r/iosgaming

[DEV] Our first game - Dorsal Shores is available now!

[DEV] Our first game - Dorsal Shores is available now!

https://reddit.com/link/1scbkvd/video/qx1iarr1w6tg1/player

Setting sail from your old life on a quest for something new, you happen upon a unique, fin-shaped island. A curious captain welcomes you to Dorsal Shores, a comfy locale with anthropomorphic creatures looking for a leader. As the new Head of Missions, you'll be hiring recruits, completing jobs for visitors, and spending the rewards to grow your crew.

Dorsal Shores is a cosy management game available for a one-time purchase to keep forever. No ads and no in-app purchases or microtransactions.

https://apps.apple.com/app/dorsal-shores/id6758105724

We're a small team and spent just over a year making this. Let us know if you pick it up, we'd love to hear what you think!

reddit.com
u/GelatinousUrsa — 1 hour ago
▲ 13 r/indiegames+3 crossposts

[DEV] I Made a Brick Breaker with Black Holes & Chaos (Free – No IAP, Minimal Ads)

Game Title: 8 Ball Bomb – Brick Breaker

App Store Link: https://apps.apple.com/us/app/id6760389867

From a young age, I was fascinated by classic brick-breaker games on the NES. I always dreamed of creating my own version—one that pushes the genre further with creative twists like black holes, freezing effects, and more.

▶ Nurse Brick heals nearby — destroy it first to prevent recovery

▶ Shield Brick features hidden HP and a surprise effect when broken

▶ Triangle Bricks create tactical rebounds for skilled shots

▶ Circle Bricks introduce unpredictable, chaotic ball movement

▷ Random Power-Ups add variety to every run

▷ Black Hole – Destroys 8 surrounding bricks instantly

▷ Double Damage (2X) – Break bricks twice as fast

▷ Double Balls (16 Balls) – Flood the screen with a massive ball storm

▷ Ice Power – Freeze bricks and skip the next incoming row

Involvement:

I am a solo indie developer and handled all aspects of development, including game design, programming, level design, balancing, UI/UX, and publishing the game on the App Store.

u/TuHocSolidityCom — 11 hours ago

[DEV] I spent months building my first iOS game solo — a space puzzle where you align orbiting rings. Launching April 9!

Solo dev from Switzerland here. Orbit Lock is my first game — a precision puzzle where you tap to lock spinning rings into alignment. Simple concept but the timing gets intense in later stages.

What’s in it:

∙	25 handcrafted levels across 5 stages + an endless mode

∙	Combo system and star ratings

∙	Daily challenges and a battle pass

∙	Custom Metal shaders for the nebula backgrounds

∙	Built entirely in SwiftUI

Been a wild ride going from zero game dev experience to getting approved on the App Store. Would love any feedback from this community!

https://apps.apple.com/app/id6761077834

u/xrkc6x — 2 hours ago
Weekly game deals post - Tomb Raider I-III Remastered, Vohenn, Bendy series, 20 Minutes Till Dawn, Halls of Torment, Superliminal, Perfect Grind, Ultimate Chicken Horse, Marenian Tavern Story, and more at discounted prices.
🔥 Hot ▲ 104 r/iosgaming

Weekly game deals post - Tomb Raider I-III Remastered, Vohenn, Bendy series, 20 Minutes Till Dawn, Halls of Torment, Superliminal, Perfect Grind, Ultimate Chicken Horse, Marenian Tavern Story, and more at discounted prices.

The prices mentioned in this post are in American dollars.

