r/gmgames

Jury Needed for Murder Trial in VBA. (It happened again…)
▲ 23 r/gmgames+1 crossposts

Jury Needed for Murder Trial in VBA. (It happened again…)

It happened again.

Five seasons after the VBA world was stunned by the arrest and murder trial of Donovan McClellan, another scandal has struck the hearts of GMs and fans. Grant Frye, FC of the New Mexico Aztecs, was picked up Wednesday afternoon at his Albuquerque residence by two detectives on the charge of First Degree Murder. He was booked in the county jail awaiting trial with no bond.

The details of the case have yet to be made public, but the prosecutors cited his fractured hand that kept him out of VBA contests for 15 days as the “smoking gun” in this case. Claiming that Grant struggled while in the course of committing murder, but eventually took the victims life.

The trial date has been set for Wednesday, May 20th, and the court has started jury selection. You can be a juror!

If interested in participating in the murder trial of Grant Frye, please comment below. The last trial we ran was fun, interactive and entertaining, but truthfully speaking I didn’t execute it the way I had hoped. This one I will get right.

Want to look through evidence? Walk through the crime scene? Solve clues and reach an undeniable verdict? Then come be a juror in Grant Frye’s murder trial for the VBA! WE NEED YOUR HELP!

u/daultonbrown — 16 hours ago

Advice / feedback re Basketball Management Sim

So, I've been working on a basketball management sim for a very long time. Recently, I've accelerated the work and it's progressing well. I'm interested to learn a few things... What would people wishlist in a game like this? What's included in other Sims (doesn't have to be basketball) that I would be crazy not to include? What are some clear "stay away from" ideas? Below is a general idea of most of the features:

* Possession-by-possession individual play resolution simulation engine

* Tactical schemes

* Player development and trait progression

* Roster and squad management

* Staff hiring and department building

* Arena system and progression

* Draft and free agent market - inclusive of FOW scouting system

* Finance and revenue management

* Reputation system (Court, Commercial, Fans)

* Chapter-based career mode with narrative progression

* Sandbox mode

* Difficulty settings - inclusive of honour mode (one save)

* Full season schedule, playoffs and promotion/relegation

* Two versions: Single Player via Steam and MMO-like via browser and mobile.

No need to be "polite" with me because I'm keen to learn rather than be placated. In other words, I'm after the critical feedback.

Cheers.

reddit.com
u/Balev8 — 1 day ago
▲ 11 r/gmgames

Hi everyone!

I am looking for the deepest, most addictive and replayable sports manager game ever made.

It could be any game from any year and sports like football, soccer, tennis, cycling, baseball, hockey etc.

Please note that I am looking for a game that is still obtainable either at official stores or at a reasonable price (some older games can reach $150 in some key stores).

Thank you.

reddit.com
u/TolisKoutro — 7 days ago
▲ 88 r/gmgames+1 crossposts

Hey everyone! I wanted to share a project I've been working on for the last couple of years. Floosball is an American Football simulation game that is very much inspired by Blaseball. I discovered Blaseball back in COVID times, and as someone who just likes to build stuff, I was inspired to create something similar but with football. It originally started out as a way for me to work on my programming skills and learn by doing, and after many years of work I was able to finally implement everything that I had envisioned for it and turn it into something actually playable. I see there are already a couple other Blaseball inspired football simulations going right now which all seem super cool. Floosball is definitely lacking the cosmic horror aspect that we all loved about Blaseball as I didn't really want to copy it directly, but I did attempt to capture one of my favorites aspects, the ridiculous player and team names.

It's in a closed beta test phase right now, but if anyone is interested in playing and helping me test, I'd really appreciate it! Just request access and I'll approve it. I really only have a small handful of people playing right now. I also have a Discord server set up for providing feedback.

What is Floosball?

The Simulation

  • 24 teams split into 2 leagues. Each team has 6 offensive players (QB, RB, WR x2, TE, K)
  • 28 weeks make up the entire regular season. 7 games play every day from Monday to Thursday starting at noon eastern. Free agents change teams on Saturday, and the new season starts on Monday.
  • Playoffs start on Friday at noon and end with the Floos Bowl
  • You can open any game and watch the play-by-play update live with drive charts, scoring plays, and win probability updating in real time.

