r/gamification

▲ 46 r/gamification+3 crossposts

I made a prototype where you can upload a worksheet and it builds a game. This is how it could look like. The workflow doesn't work yet but would love to hear your feedback!

I submitted a prototype to the Cursor Vibejam:

https://vibejam.manogames.com/?ref=reddit

Specs:

  • Upload your homework and play through a 3D level generated from your assignments.
  • Currently single-player, with a goal of full multiplayer support.
  • Built with Babylon.js and powered by the Gemini API for intelligent data extraction.

Would this actually be useful for your study sessions, or would it just be a distraction? Let me know why

u/Extension_Run_9597 — 9 days ago
▲ 26 r/gamification+13 crossposts

📱 Play Store: Google Play Link - NeonPaths

I’ve been working on a logic-based game called NeonPaths that just landed on Google Play. Beyond the standard levels, I’ve included a "Daily Puzzle" so everyone gets the same challenge every 24 hours.

There are different modes like "Walls" and "Challenge" to keep things fresh, and you can share your completed maps with friends. Would love to hear what you think of the mechanics!

u/Andrew88a — 7 days ago

Hey y’all.

I’ve struggled with productivity for the past decade. Slowly over time I came to realize that I may have ADHD (undiagnosed at this time) and ironically it felt like the worse combination given the dreams and ambitions I had in my head. I read probably every book there is to read on productivity and procrastination to little avail.

Ive also always loved video games since childhood and the thought occurred to me: Why does work feel so difficult yet playing a video game feels so relaxing and effortless?

And that started out a project for me: I set out to turn my life into a video game.

The result so far is www.skyward.app

And since developing it, it has been the most productive and intentional four months of my life.

Here’s the core things that make it work for me:

XP for completed quests:

The first thing I learnt is great game design gives you a clear sense of progression for everything you do while real life isn’t so clear cut. So the core loop is: What if life had a sense of progression for everything you do. In Skyward everything you do gives you XP so you can see you life moving forward with the tiniest of tasks.

Breaking down tasks:

After alot of experimenting I realized I was more productive when I broke down tasks into it tiniest steps. Like really embarrassingly small. So I set out to make that a core feature of the app: That breaking tasks down earns you XP just like completing it (but in smaller amounts).

The results for this was two fold:

  1. I found myself getting started on tasks and procrastinating way less because as I broke down tasks I realize the first step was way easier than I thought.

  2. When I actually sat down to work, so much of the steps would be laid out before that it made getting things done a much more relaxing affair.

Multiplayer - Body Doubling:

A huge component of alot of games is multiplayer. What if real life had multiplayer when getting stuff done? So I built a multiplayer section where you join a session and for 25 minutes you both say what quest you are embarking on, and the XP is shared by each player when a quest is done.

I joined with someone from the UK and we would “quest together” for the entire day, sharing our goals, dreams and ambitions and the results for on our productivity was amazing.

-

The app isn’t finished (far from it) and it’s not on the app stores yet but it’s live and fully usable on web (desktop and mobile). I’m sharing for for feedback and for people who want to use this, and be part of a community that shares and supports one another in our dreams and ambitions. If this sounds like something you’d want, check out www.skyward.app and join r/skywardgame.

DM me if you’d like to play together!

Would love to hear what you think and what can be improved and what you wish something like this did.

reddit.com
u/joshuasuite9 — 11 days ago
▲ 15 r/gamification+1 crossposts

[$29.99 -> FREE LIFETIME] Live Level

Hey everyone!

I’m an indie developer, and I’m giving away 100 Free Lifetime Access to Live Level, a Habit Tracker App with Gamification that's designed to make your life better by helping you to implement routines into your life.