Tomb Raider I-III Remastered Full Game IAP $14.99–> $9.99 (first sale)

Vohenn $4.99–> $2.99 (first sale)

Bendy and the Ink Machine $4.99–> $0.99 (matching historical low)

Bendy: Lone Wolf $3.99–> $0.99 (lowest price in 5 years)

Bendy and the Dark Revival $5.99–> $0.99 (matching historical low)

20 Minutes Till Dawn:Premium $4.99–> $1.99 (new historical low)

Halls of Torment: Premium $4.99–> $2.99 (matching historical low) | Boglands DLC not discounted

Superliminal Full Game IAP $7.99–> $1.99 (matching historical low)

Perfect Grind Full Game IAP $3.99–> $0.99 (first sale)

Ultimate Chicken Horse Full Game IAP $9.99–> $2.99 (new historical low)

RPG Marenian Tavern Story $7.99–> $1.99 (matching historical low) | IAPs not discounted

Knight & Dragon III $1.99–> $0.49 (new historical low)

Knight & Dragon IV $3.99–> $1.99 (matching historical low)

A Little to the Left Full Game IAP $9.99–> $4.99 (matching historical low)

Farming Simulator 23 Mobile $7.99–> $3.49 (new historical low) | IAPs not discounted

Severed $6.99–> $0.99 (matching historical low)

Dead Cells $8.99–> $3.99 (matching historical low) | DLCs not discounted

ATOM RPG $9.99–> $2.99 ($1 above historical low) | DLC not discounted but is only a Supporter Pack

Titan Quest: Legendary Edition $19.99–> $9.99 ($5 above historical low) | Eternal Embers DLC not discounted

This Is the President $9.99–> $1.99 ($1 above historical low)

Endling $9.99–> $1.99 ($1 above historical low)

Bright Reappear $1.99–> $0.99 (matching historical low)

Yes, Your Grace Full Game IAP $4.99–> $0.99 (matching historical low)

Art of Rally $7.99–> $1.99 ($1 above historical low) | Australia DLC $1.99–> $0.99 (first sale)

Possessions: Puzzle Vistas Full Game IAP $4.99–> $0.99 (matching historical low)

Descenders $9.99–> $1.99 ($1 above historical low)

Warm Snow $7.99–> $6.39 (matching historical low) | End of Karma DLC $3.99–> $3.59 (matching historical low)

Tale of Immortal $9.99–> $7.99 (matching historical low) | Five Blooms DLC $3.99–> $2.99, Ground of No Return DLC $2.99–> $1.99 (matching historical lows)

Get Together: A Coop Adventure $3.99–> $1.99 (matching historical low)

Seoul Exorcist 1111: Roguelite $5.99–> $3.99 (matching historical low) | IAPs not discounted

Mystery of Silence $3.99–> $2.99 (first sale)

Slash Quest! Full Game IAP $4.99–> $0.99 (matching historical low)

The Enchanted World Full Game IAP $3.99–> $0.99 (matching historical low)

Lichtspeer $3.99–> $0.99 (matching historical low)

Chameleon Run $1.99–> $0.99 (lowest price in 4 years)

Suzy Cube $3.99–> $0.99 (matching historical low)

Invert - Tile Flipping Puzzles $2.99–> $0.99 (matching historical low)

Not Another Weekend $4.99–> $1.99 (matching historical low)

About Love and Hate $2.99–> $1.99 (lowest price in 3 years)

About Love and Hate 2 $2.99–> $1.99 (matching historical low)

Blown Away: Secret of the Wind $1.99–> $0.99 (matching historical low)

Boxville $2.99–> $1.99 ($0.50 above historical low)

Boxville 2 $3.99–> $2.49 (matching historical low)

Partner In Crime $0.99–> $0.49 (matching historical low)

Rabbit's Hop $0.99–> $0.49 (matching historical low)

Trust No One $0.99–> $0.49 (matching historical low)

Lamplight City mobile $4.99–> $2.99 (matching historical low)

Unforeseen Incidents Mobile $4.99–> $3.99 (matching historical low)

LUNA The Shadow Dust mobile $4.99–> $3.99 (matching historical low)

The Longing Mobile $4.99–> $3.99 (matching historical low)

Sonority mobile $3.99–> $2.99 (matching historical low)

Nelly Cootalot: The Fowl Fleet $3.99–> $1.99 (matching historical low)