Prognosticate (Pick-Em)

  • Before or during each round of games, predict the winners. Points scale based on when you commit. Pre-game picks are worth the most, but you can hedge mid-game at reduced value.
  • Points convert to Floobits at a 2:1 ratio, and hitting 96+ points in a week earns a Clairvoyant bonus. Weekly and season leaderboards track the best forecasters.

Fantasy

  • Each player on a team generates Fantasy Points using the same rules and scoring as real fantasy football
  • Fill out your roster with players and earn Fantasy Points as your players play games. Compete against other players to place on the weekly and season long leaderboards.
  • Players in your roster can be swapped out if they aren't playing well, but your roster swaps are limited, so choose carefully

Trading Cards

  • You collect player trading cards, each with a named effect that modifies your weekly fantasy scoring. This aspect of Floosball is very Balatro inspired
  • Cards come in four editions: Base, Holographic, Prismatic, and Diamond.
  • Base card effects are all your reliable, building block effects. Low ceiling to most of them but they're never bad cards to have in your hand
  • The higher the rarity the higher the ceiling, but also more situational. Diamond card effects are meant to be the defining card for certain builds.
  • Each cards power is also determined by skill rating of the player on the card and its rarity. Two cards with the effect may have different output values depending on the player on the card (5 stars vs 3 stars)
  • Cards also have a Match Bonus system. If the card's player is on your fantasy roster, the effect gets a 1.5x boost. So there's a real deckbuilding element. Do you equip cards that are generically strong, or build around your roster for match bonuses?
  • You can equip up to 5 cards per week (6 with a power-up or special card classification).
  • Cards are tied to the season they were created in, so you start fresh every season.
  • There's a daily shop with rotating selections, four tiers of packs to open, and power- ups.
  • Theres also the Combine where you can sacrifice multiple cards to create a new one at a higher edition. You can also sell cards back for Floobits.

Favorite Team Management

  • When you sign up you choose a favorite team.
  • Starting in Week 22 each season, the Front Office opens on your favorite team's page.
    • The Front Office is meant to be a fan-driven GM voting system.
    • You can issue directives to fire or hire coaches, re-sign or cut players, and request specific free agents. Each directive costs Floobits.
    • Motions need a quorum before they go up for ratification, and everything resolves during the offseason.
  • Every team has a market tier: Small, Mid, Large, or Mega
    • The team's market tier determines offseason bonuses to player development, morale, and fatigue recovery.
    • Fans fund their favorite team by contributing Floobits, either directly during the season or through an auto-contribution percentage that donates from your unspent balance at season's end.
    • Higher tiers mean competitive advantages in the offseason.

Economy

  • Everything runs on Floobits. You earn them from fantasy performance, leaderboard finishes, correct predictions, and team milestones
  • You spend them on card packs, daily shop cards, roster swaps, team funding, front office directives, and power-ups.

Thanks for reading, let me know what you think if you decide to join!

www.floosball.com

u/android11 — 14 days ago

Been playing these since the 80s

I remember playing floppy disks of Hal something games ??? Once PtP was on PC I stopped playing everything else. Those play by mail leagues were the biggest PITA lol.

My freshman year in college I discovered One Nil shortly after found Championship Manager 93 I think ??? The GOAT. Nowadays Football Manager is just so much. Ive never got back into it. OOTP is ok. I always hoped for a great college basketball Sim but haven't found once since rhe DOS days.

Also off topic, has anyone found a rock band management game? Seems like a perfect industry for a management game.

reddit.com
u/SnooCupcakes9068 — 3 days ago
▲ 29 r/gmgames+1 crossposts

Hello!!! I’m so excited for this day to be here.

I am a solo dev who decided to make a college hockey GM game called PuckBunny GM! I’ve wanted games like this in underserved sports like hockey for a long time. I’ve made some previously but never been able to make it for a real app for a real audience until now with the assistance of AI.