Download it here: Live Level

Core Features:

  • Your Routines as recurring quests
  • Level system(if you complete quests you gain XP/if you miss quests you lose XP)
  • Statistics
  • Distraction-free, minimal design
  • Cloud Saving
  • No Ads

Premium:

  • (2,49€/month, 14,99€/year or 29,99€/lifetime -> Free)
  • Unlimited Quests
  • Create your own Quests
  • Full Access to Statistics

How to claim:

Variant 1

  1. Download Live Level on the Google Play Store
  2. Open the App and click on "Contact Me" in the Side Bar
  3. Write me (the Developer of the App) that you would like to get a Lifetime Premium Code
  4. I will send you the code
  5. Activate the code in the Google Play Store or in the App

Variant 2

  1. Write me a comment under this Reddit Post, that you would like to get a Lifetime Premium Code
  2. I will send you the code
  3. Activate the code in the Google Play Store or in the App

I would love your thoughts, feature ideas, or bug reports.

u/JayTiArts_IndieDev — 1 day ago

I got tired of shallow gamification in focus apps. So I built a hardcore gamified focus timer.

Hey everyone. As someone who has been gaming since the 80's (I'm old), I find these tracking apps (habit, focus, fasting) very lacking. They are fine for people who want to just get on, log something, and get off. That's not for me!

I've tried a lot of gamified productivity apps out there (Habitica, Forest, etc.). They are alright, but I kept finding the same two problems:

  1. The gamification felt incredibly shallow.
  2. It did not keep me engaged or interested in the app.

So I decided to build what I actually wanted as a gamer.

I'm a disabled US Army vet with a software engineering degree from 2013 that I never used. After years of sitting on the sidelines watching other people launch apps, I challenged myself to build 10 iOS apps in 2026. App #2 is my answer to the focus timer problem.

It's called Mana: Focus Evolved.

  • The Lore: Instead of just earning points, it has a deep, interconnected lore system with stories, a complex economy, and actual stakes.
  • The Hardcore Mechanics: It hooks directly into Apple's Screen Time API. When you start a focus session, it actually blocks your distracting apps. The only way to unlock your app again is by completing the real-life tasks you set for yourself or suffer an in-game loss (damage to your Mana pool).
  • Advanced Modes: The Gauntlet, The Crucible, and Bounty Boards.
  • A collection system: Collect Avatars and Gate Skins.
  • Loot: Different rewards and loot drops that make the app less punishing while you are leveling up.

Here is the reality check: The app is almost finished (still have to add more images and update lore/stories), but because it uses the Screen Time API to block apps, I have been stuck in Apple's review purgatory waiting for a special entitlement since April 26th.

So while I sit here fighting Apple's bureaucracy, I'm opening up the beta waitlist.

I'm also in the middle of App #3, called Habitual: The Grand Journey (a gamified habit-tracking app).

Sidenote: First 4 screenshots taken from Mana, last 2 from Habitual.

I am documenting the entire 10-app journey, the technical hurdles, and taking TestFlight signups over on my Substack.

If a hardcore, truly gamified focus timer sounds like something you'd use, drop a comment on what features you hate in current apps, or jump on the waitlist: Go directly to the app site to join.

u/softdeveloper23 — 6 days ago

I work in a startup as a product management intern, our app mainly focuses on B2B payments via Credit Cards, now we have a reward system that reduces the convenience charges on these payments, but from my research I've found that there's not enough awareness of this reward system.

I'm trying to understand if there's a way we can use the principle of gamification in our app to create more awareness of our reward system, while also ensuring it makes users transact more.

I personally thought of using mathematical formulas and algorithms that determine how much reward a user gets based on how much they transact in a fixed time period.

Users get these rewards everytime they transact.

reddit.com
u/Aloy7x34 — 11 days ago

Very unique gamified product that may be able to shape the new generation of Fitness

Wondering if there would be anyone being able to build a gadget that is so unique and new on the market of both fitness and games, its a push up gadget that is able to detect push ups, giving feedback such as count of reps BUT also, gamified which means a screen on the product, that shows you going up and down while doing push ups which can be a bird in flappy birds going up and down therefore motivating the user to keep going. I

reddit.com
u/WestContribution5220 — 6 days ago

I built an app that gamifies testosterone optimization by climbing 18 Roman military ranks. Would love some feedback :)

Hey everyone!

I've spent the last few months building a daily habit app focused on testosterone optimization (science-backed habits that improve testosterone), and I'd love this sub's honest take.

Why gamification: we focus on giving the user 40+ science-backed habits so they're not guessing what works. The gamification is the layer on top because doing them daily is what actually moves the needle.