6 takes! $1.99–> $0.99 (matching historical low)

Machinarium $6.99–> $1.99 (matching historical low)

Botanicula $4.99–> $1.99 (lowest price in 2 years)

CHUCHEL $4.99–> $1.99 (lowest price in a year)

Happy Game :) $4.99–> $1.99 (matching historical low)

Samorost 2 $1.99–> $0.99 (matching historical low)

Samorost 3 $6.99–> $1.99 (matching historical low)

Family Bash Full game in-app purchase $4.99–> $2.49 (matching historical low)

Homo Machina $2.99–> $1.49 (lowest price in a year)

The Wanderer: $3.99–> $1.99 ($1 above historical low)

Inua - A Story in Ice and Time $4.99–> $2.49 (matching historical low)

Ordesa - the interactive movie $2.99–> $1.49 ($0.50 above historical low)

Vectronom $2.99–> $1.49 (lowest price in 3 years)

Vandals $3.99–> $1.99 ($1 above historical low)

How to Say Goodbye $3.99–> $1.99 (matching historical low)

Type:Rider $2.99–> $1.49 (lowest price in 3 years)

Sadhana - The Way Back $0.99–> $0.49 (lowest price in 3 years)

RPG Spirit Valor $7.99–> $2.99 (matching historical low) | IAPs not discounted

RPG Alter Age $7.99–> $2.99 (matching historical low) | IAPs not discounted

Raging Bytes $7.99–> $1.99 (matching historical low)

RPG Isekai Rondo $7.99–> $2.99 ($1 above historical low) | IAPs not discounted


Digital Board Games:

Caverna $11.99–> $3.99 (new historical low)

Bohnanza The Duel $2.99–> $0.99 (matching historical low)

Gaia Project $9.99–> $4.99 ($1 above historical low)

Terra Mystica $9.99–> $3.99 (matching historical low) | Fire & Ice DLC $5.99–> $1.99 (matching historical low)

Viticulture $8.99–> $3.99 (matching historical low) | Tuscany DLC $8.99–> $3.99 (matching historical low)

Indian Summer Game $4.99–> $1.99 ($1 above historical low)

Chai Game $5.99–> $1.99 (matching historical low)

Cottage Garden $4.99–> $1.99 ($1 above historical low)

Stockpile Game $4.99–> $1.99 ($1 above historical low)

The Castles of Burgundy $8.99–> $3.99 (matching historical low) | 2 Map Pack DLCs $2.99–> $1.99 each ($1 above historical low)

u/Singhvistaar — 20 hours ago

[DEV] Bricks Breaker RPG has Diablo-style loot goblins!

HEY HEY!

Bricks Breaker RPG has some interesting mechanics.

There's a small chance to trigger events after beating any level. This one is the Goblin Hideout.

- This is where Loot Goblins escape to and store their stolen goodies.
- Head into the portal and take them out before they manage to escape again.
- There are lot's of different goblin types including legendary and ancient goblins that drop extremely rare loot.

Goblin hideouts are a great place to gain some of the best loot in the game but they're rare so keep an eye out. You have 2 seconds to enter the portal after seeing it so have your wits about you!

This is just one of many cool features in Bricks Breaker RPG and there's plenty more on the way with constant development and updates.

It's rated 4.9/5 with over 2500+ positive reviews.
- No forced ads!
- No pay to win!
- Free for everyone.
- hundreds of hours of gameplay.

I hope you try it out and thank you for your time :)

u/Psychological-Road19 — 1 hour ago
Image 1 — [DEV] A week ago I released my solo-dev indie game, "SlimeClimb", free! Now already thanks to suggestions, I just added an even bigger update!
Image 2 — [DEV] A week ago I released my solo-dev indie game, "SlimeClimb", free! Now already thanks to suggestions, I just added an even bigger update!
Image 3 — [DEV] A week ago I released my solo-dev indie game, "SlimeClimb", free! Now already thanks to suggestions, I just added an even bigger update!
Image 4 — [DEV] A week ago I released my solo-dev indie game, "SlimeClimb", free! Now already thanks to suggestions, I just added an even bigger update!
Image 5 — [DEV] A week ago I released my solo-dev indie game, "SlimeClimb", free! Now already thanks to suggestions, I just added an even bigger update!
Image 6 — [DEV] A week ago I released my solo-dev indie game, "SlimeClimb", free! Now already thanks to suggestions, I just added an even bigger update!