This app is still very early in beta, but version 3 (3) is out and I believe it to be relatively bug free. That being said, I am nowhere done improving this game, and already have a substantial amount in private since this public release version. That being said, I believe the app has reached a point where it is both fun to play and good for public testing so yall can get some early fun out of this that I myself have already been having, as well as provide feedback to me on what you’d prefer to see in the game and changes you’d like to see happen.

As for this, I have made a subreddit r/PuckBunnyGM, and a discord that is linked in the about page of the app. Both of these I will monitor when I can. I am a full time Mechanical Engineer during the days and this is a passion project of mine that I hope to share and provide some fun for as many people as I can.

If you wish to join the public beta, please click the link below! Right now it is only open for 75 people. I have no idea how much or little that is right now for a game I expect to be niche, but all 75 immediately fill, I will be sure to extend it! If not, it’ll depend on the feedback I’m getting and I’ll gauge it from there.

https://testflight.apple.com/join/V8BRFzy9

Thank you all and please enjoy!

u/Capscaptain_Devs — 9 days ago
▲ 12 r/gmgames+1 crossposts

mmasim.co.uk - Online, Real Time, MMA Management

Ever wanted to run your own MMA promotion?

MMA Sim puts you in charge of building a fight promotion company from the ground up. Sign fighters, scout prospects, book matchups, build fight cards, run events, chase titles and awards. Grow your brand and compete against real managers in a persistent online fight world.

This isn’t a single-player sandbox where nothing happens unless you click a button. The game world moves forward in real time, with other players building rival promotions, signing talent, hosting shows and shaping the MMA landscape around you!

You can:

Sign and develop fighters. With a multitude of statistics, personalities and appearances, dealing with fighters does feel like a unique experience with each one

Book fights and build event cards. Dealing with injuries and contract talks, looking at how the competition has fared in a region you want to host in. The mma sim universe is alive.

Create champions and history. This really is football manager for MMA. However, it’s online and in real time.

Compete in a loving online fight world!

Grow your promotions reputation and finances.

Go head to head with other online real managers. Or ignore your competitors and stay focused on growing your own company and brand!

Follow news, event reports, rankings and world activity

If you like sports management, booking and match making games, this is the game for you. With long term progression, and an awesome online community.

Start your promotion today at https://mmasim.co.uk

u/ProWrestlingBooker — 8 days ago
▲ 11 r/gmgames+4 crossposts

Built for the Ring – Beta Now Live

I’m excited to shadow drop the beta for Built for the Ring. Before anything else, I want to clearly explain what this version is and is not so expectations are set properly.

By getting the game in its current state, you are actively helping with beta testing. In-game, there is a button in the bottom-left corner. If you run into any issues while playing, you can use that button to send feedback or report bugs directly to me.

What’s included right now

This beta is mainly focused on Match Mode and most of the Create Mode systems.

The following features have been tested and are playable, but please expect bugs and glitches (I’m currently the only tester):

-Singles matches in Match Mode 

-Uploading and downloading databases 

-Basic onboarding + planner tools 

-Core creation tools for: 

—Wrestlers / workers 

—Moves 

—Arenas / Shows

—Match setups & rules 

—Companies 

—Locations 

There is more in the build beyond this core, but anything outside of it should be considered experimental and still being tuned.

What’s still experimental / in progress

-Larger team matches (including 2v2 tag) — playable, but lightly tested 

-Match objectives + objective creation tools — available but not fully functional yet 

-Crowd reactions 

-Crowd & match rating systems — still being refined (scores may not make sense yet) 

-General polish (pacing, readability, presentation) 

What’s coming next

This is just the beginning. Planned updates include:

-A much larger default database. Right now the game only includes a small fictional promotion based around a truck stop in New Jersey. More workers, companies, and content will be added over time, including matches, weapons, arenas, etc. for this database. (of course I am excited to see what you all make for these things!)

-More polished and intuitive creation tools 

-More Polish (it’s so important I’m saying it twice)

-Feedback will directly shape improvements 

-A story mode + story creation tools where you can create your own scenarios or replay real-world style events. More details about this coming soon. 

