r/gamereviews

▲ 1 r/gamereviews+1 crossposts

Mid at Best.

Guys I don’t generally drop games before I platinum them especially if they are open world games. Crimson Desert started as a great experience and felt like it was going to be my new Favourite game but it’s just getting depressing at this point. Empty feeling of exploration everywhere I go, in fact horizon zero dawn you could read peoples journals or shards if they called it iirc which made exploration feel kinda rewarding since it meant you could learn something about a character. Here all npcs and more or less place holders, few randoms that actually have white dot on the minimap mean they can actually share some extra dialogue other than the customary greeting and I interacted with a lot of them and they were reused information tid bits at best no new information or lore. The game is amazing at a few departments which carry the game to being mid at best. Like the start where you are almost dead and revive in the heavens felt like a great launching point for a character like kliff that wanted to build back the camp and gather the team. Everything is good until it’s not and it clicks you slowly and gradually that the game doesn’t get better anymore.

The graphics are really good as well and combat clicks eventually but by the time it clicks you are just too strong for most bosses so boss fights don’t feel rewarding slashing through enemy hoards becomes monotonous after a point.

Some puzzles felt really well designed on the other hand many were really tiresome to do with the solution being easy but the janky controls but it feels rewarding for the amount of work that was put in.

Like many said it’s kms wide but only inches deep.

I think this is like an advertisement of their engine capabilities like they showcased so much that’s possible where unreal would struggle sadly the game lacked story telling through world or its characters or its narration.

So basically story mid, exploration mid (exploration for the sake of skins on your gear, puzzles mid), combat good but mostly easy since boss fights really have 2-3 moves that you need to understand.

I think imma stop playing I’m at 180 hour mark.

Hope you guys enjoy it more than me because it had so much potential.

reddit.com
u/CloudRelative5973 — 3 days ago

Mixtape ''review'' and social media shitstorm acknowledgement

My experience with this game left me with a lot of feelings and memories of a time in my life when nothing mattered. Finding myself in a nowhere place and discovering everything about myself and this game really screamed that! I love the music accompaniment with the changing of chapters which also had a great control of the emotional weight of said chapters. I know I'm not poetic and my review will leave more to be desired, this isn't a conventional review, this is a piece of shit I am choosing to throw at the wall.

I would give this game an 8/10, nothings perfect but if you score it too high it doesn't feel right. You got to leave room for more.

As for the ''is it a game or not'' I argue it is an experience, for the people that have similar experiences and for those who don't. It is a beautiful way for everyone to share in the moment of what this game has achieved. Sure its not punishing and their is no failed attempts. things just rewind for you to try again and that's not life. But it is a slice of media handcrafted people who just want to slap their sticker on the face of creativity.

Upvotes and downvotes be damned.. This is my fucking Sistine Chapel!

reddit.com
u/ZxZ3R0 — 3 days ago
▲ 4 r/gamereviews+1 crossposts

I have found the polished masterpiece (Motorslice)

just played the MOTORSLICE demo on PlayStation and honestly my mind is blown, this game is such a hidden gem i cant believe more people aren't talking about it. the mechanics feel so good and the performance is super smooth, and the world they built inside this giant brutalist megastructure is genuinely beautiful to just look around in. even the combat is way better than i expected, its fast and satisfying in a way i haven't felt from a game in a while saving the best for last tho... just try the Motorslice ability and thank me later. demo is free on PlayStation you wont regret it

reddit.com
u/TranslatorAny9170 — 3 days ago
▲ 10 r/gamereviews+3 crossposts

"F.E.A.R" İncelemem

📝📢Giriş📢📝

Monolith tarafından geliştirilen F.E.A.R. serisinin ilk oyunumuz FPS ve korku türlerini birleştiren çok klasik bir yapım. Ortalama 8-10 saat süren oyunumuz aynı zamanda Max Payne serisinin de ana mekaniği olan bullet time'ın da ana mekanik olarak bulunduğu bir yapım. İki türün de sevenlerinin kaçırmaması gereken bir deneyim olduğu kesin.

🏆📊Değerlendirme📊🏆

✅ Mükemmel yapay zeka
✅ Bullet time mekaniği
✅ Derin ve güzel hikaye
✅ Güzel aksiyon
✅ Mükemmel harita tasarımı
✅ Güzel bir oyun motoru
✅ Güzel işlenen korku teması
✅ İyi pacing

❌ Yama gereken FPS problemi

F.E.A.R'ın ortaya çıkardığı iş cidden mükemmel. Yaptığı şeyleri cidden günümüz standartlarının bile zor ulaştığı hatta ulaşamadığı şekilde yapıyor. Özellikle düşman yapay zekası falan gerçekten insanın her gördüğünde şaşıracağı seviyede. Aksiyon da aşırı sarıyor. Kısaca kesinlikle denemenizi öneriyorum. Mükemmel oyun.

🥇🅐🅛🅣🅘🅝🥇

İncelemenin uzun halini okumak için=

https://steamcommunity.com/id/dogukansapmz/recommended/21090

Sizden tek isteğim yorumlara sizin de görüşünüzü yazmanız. Çünkü amaç oyun konuşacak başkalarının olması. Teşekkürler.