[DEV] A week ago I released my solo-dev indie game, "SlimeClimb", free! Now already thanks to suggestions, I just added an even bigger update!

Hi everyone💜

I’m the developer of SlimeClimb, a game where you climb as a slime! It's a pixel platformer all about reaching as high as you can, there's also a level builder to create your own level!

2 weeks ago I finally was able to launch and now that it’s released I’m already adding more thanks to the help from you all playing the game

​Here's some key things that you might like from SlimeClimb🌋🪸

  • No P
  • No AI Art or Music
  • Less Ads
  • Free Cosmetics (Absolutely no paywalls)
  • Difficult Challenges
  • Open to Feedback

now the new stuff - v1.1 adds a TON

NEW REVAMPED MOVEMENT

  •   Break spikes/enemies by back-flipping to build up an explosion to launch you
  •   Crash into walls with the ability to bounce off them!

I’ve completely revamped the entire movement system, (it might actually be peak now). Before many people had felt it was too difficult to move, so I took the time right after launch to really nail this new concept. 

Honorable Mention - Fixed revives giving god invulnerability after use (you can no longer completely cheat the game!)

Break more, bounce more, move with more precision horizontally and vertically! + a bunch of stuff hidden

(also here’s the App Store link, please if you would be so kind to leave a honest review that would mean the world! https://apps.apple.com/us/app/slimeclimb-mobile/id6461645647)

A serious thank you to everyone who helped test the game, this project has been something so special to create with everyone’s help. I’m always adding more, any ideas feel free to drop them!

As always, happy climbing, thanks for your time, I’ll catch you all next time! 💜

​

u/greekwatero — 1 hour ago
Image 1 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!
Image 2 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!
Image 3 — [Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!

[Dev] Solo dev from Kentucky — just launched my first iOS game Nuke Down. Would love honest feedback from real gamers!

I’m a solo dev from Lexington Kentucky and I just launched my first real monetized iOS game called Nuke Down.

Built the entire thing myself. No team, no publisher, no budget. Just me, my Mac, and a lot of late nights.

It’s a missile interception game — incoming nukes, you match colors to shoot them down. Simple concept but it gets intense fast. People keep saying ‘one more round’ which is exactly what I was going for.

It’s free to download if anyone wants to give it a shot. Would genuinely love honest feedback from real gamers — good or bad.

App Store: https://apps.apple.com/us/app/nuke-down/id6760735823

Happy to answer anything about the dev process, how I built it, monetization, whatever.

Thanks! 🙏

u/Amadeus3085 — 2 hours ago

Does anyone know or even remember this game that i used to play when i was younger?

So, when i was about 8 to 9 years old i remember very vividly playing a mobile game on my grandma's phone, it was a samsung galaxy S or some other similar model, the only real memory i have of it was when i was about to uninstall the game (and never see it again) because the phone was running out of space, so i opened the game, said to myself "goodbye friend" and unistalled it (sorry for being corny but i fr did that)

Anyways, what i remember also is that the game was not even remotely popular, like maybe 5k downloads at most, it had a basic collor pallet of bright yellow, sades of red, black and some other random colors

The main gameplay loop is you have a little yellow ball with a smaller black circle inside it (probably a ship of sorts) on the middle of your screen with a black background, and little red asteroids would fly by, if they hit your ship youd take damage, you had 3 lives, i never died so idk what would happen if you did, you couldnt controll the ship, it would stay spinning and shooting nonstop, there was no music and there would be 8bit sound effects for the things happening around you like asteroids breaking and stuff

There was a little shop button on the bottom of your screen, i think the shop was in english but im brazilian and at the time i barely knew anything about english but it was for sure the latin alphabet and not russian or chinese or anything like that.

