests. It generates under the water in lakes, ponds, and rivers.

Mobs

Pigs can now spawn muddy, and dried-off muddy pigs will actively seek out water to re-muddy themselves. Rabbits that dig up your carrots can get a muddy texture as a visual!

Environment

Muddy water appears in high-concentration areas, forming muddy pools. When it rains, normal paths turn into muddy paths.

Credits

Mob textures are from the Minecraft Earth Wiki (plus the muddy water block). Everything else is mine!

u/Super_Leadership_808 — 2 days ago
🔥 Hot ▲ 295 r/minecraftsuggestions

Red Sand Crafting

Since red sand is caused by iron oxide, mixing iron with sand makes sense.

This would allow more use of red sandstone in survival mode, especially on servers.

u/somerandom995 — 2 days ago