The mechanics:

  • 18 Roman military ranks, Legionarius through Dux. Full arc is about 24 months. Ranks 1-13 take roughly a month each, the last 5 take two months. Multi-year game, not another 30-day reset.
  • Forgiving streaks: 80% daily completion threshold instead of "miss one habit, lose everything." One missed habit doesn't reset you.
  • XP from completions, weighted by each habit's testosterone impact (high-impact habits pay 30, low-impact pay 10). Impact based on how strongly the research shows that habit moves testosterone.
  • Heatmap calendar colored by habit category, not a generic green grid.
  • 40+ habits in the library, each with the science behind it, the protocol, and references to the source studies.

Where I'd love your take:

  • Forgiving streaks vs hard streaks. Does the 80% rule kill the FOMO that makes streaks work, or is the "miss a few habits, all gone" model not the play?
  • Long arcs (24 months to max rank) vs short cycles. Will users actually stick around for a 2-year journey?
  • Roman military as the metaphor to "reclaim your masculinity" (know it's a stretch but wanted a unique element). Does it land for you?

It's called "THRIVE: Male Health Habits" on iOS. Got some first year premium codes if anyone wants to actually try it. Just comment and I'll DM, easier than dropping codes everywhere. Thanks in advance for your support + feedback :)

u/Wonderful_Zombie2501 — 3 days ago

After a decade in gamification, here's the one question that predicts whether a project will succeed

It's not "what game format should we use?" or "what's the prize?"

It's: "what do you want people to do differently after this experience?"

The projects that fail almost always start with a format or a mechanic and work backwards. The ones that work start with a behaviour change and ask what's the minimum game structure needed to produce it.

This sounds obvious but it's surprisingly rare in practice. Most briefs we receive describe a format ("we want a quiz") or a feeling ("we want it to be fun") rather than an outcome ("we want new hires to understand our product range well enough to have a client conversation in week three").

The format question is much easier to answer once the outcome is specific. And the measurement question, which most teams struggle with, almost answers itself.

What's the most specific outcome brief you've ever received for a gamification project? And the vaguest? 

reddit.com
u/Drimify — 7 days ago

If You Were Leading Habitica’s Development, What Would You Change First?

Imagine you suddenly became part of the Habitica dev team.

  • What features would you improve?
  • What systems would you remove entirely?
  • What new mechanics, progression systems, or social features would you add?

I’m interested in both small QoL fixes and larger design changes. Anything from UI/UX, classes, quests, guilds, the tavern, rewards, cosmetics, onboarding, mobile app, progression, balancing, monetization, gamification, or long-term motivation systems.

Curious what you guys thinks Habitica is missing — or what’s holding it back.

reddit.com
u/YifanYes — 6 days ago

I built an Android app that uses CBT & Gamification to stop impulsive behaviors.

Hi everyone,

I’ve spent the last few months developing Zenith, an app for adults struggling with impulsive behaviors and chronic stress.

Unlike simple meditation apps, Zenith is based on CBT (Cognitive Behavioral Therapy) and ACT. It’s built to be an active tool you use in the moment when you feel an urge.

What’s inside: * SOS Protocol: A 4-phase breathing and cognitive strategy to "break" the impulse. * FocusScore: A composite metric to track your mental clarity. * Gamified Growth: 18 unique badges and level systems to keep you engaged. * Privacy First: Everything is encrypted with AES-256 and stored on your device (BIP39 backup).

The status: I just hit the "Closed Test" stage on Google Play Console and I need 12 committed testers for 14 days to unlock the production release.

The Deal: If you can test the app and give me honest feedback, I’ll give you Premium access for life.

How to join:

Please join the group: https://groups.google.com/g/zenith2app

And download the app: https://play.google.com/apps/testing/com.zenith2.app

Thanks for helping a solo dev!

reddit.com
u/Artistic-Tea-4996 — 2 days ago
▲ 78 r/gamification+16 crossposts

I built a social media blocker app that feels like a game

I built a social media blocker app where every focus session earns you sticks to build a beaver dam.

What the app does:

-Blocks distracting apps during focus sessions

-Daily planner + calendar for task management

-Pomodoro-style focus timer

-Weekly focus chart to track consistency

-Home screen widgets, smart reminders, dam badges

No ads. No subscriptions. Free to use.

