r/gdevelop

▲ 562 r/gdevelop+7 crossposts

New look at the Haunted Dark Ride Management Sim I'm building with GDevelop!

Hey everyone,

I'd love to share the latest gameplay for the game I'm currently building in GDevelop.

It's a pixel-art management sim where you design and operate your own haunted house dark ride. I've actually never created a game before, and am truly happy with how inituitive it is to use GDevelop and create a game that's entirely what I envisioned.

I'm currently working very hard to get a demo ready for Halloween season. If you like, you can find more info and screenshots on the Steam page:
https://store.steampowered.com/app/4480080/Scream_Operator_Haunted_House_Manager/

I've had lovely conversations with fellow GDevelopers in the past regarding the lightning and mechanics of this game, and I've had more than a fair share of help too. If there's anything you'd like to discuss, or any feedback, please feel free to hit me up here, or on discord!

u/ScreamOperatorDev — 14 hours ago

Working on a strategy RPG with a unique rune system in GDevelop. What do you think about the visuals?

Hi, I'm XamirDev. I've been working on Souls Defender...

It's a strategy game where you empower units using an essence/rune system. I'm looking for feedback on the UI and game feel. Check it out!

Playable demo: https://gd.games/xamirdev/souls---copy---copy

u/Otherwise_Body_5438 — 8 hours ago

Operius remake in GDevelop

I've decided to pick this game up and turn it into a full commercial release.

It started off as a GDevelop game jam entry that couldn't be submitted in time, so I polished it up to this point and so far, everyone I've shown is interested in playing it. I'm thinking of a level based racer-shooter structure, but it's subject to change as I keep developing new mechanics.

The game was made for one of the game jams hosted by gdevelop themed to have only two controls, I've forgotten which jam it was, but back then, gdevelop had not fully implemented the 3D system into the engine, so I had to cut a lot of corners.

Let me know what you think about the gameplay. It's ready for playtesting on Google Playstore (it's a mobile game)

PS. I forgot to turn off background audio in this recording so I had to turn off sounds

u/MicroDomestic — 5 days ago
▲ 36 r/gdevelop+1 crossposts

Worlda (2D topdown sandbox game about a bear) Steam Page Live Now!

https://store.steampowered.com/app/4700370/Worlda/

Hi everyone, my game Worlda's page is now on steam!

Wishlist my game on steam if you enjoy my game! I have worked on this on Gdevelop for a few months (I drew all the pixel artwork), just as a solo game developer. No AI was used in this game, which I am proud of haha. Release will be in half a year at least, I think.

Welcome to Worlda! Worlda is a 2D topdown pixel art sandbox procedurally generated adventure where you play as grizzly bear cub Jonas as he sets forth into a large, infinite world, starting with nothing but a special staff.

https://gd.games/crowbar_coder/worlda

u/Reasonable-Hunt-137 — 6 days ago
▲ 18 r/gdevelop+2 crossposts

Cześć wszystkim!

Co jakiś czas wrzucam tutaj info nt. mojej retro strzelanki z elementami filmowymi i teraz mogę dodać, że One Rotten Oath wyszło dzisiaj w języku polskim. Prace nad spolszczeniem chwilę trwały z uwagi na różne bolączki techniczne, ale jestem dumny z tego, że udało się to doprowadzić do końca.

Wiem, że kilka osób stąd obserwowało jak rozwija się projekt, więc z góry chciałbym Wam podziękować za wsparcie. Jeśli jesteście zainteresowani, odsyłam Was na Steamową stronę gry. Do 11 maja możecie zgarnąć tytuł 25% taniej, ale demo też jest dostępne, gdybyście chcieli sprawdzić jak w to się w ogóle gra (demo tylko po angielsku).

Jeszcze raz dzięki wielkie i miłego!

u/Piotr_Bunkowski — 3 days ago
▲ 54 r/gdevelop+3 crossposts

I've been building a trading card game called 1000 Blades. I was using AI art while I developed the game mechanics and browser game foundation (building with GDevelop, of course:). But I made the decision to go all-in and hand-draw every card myself. I still have about 30ish cards to go.

It's going to take a while, but I think it's worth it. Every card has a story, which I'm developing as I draw.

Here's one of the pencil sketches I'm currently working on — the Traitorous Raiders, a yokai faction warrior.

Anyone else building a card game in GDevelop? Would love to connect.