When you tapped the shop button a popup would fill the bottom half of the screen, it had 3 menus, a weapons menu, a health menu and a donation menu, the weapons menu had, well, weapons, most of them were just yellow rectangles or triangles varying in sizes, the yellow rectangle shot little balls, they would hit the asteroids and they would break into little pieces and give you money, you could break the already broken asteroid for more money untill it disapeared, i specifically remember a green ball looking weapon that would stick out of your yellow ball and shoot little missiles at the asteroids, there was a red triangle one too that shot lazers, you could also buy a light blue shield that would stay around your yellow ball and protect from the asteroids, the green missile one was the priciest of the bunch, the basic yellow rectangles was the cheapest

The second tab had a lives buying option, these were extremily expensive like 5x more than the green ball weapon, so you never bought them ever, there was also a option to buy 2 lives at wonce and a 3 lives at wonce button, but you had to pay real money for those so i never did

The last tab was a donate tab were there was nothing but a giant money symbol, but it wasnt a dollar sign or anything like that, it was more like a B or P with some lines scribled on top of it, idk if it was the thailand currency symbol but it by itself does ring some bells, at the bottom there was a small square box with nothing on it, when you tapped it the old samsung purchase popup would appear, you would type in a price and it would take you to the how you want to pay screen, also the game was very really boring so i would constantly be clicking around the menus doing nothing since i was basically immortal at that point in the game.

I do remember there was a REALLY ANNOYING asteroid "enemy" it was a light pink one that was semi unbreakable, like every time you hit it it would turn very slightly darker untill you broke it and it would split into like 8 pieces, it also gave no money at all, you had to pray to god that they didnt hit your ship, none of the weapons dealt enough damage to break them in time.

The appstore logo of the game was the mentioned yellow circle "space ship" on the bottom left corner with a small red asteroid on the top right, if took ages for me to find it back then imagine now with all those money farm mobile games out there

I have been looking for this game ever since i was 12 if anyone has even any memory of this game please tell me, i just want to make sure im not crazy

reddit.com
u/gustavinho_plais — 2 hours ago
[DEV] Chess Coach AI (formerly Notation) Permanent price drop to £0.99 and HUGE new update

[DEV] Chess Coach AI (formerly Notation) Permanent price drop to £0.99 and HUGE new update

https://preview.redd.it/9ciumqg815tg1.jpg?width=1320&format=pjpg&auto=webp&s=01befb2ecc79c986f6a7ec7c9c736e13323bcf40

https://apps.apple.com/us/app/chess-coach-ai/id6759826744

Chess Coach AI (Formerly Notation) is your fully offline, zero subscription, zero tracking chess app for iOS, and soon Mac.

Play versus opponents with character - using Rodent IV chess engine for our "leader" opponents - how would you do versus an all out attacker, or positional player?

Full coaching mode - TTS (optional) during games tells you exactly where you can improve. We track (on device) every aspect of your play - Blunder heat map, the exact mistakes you make, how you react under pressure, it all feeds into your personalised Chess Profile (exportable in PDF) and gives you exact positions to practice.

We have 17 classic games from Chess History - fully narrated, but you can also jump right in at any time and see how'd you play.

All analysis is from Stockfish 18 on device - the strongest chess engine in the world.

Import games as PGN, or export your games.

Coming soon
- Real smart board integration - play on your Chessnut board and see everything mirrored in game - with the same coaching available afterwards (your Chess club won't know what's hit them!)
-Lichess game import - bring your game history over and use the coaching in app
-Lichess play - play rated games on lichess against real opponents, without leaving the app. Afterwards, see exactly where to improve.

