r/gutsandblackpowders

This is the server WE(yes,WE) all need.

This is the server WE(yes,WE) all need.

For those who are wondering it's sadly edited,though it would be AMAZING if it was an actuall thing,since having 14 sappers who know what they are doing would instantly stop the blight if gun wielding classes don't suck.

Anyways have a nice day my sappors.

u/Ok-Claim1715 — 4 days ago

Insane luck: surviving impending madness then immediately pulling the rarest callout in the game

Shoutouts to the officer who used the charge at the perfect time so I could get scratched

u/Frag-Al — 4 days ago

All Confirmed Regiments coming to G&B V0.17

Upcoming Regiments:
Kingdom of Sweden:
Wermlands Fältjägarregemente (Värmland Field Rifle Regiment)
Mörnerska Husarregementet (Mörner's Hussar Regiment)

United Kingdom:
14th Light Dragoon Regiment

Kingdom of Denmark-Norway:
Marine-Bataillonen (Marine Batallion)
Oplandske Gevorbne Infanterie-Regiment (Oppland Enlisted Infantry Regiment)
Vardøhus Garnisons-Kompagnie (Vardøhus Garrison Company)
Bergenhusiske Infanterie-Regiment (Bergenhus Infantry Regiment)
1ste Trondhiemske Infanterie-Regiment (1st Trondhjem Infantry Regiment)
Kystmilicien (Coastal Defense Militia)
1ste Nordenfieldske Skieløber-Bataillon (1st Northern Skiing Battalion)
Kongelige Artillerie-Corps (Royal Artillery Corps)
Feldmedicinal Væsenet (Field Medical Service)
Moss Jernverks Betjente (Moss Ironworks Employee)

Kingdom of Prussia:
5th Infanterie-Regiment
Mansfelder Pioneer Regiment
1st Reserve-Infanterie-Regiment
7th Reserve-Infanterie-Regiment
Fuss-Artillerie

Removed Regiments:
18. Infanterie-Regiment
Holstenske Infanteriregiment
Slesvigske Infanteriregiment
Kalmar Regiment

u/PhoenixTimess — 4 days ago

4 priests in a Roscoff match

I joined my friend during a Roscoff match and while i was deciding what class to be, i noticed there were 4 priests/chaplains, have you guys ever seen that many in a server before?

u/Special_Letter_1728 — 5 days ago

Tell me your take about the game weapons, I'll start

Navy gun and Boarding axe is a versatile and possibly the best seaman class weapons for most situation.

u/No-Entertainment6590 — 4 days ago

Will there be more loading screen art from Bluelicht in the next upd? Cause i absolutely love his stuff he does a fantastic job.

Idk i I have dementia (or just stupid) but i don't seem to remember if we got any new loading screen stuff for the London update.

Why people always choose Tyroll map of all endless map?

There is literally a choice of Hugomont, la ferme and la haye sente but players choose tyrol. Why guys? I don't judge, I like it too, but other cards like La Ferme are underrated.

u/France_Tea — 3 days ago

(Almost) everything shown so far in the playtest

Note: this post will only talk about what has been explicitly shown in the playtest on May 10th. Nothing has been shown or said about the Catacombes rework or Trafalgar House, for example, so they will not be mentioned. Don't make inferences and pester the developers about what is or isn't releasing in the update.

New Map: Moss Ironworks (Objective)

This new map is roughly equivalent to Kaub in both length and objectives involved. A brief summary of the progression is:

  • Exit abandoned building and travel through the streets of Moss, destroying a palisade and door barricade until you find a chandelier
  • Push sled-mounted cannon to cliff face and use the chandelier as a makeshift zipline to cross the rapids
  • Collect coal and iron into a cart and push it up to hill to the Ironworks, where there is a respawn
  • Finale at the ironworks, where you have to holdout and funnel the collected fuel into a furnace to cast guns, which you use to escape on a log raft

The finale spawns cuirassiers and, similar to the end of Vardohus, forces all respawned players into a single regiment - the first civilian regiment in the game so far (mentioned below). If you are particularly interested in the specifics of Moss, this video shows off most of the map.

Gameplay/UI Changes

Most gameplay changes have already been shown off in sneak peaks, but here are some of the more interesting:

  • Surgeons healing will now properly align with the recipient and always use their end of healing voiceline even if it was cancelled early
  • Revamped zombie sounds so they're no longer ripped from NMRiH
  • Polish callouts have been revamped and Irish callouts have been added to the 3ème Régiment Étranger under France as well as the 87th Regiment of Foot for Britain. No confirmation about Russian revamped callouts.
  • Melee swing direction stays locked when a charge ends
  • Because of Roblox taking down some of the regiment standards, the regiment UI now shows a headshot of each regiment instead

New Cosmetics

Two new faces that have previously been shown off are being added:

Frown, which appears to be default and has no unlock requirements

The infamous \"British Smile\" returns. Reward for earning the Madcaps of London badge

At least 3 new accessories are being added:

Handkerchief Face (Head region), Handkerchief Neck (Neck region) and Drahtbrille (Glasses region, Pince Nez but with black lens)

5 new hairstyles, and the free Stubble beard appears to have gotten a 3D mesh (Thanks to G&B Community Cosmetics Pack on the official Discord for images):

Tonsure (Monk hair), Captain Agreeable, Irishman (Saul Goodman?), Murat (eponymous) and Marauder

New Regiments

This update probably adds more regiments then any update in the game's history so far. Do note that many regiments have not been finalised and lack headwear and/or equipment. The new regiments by nation are:

Britain (1 new regiment):

https://preview.redd.it/7fgceh4oni0h1.jpg?width=126&format=pjpg&auto=webp&s=445f90e8e8cd3d51aa95eb91500556459dc932b3

Prussia (5 new regiments, all infantry):

  • 5. Infanterie Regiment (Appears to replace 18. Infanterie Regiment?)
  • Mansfelder Pioneer Regiment
  • 1. Reserve-Infanterie-Regiment
  • 7. Reserve-Infanterie-Regiment
  • Fuss Artillerie

https://preview.redd.it/7bpa0tnppi0h1.png?width=1080&format=png&auto=webp&s=4f2e8769bcb8428a41450ad13107cb908ed1a21e

Denmark (11 new regiments, excluding reworked regiments, presumably all infantry):

Matros-Compagniet not pictured

The Holstenske Infanteriregiment and Slesvigske Infanteriregiment appear to have been removed/replaced.

Sweden (2 new regiments):

https://preview.redd.it/teclrsm9xi0h1.jpg?width=649&format=pjpg&auto=webp&s=50b82e5faf63a54ba08ae68938257b4974a1d437

As previously shown off, regiments with RNG elements (e.g. different hats, pants and shirts) will be able to switch between them on the regiment screen.

If I missed anything, please do mention it in the comments. Just remember that the update is not finalised or fully shown off, everything is subject to change.

reddit.com
u/Frag-Al — 4 days ago

Irish thing

dear fez, whenever I play gnb as the 3eme Regiment Etranger musician, I always get "Garryowen" and "Irish Washerwoman" in the musics, is this a glitch or is it supposed to be like that?

u/Filipino_Whaleshark — 4 days ago

could a orthodox great schema monk be invincible to the blight?

priests are immune to infection and can repel shambles, runners, zappers and such but they can still die. if it was a great schema orthodox monk which is sort of the highest and most advanced rank in like orthodox christianity then they probably could be invincible

u/NoMasterpiece8637 — 1 day ago

What do you think abouts San-sebastian? And why all choose it?

i just don't know but i see when the san-sebastian appears all vote for him, this is because of money or it's easy?

u/France_Tea — 3 days ago