Follow the journey: https://www.youtube.com/@1000Blades_tcg
Bookmark the itch page: https://awesomecombopro.itch.io/1000-blades-tcg

Happy to answer any questions about the browser game build if anyone's curious.

u/AwesomeComboPro — 7 days ago

EXPLOSIVE ARROWSS✨✨🧨🧨

Finally implemented the explosive arrows into the main game mechanics and slighty delayed the explosion timing with respect to arrow collision. I would love to hear what are your opinions about instant explosion or delayed explosions

u/slowforge_gd — 6 days ago

Can someone teach me how to make a chat system?

As everyone knows, I'm making a MOBA in GDevelop, and I wanted to know how to create a chat system for it. If anyone can teach me, please let me know.

reddit.com
u/Personal-Sandwich157 — 4 days ago
▲ 22 r/gdevelop+2 crossposts

Set in an abandoned house, Stagnant Air is my first 3D game, made in Gdevlop. The graphics are deliberately poor, trying to recreate the Resident Evil PSX aesthetic.

u/moongamesofficiaI — 7 days ago
▲ 18 r/gdevelop+5 crossposts

Finalmente traduzi meu musou roguelite pro chinês simplificado, o que acharam?

Além do chinês e o espanhol, coloquei nova fonte, nova tela de morte, novos spawns de monstro e nova câmera ao jogo

u/BootPen — 6 days ago

2D Normal Map Extension (+Example)

https://preview.redd.it/7ig6qufsurzg1.png?width=630&format=png&auto=webp&s=e3334b4b3da80af37777d429038c6a1a397c6ea7

After a lot of hard work ! 💪

I present to you... 🥁

2D Normal Map Extension (+Example) 😊

Add 2D Normal Map to your assets and increase your game feel in no time! 💖

Available on my itch page 🚀

https://vegetato.itch.io/2d-normal-map-extension

And with a step-by-step tutorial video 🙂

https://youtu.be/-qeS4Rj0Qfw?si=OUpNpa3vmdAWJD0S

reddit.com
u/VegeTato_ — 6 days ago

Changes in this devlog:

  • new controller models
  • VrFollower behavior for HUDs
  • fixed throwing!!
  • holsters
  • bow and arrow mechanics
u/nemanja-avramovic — 9 days ago

If I have no coding experience, could I use an open source coding app, to intuitively make a simple grid based movement game pretty fast?

I played around with gdevelop for the past few hours and I'm kind of frustrated with how movement works. I'm trying to create specific coordinates in a grid map in which I can move a sprite to instead of there being an independent movement. Is this an bad way to code movement or is there a simpler way?

reddit.com
u/CollarProfessional78 — 5 days ago

So I've quite some experience with game engines. I started with GameMaker 8 when I was around 9 years of age and another drag n drop game engines but I stopped after some months. Then I was 13 years old and started developing games for almost 2 years (with lots of breaks in between tho). I started with Unity and learned to code at the same time. C++, C#, Java, Lua. Took me some time and what not. I also tried different game frameworks and also tried to make a game completely from scratch with just Java but couldn't lol.

Now, u may be wondering "If u have that experience with coding and Unity then why GDevelop? " Well, first of all, I haven't done this for like years, I'm 19 now. Like a month ago I tried to make my game in a game framework because I didn't want to relearn the engine. Didn't turn out well. The thing is:

For the type of game I'm making (story rich, kind of an rpg but at the same time not, 2d with 3d elements etc, don't wanna make this too long) I really need the visual cues, to see what I'm making as I progress and develop other elements such as the story. I've written some part of the story already but I really feel like I need those visual elements, to see how it progresses as I develop it. This is actually a technique that writers use (idk the name but it's like going with the flow or something), and is a technique that I've also used but in drawing. This is important for the type of game I'm making.

With other engines such as Unity, or game frameworks that rely a lot on coding, I don't feel like I'd be able to achieve that idea. Been thinking of RPG Maker because it fits my need, but I feel like it could be more limited than GDevelop + don't wanna pay (no money) especially for my type of game.

GDevelop checks the most boxes but I see there's not much community support online and the no code make it seem way too limiting but idk. Help me choose guys I'm in overthinking hell lol.

reddit.com
u/InsanityTraps — 9 days ago

How long is realistic for someone to go from "how do I make the box move" to "here's my rip off of Ultima 1"?

P.S: I'm getting the payed course next week, if that's relevent.

reddit.com
u/MateusCristian — 10 days ago

So if someone wanted to make a game similar to The Joy of Creation in terms of gameplay, is it possible while being limited to a good-looking office with AI mechanics? I’m trying to figure out what the limitations are, because I’d like to make a FNAF fangame.

reddit.com
u/Dry_Background7653 — 10 days ago