-Expanded match systems and deeper match logic (a lot will be based off your feedback.

-Improved crowd and rating systems 

-Overall improvements to Match Mode depth and presentation 

Important note about current content

The default database is intentionally very limited right now. It’s meant as a starter set, not a full wrestling universe. At the moment, it’s a small fictional promotion with a truck-stop theme. Also to be clear, for this game, you don’t need massive databases. You can have a database based around one promotion and it will work perfectly!

Pricing & Access
The beta is priced at $6.99
Platform: Windows OS
Get the game here:
https://elm8-studio.itch.io/built-for-the-ring
Buying in includes:
All beta updates 

The full game when it launches 

Most importantly, feedback during this stage will directly shape what gets improved and prioritized going forward.

u/ELM8Studio — 9 days ago

I'm building a basketball management sim and am wrestling with a design decision around offensive tactics/schemes.

So, a user can select to run certain schemes, like in professional basketball. Each team has a certain style of play, so I've put this into a scheme concept. One example is the Triangle Offence.

The way I've implemented it... When you switch to a new scheme mid-season, your players go through a familiarity curve. They run it at reduced effectiveness for a few weeks while they learn it. The idea is that tactical decisions should feel meaningful and reward long-term planning over constant tinkering, reflective of basketball IRL. This being said, players with higher IQ and teams with more advanced coaches have their transition time and disruption reduced.

I'm having some huge second-guessing moments, though... Does that kind of mechanic actually add to the strategy for the player, or does it just feel like a punishment for experimenting? For me, this is realistic, which is what I'm aiming for, but would it take away the game fun too much?

I play a lot of deep management sims and obviously have my own opinions, but that's just my subjective experience. I'm curious what other people who also play deep management sims actually think. Over realistic, not a good game mechanic and not fun? Or the right kind of realism and, therefore, fun? Or something else?

reddit.com
u/Balev8 — 8 days ago
▲ 15 r/gmgames

Statto Complete Basketball simulates basketball more completely than any other game, from American or European style professional leagues all the way down to high schools and juniors. From the makers of Aussie rules simulation Australian Football Coach, you'll dive into your own basketball world. Coach your favorite professional team to success in the playoffs, take a college team to the national tournament, or develop young players as you try to teach them the correct tactics to win the high school championship!

You'll enter a dynamic world centered completely around the sport of basketball. Owners with different personalities will buy and sell teams. Arena leases will expire. Superstars will be traded. Draft lotteries will be won or lost. Coaches will be hired and fired. To survive, you'll need to carefully construct your team and craft tactical plans based on real-life formations and strategies. Use analytics and advanced statistics to determine how to get the most out of your team, or leave it all to your assistants.

You have complete control of your world. Jump into an existing scenario based on several different pro, college, and high school leagues from around the world, or create your own leagues from any countries you'd like in only a few clicks. Want a five-tier pan-African league with promotion and relegation, or maybe you'd prefer to create a small six-team pro league over only a couple American states. The choices are yours. In which world will you cut the nets down?

Wishlist on Steam today at https://store.steampowered.com/app/3580390/Statto_Complete_Basketball/

u/stattosoftware — 13 days ago

Something that's always bothered me about basketball sims is how unplayable rookies tend to be. You draft a guy and he's rated so low he's a liability, but you need to give him minutes to develop him. While the development, for me, is one of the most fun parts of a sim, I struggle with the realism part.

Pro league rookies are not unplayable in real life. Luka Doncic averaged 21 points as a rookie. LeBron James was an All Star in his first season. Look at Wemby, or even Harper from the Spurs. Even role players coming out of college are often contributing meaningfully from day one because they have already spent years developing their game.

In what I'm building, rookies start at a higher floor to reflect that. The tradeoff is that the development arc is less dramatic. You will notice improvement over seasons but it won't be the huge leap you see in other sims, because the huge leap was never that realistic to begin with.

Is that the right call, or is the dramatic development curve something that's actually preferred even if it's not strictly realistic? What would you ideally want?

reddit.com
u/Balev8 — 7 days ago

OOTP Baseball 27 Go! (iPhone, iPad iOS, Android)

Take the beloved Out of the Park Baseball series with you wherever you go. The award-winning baseball simulation game is now in your hands wherever you are in the world.

