If You Were Leading Habitica’s Development, What Would You Change First?
Imagine you suddenly became part of the Habitica dev team.
- What features would you improve?
- What systems would you remove entirely?
- What new mechanics, progression systems, or social features would you add?
I’m interested in both small QoL fixes and larger design changes. Anything from UI/UX, classes, quests, guilds, the tavern, rewards, cosmetics, onboarding, mobile app, progression, balancing, monetization, gamification, or long-term motivation systems.
Curious what you guys thinks Habitica is missing — or what’s holding it back.