I'm a solo hobbyist developer in the UK, trying to build something genuinely useful. There might be the odd rough edge, tell me, and I'll fix it. This is my passion project, and happy to take on any suggestions!

https://preview.redd.it/9ciumqg815tg1.jpg?width=1320&format=pjpg&auto=webp&s=01befb2ecc79c986f6a7ec7c9c736e13323bcf40

https://preview.redd.it/yi0e1qg815tg1.jpg?width=1320&format=pjpg&auto=webp&s=f10ba7c781e9a46f627d6082c2ac7f03525c6a47

https://preview.redd.it/0eu94qg815tg1.jpg?width=1320&format=pjpg&auto=webp&s=b5151ceb53608e5e1f44b5beea1491e6b90a4c13

https://preview.redd.it/drk17rg815tg1.jpg?width=2752&format=pjpg&auto=webp&s=e8807d3c7e93dafae009417c1eb19a0a5983a9d6

https://preview.redd.it/dfnb2rg815tg1.jpg?width=1320&format=pjpg&auto=webp&s=6647a5e22e2244aa1483b7a290490564270a8bad

https://preview.redd.it/hwyxfrg815tg1.jpg?width=1320&format=pjpg&auto=webp&s=b232262f9ab331c05fe3624f5266a124189f22d0

https://preview.redd.it/vebayrg815tg1.jpg?width=1320&format=pjpg&auto=webp&s=623cccd92be9c633c8c931bc6e88f00db50b7653

reddit.com
u/Far_Owl_1141 — 7 hours ago
[DEV] Memory Pulse has launched the global rankings

[DEV] Memory Pulse has launched the global rankings

Hi everyone,

I am the founder of Mainel Studio, my family side projects factory.

Recently we have launched Memory Pulse a Simon like game, with a couple of nice additions.

Everybody has the same daily challenges, and it resets at the same time every day worldwide. So you can compare your memory with everyone else! Also features a nice 2 player mode, to play with a friend passing the phone.

https://preview.redd.it/3b6otxbt86tg1.png?width=2360&format=png&auto=webp&s=47acc206ff2f824ccb9dee5306140f70c033a155

Memory Pulse is completely free, with no ads, just IAPs for soundbanks that I have recorded myself.

The first game we had launched was Merge Tiles a couple of years ago, and we are trying to improve it to get more attention. It has the same core as the 2048, but with a lot of challenges for fast games or more longer play sessions so everyone can find its own pace. There are several different game modes.

https://preview.redd.it/ps383slw86tg1.png?width=2362&format=png&auto=webp&s=605d7fe65ac4e13a08fe9f8a5412823c51331726

If you have any kind of feedback with both games, feel free to share it! We are constantly improving to provide the better experience to all the users!

Thank you very much!

Manel, from Mainel Studio

reddit.com
u/manelfera — 3 hours ago

[DEV] Six Sides -- my new hex logic puzzle game

Just released Six Sides, a hex logic puzzle game. (Some of you know me from Dungeon Scoundrel.)

The mechanic is simple: each token has a number, and it needs exactly that many neighbors. Too few, it goes yellow. Too many, red. Hit the right count and it turns green. Get every token green and you're done.

42 handcrafted levels, then Endless Mode for unlimited randomly generated puzzles. No pressure, no timers.

https://apps.apple.com/us/app/six-sides-hex-logic-puzzles/id323503772

If you're into Sudoku or nonograms you'll probably like it.

u/gholias — 2 hours ago
[DEV] iOS Giveaway: Crime Life Simulator Premium ($4.99 → Free)!
▲ 3 r/MobileGaming+2 crossposts

[DEV] iOS Giveaway: Crime Life Simulator Premium ($4.99 → Free)!

Hey everyone!

I’m a solo indie dev and creator of Crime Life Simulator: Premium — a text-based GTA-style game where you rise from the streets and build your own criminal empire.

You can rob banks, steal cars, run illegal businesses, fight in underground boxing matches, or even bust your crew out of prison — all through story-driven choices that shape your fate.

