[Alpha Playtest] evolution strategy game — looking for feedback and ideas
I’m building a small evolution strategy game where you guide life across biomes, combine species strengths, and adapt through era shifts/events to keep your ecosystem alive.
This is a very early alpha (rough edges, placeholder art, and definitely bugs), but it’s playable and I’d love targeted feedback on one thing: the first 15 minutes of pacing.
Does it hook you fast enough, or does it feel slow/confusing early on?
Core loop right now is biome-based expansion + species tradeoffs/synergies + adapting when the world changes.
If you try it, even short notes are super helpful.
download it here: https://leonbzt.itch.io/cradle-of-life