u/thelasdmember

I built a real-life RPG. Every week you get missions, earn XP and level up. Just launched on iOS.
▲ 3 r/iosdev

I built a real-life RPG. Every week you get missions, earn XP and level up. Just launched on iOS.

https://preview.redd.it/a5bjl3edsl0h1.png?width=1635&format=png&auto=webp&s=fd620dc3b31023d0f65acb93132c6a79d1ee2430

I started building SecondaryMission because every self-improvement app I tried rewarded me for opening the app, not for doing anything in real life.

So I flipped it. You get weekly missions across different areas of your life. You complete them in the real world. You earn XP and climb ranks.

What's live right now:

- 10 mission categories: City & Exploration, Self-Improvement, Social Connection, Body & Movement, Mind & Creativity, Money & Finance, Unplug, Bravery, Local Traveler, Acts of Impact.

- Full rank progression from Amateur to Eternal

- Mission journal to log everything you've completed

- Weekly Legendary mission (premium)

- Free: 3 missions/week across 4 categories

- Premium: 7 missions/week across all 10 categories + 2 re-rolls

Coming next:

- Community features so you can see what missions others are completing

- More missions per category

- Streak and consistency tracking

- Rank ladders

Still early so I'd genuinely love feedback on what would make this more useful or engaging.

App link:

https://apps.apple.com/us/app/secondarymission-life-rpg/id6764729867

reddit.com
u/thelasdmember — 3 days ago

I applied RPG mechanics to real life and built an app around it. Ranks, XP, weekly quests. The missions happen outside the app.

https://preview.redd.it/6bf2qgk3gl0h1.png?width=1635&format=png&auto=webp&s=8460f7d3cf5c35e2023f459274aa7b6c3a657105

Been obsessed with gamification for a while now and kept thinking:
why does it only exist inside apps?
Points for opening the app. Streaks for logging stuff. Badges for tapping buttons.

None of that changes your actual behavior in the real world.

So I built SecondaryMission. The idea is simple: every week you get real-world missions across different areas of your life. Bravery, social connection, unplug, local explorer, Body & Movement, finance, etc. You complete them outside the app, log them, and earn XP toward your next rank.

The progression goes from Amateur to Eternal. Each rank requires more points and harder missions to get there.

Free gives you 3 missions per week across 4 categories. Premium opens all 10 categories, 7 missions per week, and a weekly Legendary mission that actually pushes you.

The interesting thing I noticed while building it: people respond way better to "complete this mission" than "build this habit."

The framing alone changes how they approach the task.

Would love to hear from people who've worked on gamification projects. What mechanics have you seen actually change behavior long term vs just create short term engagement?

if you want to check it out:

Live on iOS: SecondaryMission: Real-Life RPG (App Store)

Early Access on Android here Early Access — SecondaryMission

reddit.com
u/thelasdmember — 3 days ago

Hi everyone!

https://preview.redd.it/hdotim6s6ezg1.png?width=1635&format=png&auto=webp&s=b85731f549a2a59c3c06ace5d6106523950f8ddd

I'm looking for 12 testers to help me with the 14-day closed testing requirement for my app, Secondary Mission. I only need that you install the app and use it or log in to it once in a while for 14 days.

Secondary Mission turns your daily life into an RPG — you get real-life quests, earn points, and climb a rank ladder. It's free and works in English and Spanish.

If you test my app, I will test yours back immediately and keep it installed for the full 14 days! Just leave your links in the comments.

Join the Google Group: https://groups.google.com/g/stelricapps

Android Link: https://play.google.com/store/apps/details?id=com.stelric.secondaryMission

reddit.com
u/thelasdmember — 9 days ago
▲ 68 r/AmazfitHelioStrap+1 crossposts

Been wearing the Helio Strap daily for two months. Quick take for anyone on the fence:
What works well:
• HRV readings are accurate — cross-checked against a Polar H10 and they were consistently close
• RHR overnight tracking is reliable and stable
• Battery easily lasts 8–10 days in normal use
• Upper arm fit gets comfortable fast, forget it’s there by night 2
What’s lacking:
• Zepp app is functional but not great for data export
• No GPS or active workout metrics — purely passive monitoring
• Auto activity detection can go a little haywire sometimes, randomly triggering when you’re not actually working out
• If you manually start an activity and forget to stop it… learned this the hard way. Ended up with a 50-hour “workout” logged and the battery drained overnight. There should be an auto-stop timeout — it’s a noticeable missing feature
Bottom line: I bought it for HRV and recovery tracking without wearing a full smartwatch. It does that job well. Just don’t forget to stop your activities.
Happy to answer questions.

TL;DR: Great recovery tracker, excellent battery (unless you leave an activity running lol), limited ecosystem.

u/thelasdmember — 9 days ago