To thank the Reddit community for the support, I’m giving away free promo codes for the Premium version (normally $4.99) on App Store.

App Store link: https://apps.apple.com/us/app/crime-life-simulator-premium/id6751436807

How to Redeem (Redeeming an App Store Promo Code):How to redeem:

  1. Open the App Store on your iPhone, iPad, or Mac.
  2. Tap your profile picture, then tap "Redeem Gift Card or Code."
  3. Tap "You can also enter your code manually," enter a code below, and tap Redeem.

If you grab one, please comment which code you used so others know it’s taken.

P74PWN6YPK9L

TTYNXJ3NHAKR

TPL3P3TKWKHX

LHTRR69NPMK6

PTHFPR3W99RW

MLLP9JTNXHJM

HE3M6HNLWE9P

YTPKR33TKJ9M

4LNK3LJ3L7HM

RTXEM3PWAYE3

AHKJ43EJ6A77

YKAMHFY9TYXA

YJ4FPAR936YN

N39LLWNX997N

MTYK3EFJ66MJ

39FFPN4WY34M

4XM7AHH4AJ6X

XE6MPEJFR79E

XME7AT3J66H4

FKEH4JAP3JL9

AX7JWLHYFRMT

MXWPWM4E3TAH

LKMJ6HHR99RE

PMW7ARM6TXMX

9LFXXPN7HA7A

6N3REEYPEJWA

TJXPY34YKWE9

XTM4KAEYARA7

RKR9TRXRA99E

JPRXAYXMXW9E

4RRYWJA3X7M7

N6HAF6WLFJ3J

3WHW7AJLJMMN

6P67YK7NPHEM

E7FPMXM9J6MJ

3YLF6AYA3H67

3N47P4FN3PWL

49LMM4HL43TK

EXJFY93R9JNA

XPF6P9NPFPHH

LNF3LKYR3R6P

H4R4YTYKEYR6

FA96RYN4AJMX

JE4WX6NMKENR

6NAHLNMEEPRP

u/South-Efficiency-110 — 5 hours ago

[DEV] Hue Today: Color Mix to Match. New Color Rush Game Mode [Free + No Ads]

Hello!

This week I released version 1.4 of Hue Today that has the new Color Rush game mode in it! A 1 minute round to mix to match as many colors as you can. Don’t spam through though because only matches of 85% or more count towards your score. Streak “perfect” (95%+) matches together to rack up the highest score possible! Color Rush hits just right for a quick round but can suck you in for a long session.

Hue Today still offers the very easy to play daily global color and sandbox modes as well. Go compete against everyone in the daily and get into sandbox mode to try to streak together perfects to climb the leaderboards.

All free with no ads and no subscription. Just clean easy fun.

I’ve been gathering feedback and making updates to the game as I go. Hopefully you enjoy it!

Some optional IAPs that are not necessary to get the full experience of the game but help support me as a solo dev exist but are not thrown in your face and you can play forever without seeing a storefront page.

App Store Link: https://apps.apple.com/us/app/hue-today-color-mix-to-match/id6760416647

u/toilettimekiller — 4 hours ago

Looking for a somewhat idle game that has a fairly complex upgrade system but not too complex gameplay (like not having to do fps kind of combat)

A game similar to Melvor idle but maybe more visuals?

I’ll be thankful for any suggestions.

reddit.com
u/Cattheo2211 — 18 hours ago

[DEV] I added a sentient machine to my puzzle game that needs your help to remember what happened to humanity.

Hey everyone. I’ve been working on this puzzle game for a while, but for a long time, it felt kind of empty, just nodes and lines without any real soul. I really wanted a reason for the player to keep going, so I spent the last few weeks building out a story about a massive, dormant machine called The Archive.

You play as a restoration protocol called the "Weaver," and every puzzle you solve actually feeds human memories into this AI to help it regain its sentience.