Aynı zamanda incelemelerime geri bildirim yaparsanız da çok memnun olurum.

u/Asleep-Exchange-6154 — 2 days ago
▲ 28 r/gamereviews+1 crossposts

Hello everyone!

We were given the opportunity to preview the upcoming Directive 8020 and share our thoughts ahead of its full release. We were also provided with a full playthrough to share (we didn't capture our own footage), for those interested in seeing it for themselves.

u/NettosGameRoom — 2 days ago

Kingdom Come: Deliverance 2 Doesn’t have much to say

Would love feedback on the review article i wrote! Thank you! Here is an exerpt:

I have complicated feelings toward Kingdom Come: Deliverance II. When I finish games, I am usually eager to write, feeling as if the game sets up a conversation between its creators and me. KCD2 did not elicit this response in me, sadly. There were aspects of it that really intrigued me, but on the whole, I find it hard to say much about the game. It is full of content, but void of meaning. It is a massive game, but its core thesis is incredibly weak.

moosehugger.substack.com
u/Hugs_of_Moose — 5 days ago
▲ 5 r/gamereviews+2 crossposts

A Review After a Completionist Play Through by RnD Experience.

Now that it has had some time to settle, my thoughts on Hell Is Us.

The Good:

-Excellent lore and history. Hadea is a fascinating place and every time I entered into an ancient ruin it was so exciting to see what murals and painting the place had and explore the country's history. This was legitimately one of the best archaeology simulators out there.

-The Civil War was absolutely unrelenting. The developers did no shy away of try to sugarcoat ANYTHING. The absolute worst of humanity was always on display alongside people trying to simply survive or even help. This is possibly one of the best portrayals of a civil war in fiction, as it not only shows it to you, it lets you walk into it and interact with it.

The Bad:

-The combat was at best functional and unimpressive.

-The level design was extremely unintuitive. I know the developers said that they wanted the player to feel lost, but they missed the mark. I never felt lost in a good way. It was almost always "I know the way to the place I need to go was here somewhere". There was no threat to worry about to make being lost exciting, which other games, particularly soulsikes, have absolutely nailed. This was the equivalent of removing all road sign and markings and calling commuting exploration. To top it off, the levels where conceptually cool, but very monotone internally to aid in the exploration. A cave with 6 branching paths that all look like more cave does not help immerse or excite.

-The path blockers. This gets its own section because the amount of obstacles that were impassable was extreme and the type of blockers was insipid. How do i get over this pickup truck? How do I get through this already damaged glass door? How do I get to the other side of this knee high fence? The entire level design would break like a twig if we had a jump button.

-Far too much backtracking. I should never have to approach a puzzle and go "Am I meant to solve this, or is the clue in a different part of the country in 10 hours?". It does not incentivise actually exploring the area and trying to figure things out.

-The story. There kinda wasn't one. The world and lore were brilliant, but the story was plain and anticlimactic and the main character was especially uninteresting. The ending in particular screamed "We run out of time".

In summary some very high highs, some extremely low lows, and the majority was fairly middling. I can safely suggest this for people who want to experience cool lore and probably diehard Remedy fans, but that’s it. At least it gave me some visuals that will stay with me for a while. - D

reddit.com
u/RnD_Experience — 4 days ago
▲ 20 r/gamereviews+2 crossposts

Praise the Omnissiah, for we have completed our playthrough of Warhammer 40k: Mechanicus and it was an excellent time! I genuinely believe that this game has the best presentation of any 40k videogame on the market at the moment. It was such a good time managing and upgrading the tech priests and seeing them become less and less human but more and more deadly. More machine than man indeed.

To start with the best aspect of the game, the OST. This is without a doubt the best OST in any Warhammer material and is up there with one of my favourite OST in videogames, with special mention to Children of the Omnissiah and Noosphere for being absolute bangers. The entire soundscape is a work of art really.

The presentation in general is top notch with an excellent variety in how the tech priest you control as well as the NPCs look. I adored how the human members of the Mechanicus came across as more alien that the truly inhuman Necrons, truly 40k grimdark at its finest. Loved how they made the NPC have different tones in their language, the Cant Mechanicus, their variety in modifications, how they view the universe around them, their obsessions with their areas of expertise, it is no wonder this game can make people fans of the faction. The opening to the game with the “Weakness of the flesh” speech is the hardest Warhammer 40k has ever gotten and it has become the iconic speech of the Mechanicus in the fanbase for a damn good reason.

The gameplay, I am a bit more unsure on. It could stand to move a bit faster, but that’s an easy fix in their future projects. I am very torn on the cognition mechanic. On one hand, I love the emergent strategies it enables by managing the resource and when everything works it feels like a well-oiled machine running at maximum efficiency, allowing you to run circles around the Necrons and dominate the battlefield. On the other hand, it make cognition the only resource that really matters and it only allows for blitz tactics, which I love, but I can see why some more defensive players would have qualms about it. Ditto with the awakening gauge. No problems with it during the mission, as staying in the tomb for an extended period of time should be extremely dangerous, but I hate how it made me feel rushed. It also forces you to play hyper optimally to achieve the minimum awakening per deployment which we accomplished, but again, it only encourages blitzing the enemy.