Manage teams, control any franchise in 2026 or throughout MLB History, build and draft your Perfect Team, build a completely fictional baseball universe and so much more. You can oversee your league at a high level or play out each game in the gorgeous 3D game mode, managing play by play or even pitch by pitch. OOTP has it all covered.

Play Your Way

  • Franchise Mode: A single-player oriented mode where you can run your favorite MLB, KBO, international or fictional baseball organization. 2026 MLB and 2026 KBO seasons with accurate teams, schedules, and rosters are included. 1934, 1955, and 2008 MLB seasons also included.
  • Perfect Team Mode: Build a dynasty in this online mode competing against players around the world.

Manage MLB History

  • Gain access to historical MLB leagues and rosters from 1901 to 2025.
  • Simulate any and all MLB scenarios and games that you have dreamt of.
  • Manage all on-field decisions and strategies.
  • Draft, scout, trade, and sign players to build a powerhouse.

Official MLB and KBO Licenses

  • Full 2026 rosters from both MLB and KBO franchises free with game purchase.
  • Includes full MLB and MiLB rosters.

Create Your Perfect Team

  • Create your own custom team to pit against players around the world.
  • Cross-platform compatibility with Out of the Park Baseball 27 users.
  • Pull and collect player cards from the vast player pool that is available for use.
  • Compete in tournaments against other players to see who has the best team.

New This Year

  • All New Advanced Stats: Dozens of new stats and percentile rankings including run values, expected stats, hard hit percentages, and more.
  • All New Difficulty Settings: Play your way with this deeply integrated new setting.
  • AI Improvements: AI trading system overhaul for realistic trades, improved foreign signings for KBO, and more.
  • User Experience Improvements: New prospect pipeline, sortable player shop, and more.
  • Perfect Team: Updated tournament management, types, and rewards. All new Hall of Fame Artifacts to boost cards.

---

To see full details head to: https://gmgames.org/ootp-baseball-27-go/

u/cv81 — 6 days ago

I did not realize this sub reddit existed the other day, i apologize if i caused a negative stir for the wrestling game management genre with the era in vibe coding taking a polarizing stance, I love sports i love pro wrestling and "Rasslin" too i think alot of people can only see the genre a specific way and wrestling games in general, ill start by saying my friend and myself created this as just a way to find something like svr 2007 gm mode against each other and enjoy it, i didnt realize how many unique and original ideas would come, i will admit this has AI elements but i am knowledgable in coding and will be utilizing this game to create the wrestling game i have always wanted to create, i am looking for testers anyone who responds tonight between 815 and 830 will recieve a link, this game is deep and enjoyable for myself personally with multiplayer, you can create your own brand, upload your own logos and create championships, draft your own roster or auto draft, name your show set up your schedule map out the direction and rivalries for your brands sponsered events, i am intentionally leaving ALOT of detail out, we do alot of firsts and elevate those firsts as well. User created wrestlers, rosters brands storylines and SOOOO very much more, the plan is to release on Steam, Google Play, as well as Apple. If you are a fan of Wrestling GM games i promise you i stand on this game with my wrestling fandom alone if i wasnt the brainchild behind alot of these mechanics we have never had before and all i ask in return if you get a chance to test it out, help me get a understanding on atleast 1 thing i can expand on and 1 thing that must be on the toggle on/off. The wrestling game i want to make is zero AI with GM mode at its core but with actual in ring gameplay, it would just be a skeleton of a wrestling game and when you start every player who plays will be competing for fans regardless, every wrestler created will be added to the games universe and will allow GMs to hire writers that could be you, or someone who strictly creates wrestlers for theyre roster, you can literally run a entire wrestling empire from your moms basement if you like, i would like creators to be able to be paid to create for a brand or just be hired to compete as a wrestler.. but if you support my untitled game (it has a name) it will help us fans getthe game we really really NEED to kill off the 2K business game model

reddit.com
u/Academic-Ad-4271 — 12 days ago