I’m pretty stoked with how the atmosphere turned out. It's my first go at a story for a game and I loved the process, so I'd love to hear what you guys think of the lore and the overall feel of it.

If you want to give it a try, the game is called Wrap The Zap.
App Store: https://apps.apple.com/us/app/wrap-the-zap/id6754759687

u/Zepirx — 7 hours ago

Eterspire- mobile mmorpg

Longtime WoW player here

I grew up in WoW’s endgame raiding schedules, guild politics and the toxic trade chat the whole deal. As someone who’s a social worker, I probably overanalyze systems and communities more than most, and I’ve been chasing that same sense of engagement from wow since the first iPod Touch era when I wanted WoW but mobile. This is it in all the purest senses

Gameplay Feel

Questing is straightforward—sometimes a bit grindy if you’re not pulling mobs efficiently—but it never feels punishing. There’s a nice rhythm if you lean into it and the games pacing instead of rushing it.

What Stands Out

The open world feels alive, updates this dev team are cranking out every two weeks make the team actually seems present, responsive and closer listening too to the community. That combination makes it one of the chillest MMO experiences I’ve had in really really long time where I’m excited to see what’s next.

Final Thought

There’s a ton of growth potential here, and the consistent update cadence keeps is making this feel fresh to me. For the first time in a long while, I’m not just chasing nostalgia I’m actually enjoying the ride again.

Has anyone else tried this or others and what are you feeling about it and this genre.

reddit.com
u/pricklypear199 — 24 hours ago

April 04, 2026: Developer Saturday has started! 📳 Devs, you may now promote your iOS games! New? Please read this first!

Hello r/iOSGaming! Developer Saturday is here, which means iOS developers may share their games without needing moderator approval or risking removal. A few important notes:

  • All posts must be tagged with the Developer Saturday (Self-Promo) or Developer Saturday (Beta Test) flair.
  • All post titles must have “[DEV]” at the beginning. We need it with the brackets for AutoModerator purposes, so please don't change the formatting.
  • All posts must include an App Store or beta testing link. Playstore links or links to other gaming stores are not allowed.
  • Only iOS games may be promoted. This is not the place to promote non-gaming apps, non-iOS apps, Devvit apps, standalone websites, Discord servers, subreddits, livestreams, fundraisers, or social media pages. However, you may include a website or social media link at the end of your game's self-promo post.
  • You can only make one post per Saturday. You can share several games in the same thread. If you're caught posting multiple times throughout the day, ALL of your posts made on this particular Saturday will be removed.
  • If you receive an AutoModerator comment saying you do not have enough karma, your account is too new, or that your CQS level is low, we can't override the removal.
  • Developer Saturday will between 12:00 AM to 11:59 PM ET (UTC-5).

That's it! We're always trying to refine these guidelines, but for now these are the requirements developers must meet in order to ensure a successful self-promo post. If you have any questions, feel free to reach out to us via modmail.

A follow-up post will go up once Developer Saturday has ended. If it doesn't appear due to a scheduling error, please assume the self-promo period has concluded because it's no longer Saturday. :P Thanks for your cooperation, Devs!

reddit.com
u/AutoModerator — 12 hours ago

What games do you recommend

I am bored and looking for fun addicting iPhone games to play that are free. What are your guy’s favorites to play right now?

reddit.com
u/No_Hope_3770 — 12 hours ago
[Dev] Word games are supposed to be relaxing. I ruined that.

[Dev] Word games are supposed to be relaxing. I ruined that.

Screen shaking, audio pitching up, combos stacking to 12x, 45 seconds that go by way too fast. I built this because I wanted a word game that actually gets your heart rate up.

No forced ads, no energy timers. Just chaos.

It's called Wordorphin, just launched today, see in appstore. Would love to hear what you think if you give it a try.

https://reddit.com/link/1sc0b5p/video/y14limqsv3tg1/player

reddit.com
u/Practical-Junket2209 — 11 hours ago
Week