Would love feedback from anyone who struggles with procrastination or needs a distraction blocker.

Play Store: https://play.google.com/store/apps/details?id=com.aktarstudio.taskpia

u/Normal_Trifle_2410 — 7 hours ago

Whats with this subreddit and people making identical clones of gamifications apps?

I don't actively scroll this page to often but everytime I do or on my feed, I see someone showing 5-7 screenshots of a gamification app just made with AI with the basic concepts of gamificaton, points, ranks, leaderboards.

Its so surface level slop, or am I missing a trick to grind miniscule karma, if thats the case, surely it's inefficient?

Is it just me or am I missing something?

reddit.com
u/ladil2025 — 4 days ago
▲ 22 r/gamification+1 crossposts

[Digest-ED] Digestion System Education - Learn how your body works by building it in Factorio

Hey r/factorio!

I just released my first mod and I'm looking for testers and feedback.

The idea is simple: what if Factorio's production chains could teach you how the human digestive system works - learning passively while playing?

You mine raw food (Schnitzel deposits - yes really <3), process it through a full digestion pipeline - Mouth, Stomach, Small Intestine, Large Intestine (assembler with new recipes) - and break it down into Glucose, Amino Acids, Fatty Acids and waste products. Every recipe has a short biological explanation so you learn without realizing it.

What I'm looking for:

  • Does the production chain feel logical and fun to build? is it way too easy, would you like more detail and more steps?
  • Are the biological descriptions accurate and easy to understand?
  • Any bugs, balancing issues, or missing recipes?

I have seen many posts about this (or a similar) idea, but i couldn't find one that was actually made - if you know one, let me know!
Also what other topics would you find interesting to learn by playing?

here is the link: https://mods.factorio.com/mod/Digest-ED

💡 Tip: Start with /cheat mode to explore the full pipeline quickly before building it properly.

This is an early version — planned features include more food types, deeper biological detail, correct ratios of items and uses for waste products.

Would love to hear what you think! 🙏

reddit.com
u/SoftDifference653 — 12 hours ago

Would planting &amp; harvesting flowers with satisfying 'tactile' experiences (sfx, vfx, anim,..) motivate you?

Hi, I'm building a gamified focus timer that aim to encourage behavioral changes. I'm stuck on deciding how this mechanic should work out, so I really need your opinions and feedback / preferences on this !

The concept is after each focus session you done, you receive a flower and you have to manually plant them in a pot, then the next morning it would bloom and you can harvest to earn coins to buy stuffs.

So I'm wondering if I make the planting & harvesting as a superb satisfying 'tactile' experiences would it motivate you to keep focusing more and coming back the next morning to harvest?
What do you guys think about this? Or would you refer auto-plant/harvest for you?

reddit.com
u/chum_chuuu — 2 days ago

I applied RPG mechanics to real life and built an app around it. Ranks, XP, weekly quests. The missions happen outside the app.

https://preview.redd.it/6bf2qgk3gl0h1.png?width=1635&format=png&auto=webp&s=8460f7d3cf5c35e2023f459274aa7b6c3a657105

Been obsessed with gamification for a while now and kept thinking:
why does it only exist inside apps?
Points for opening the app. Streaks for logging stuff. Badges for tapping buttons.

None of that changes your actual behavior in the real world.

So I built SecondaryMission. The idea is simple: every week you get real-world missions across different areas of your life. Bravery, social connection, unplug, local explorer, Body & Movement, finance, etc. You complete them outside the app, log them, and earn XP toward your next rank.

The progression goes from Amateur to Eternal. Each rank requires more points and harder missions to get there.

Free gives you 3 missions per week across 4 categories. Premium opens all 10 categories, 7 missions per week, and a weekly Legendary mission that actually pushes you.

The interesting thing I noticed while building it: people respond way better to "complete this mission" than "build this habit."

The framing alone changes how they approach the task.

Would love to hear from people who've worked on gamification projects. What mechanics have you seen actually change behavior long term vs just create short term engagement?

if you want to check it out:

Live on iOS: SecondaryMission: Real-Life RPG (App Store)

Early Access on Android here Early Access — SecondaryMission

reddit.com
u/thelasdmember — 3 days ago