On a related note, I like how all the missions were unique and even how the rewards were randomised, as it made choosing a deployment really impactful, but because the missions were unique, but the awakening meter constantly rushes you, I feel it prevented the game from having a really engaging plot. As it stands it more of a setting; get a feel for the Mechanicus and immerse yourself in the vibes rather than engage with a plot. I feel the missions should have connected together to a stronger plot and have the awakening meter as a measure of how deadly the encounters are about to be. Maybe it simply buffs the Necrons in terms of power, units deployed etc rather than forcing you to end the game. That said, the mission where you steal their miniatures was gold!

The balance was also a bit off, with the numbers for everything being so squished that it prevented different equipment from being genuinely diverse and it created some pieces that were straight upgrades from others. All that said, the presentation, the emergent puzzle of a tactics game, the feel of the weapons, building up the tech priests more than made up for the game’s shortfalls. It still doesn’t quite reach the heights of X-Com for me, but it provides an interesting take on the genre and I feel it succeeded in what it set out to do. I am now very excited for Mechanicus II and look forward to seeing what they do with playing both sides and how they will evolve the concept. Until next time my cogboys and girls.

The Omnissiah Knows All, Comprehends All!

FULL PLAYTHROUGH: https://www.youtube.com/playlist?list...

u/RnD_Experience — 5 days ago
▲ 12 r/gamereviews+12 crossposts

APEX LEGENDS BRONZE HIGHLIGHTS

Hey Legends, the reality of an average player on Apex, hope you can relate !

youtu.be
u/too_slow- — 4 days ago
▲ 1 r/gamereviews+1 crossposts

First Impressions: PVE Review & Save yourself $10 if you're solo

Check out my full review and first impressions of the PVE update! I enjoyed checking this one out.

youtu.be
u/Seagrave_Gaming — 4 days ago
▲ 6 r/gamereviews+1 crossposts

Masters of Albion - Peter for some reason made a new game

So I finally got around to playing masters of Albion - needless to say, I was not very impressed, bugs, repetitive and lacking gameplay loops, lots of promise and very little delivery - should anything else be expected from peter? Anyway, here's my full 15-minute review - https://youtu.be/Gsla5YHG6uM?si=EFzj4rpksOGorb09

u/Solidarity21 — 5 days ago

cthulu the cosmic abyss is a cosmic miss

Cthulu the cosmic abyss is a horror puzzle game with no horror and bad puzzles, the game is choppy and runs quite poorly. The voice acting is just ok. Now, for the real bad stuff. You can almost never die in this game unless you fall through a hole or something, there are no chases, no stealth sequences, and frankly no atmosphere. So you may be asking "wheres the horror?" well im asking that too cause it does not exist. Visually the game has nothing to ride home about, the puzzles are extremely frustrating and are a slog to understand, especially if you want the good ending, which requires even worse puzzles to reach. Frankly it doesnt even feel cramped or isolated, it doesnt feel crushing or give off vibes of thalassaphobia. It just has nothing, and was a complete let down. 2/10

reddit.com
u/Impossible-Jump-1775 — 4 days ago
▲ 6 r/gamereviews+3 crossposts

'High on Life 2' Glitches Galore on PS5

I loved the first game, and I'm not even that much of a 'Rick and Morty' guy. The talking guns, ridiculous humour, and weird sci-fi worlds were a true novelty (for me) and the game felt fresh. I was excited to hear that there was a sequel, but worried about the lack of hype and staggered release dates.

The game definitely feels like High on Life, and I came to enjoy the skateboarding mechanic as it gives the game much needed energy. Some of the new Gatlians and side characters are fun additions, especially Travis and his whole sequence on the cruise ship. And there are also several missions that I thought were really clever and lived up to the innovation of the first like the boss fight in the Pause Menu.

HOWEVER, in my opinion as a casual gamer, a lot of the humour feels recycled from the first game, except less funny the second time round. Characters like Knifey become painfully overused, and the game constantly mistakes “loud and random” for... clever? There are long stretches where you’re just standing still listening to characters dump exposition on you, and the final act is one last boring blow to the face. I finished the game genuinely angry that I was forced to wait through that court scene. I didn't find it clever or meta or funny.

I bought it on PS5 (hard copy) the day it released. Technical issues galore. I had frame drops, frozen loading screens, broken prompts, and multiple moments where I had to reload checkpoints because triggers wouldn’t activate the next sequence. Honestly one of, if not the buggiest experience, I’ve had on PS5. I read the digital release MONTHS AGO was also shocking.

It’s frustrating because there are moments of creativity and fun (like the cult missions), but they are few and far between in a pretty bland game overall (compared to the first).

I've seen some really positive reviews praising the humour and story, only identifying the bugs as the primary weakness. I was a bit surprised by this, but maybe I'm way out of the loop? I'm curious what others here think.

My full thoughts if interested: High on Life 2 (2026) - Game Review

u/aussiereeltalk — 4 days ago