
I got bored. Do NOT take this seriously.
Card made on https://www.cardmaker.net/yugioh. Render by me.

Card made on https://www.cardmaker.net/yugioh. Render by me.
No art.
This could go crazy against Kewl Tune (but they'll probably negate it).
Welcome to any and all feedback or criticism.
This card was designed to Quick Equip negative equip spells to your opponent's monsters during their turn. Such as card's like "Grief Tablet" and "Snatch Steal". To which you could then "Kaiju" them away during your own turn.
Monster Effect:
>Gains 300 ATK/DEF for each Equip Spell with different names on the field and in the GYs. You can only use 1 of the following effects of "Ball-and-Chain Ogre" per turn, and only once that turn. If this card is in your hand or GY: You can Tribute 1 monster on either field that is equipped with an Equip Card, and if you do, Special Summon this card. (Quick Effect): You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; equip it with 1 Equip Spell from your hand, Deck, or GY. That Equip Card is unaffected by your opponent's activated card effects.
Artwork is Ball-and-Chain Ogre from Shadowverse.
Rush Duel art
1 Tuner + 1+ non-Tuner monster For this card's Synchro Summon, you can treat 1 Normal Monster you control as a Tuner. If this card is Special Summoned: You can add up to 1 Equip Spell Card each from your Deck and GY to your hand. (Quick Effect): Reveal 1 Equip Spell in your hand; Special Summon 1 monster from your Deck or GY that mentions that card's names ignoring its Summoning Condition. You can only use each effect of "Neosmith Man-Thro' Tro" once per turn. While this card face-up on the field, negate any opponent's monster effect that activates in the same column as a Equip Spell equipped to a monster you control.
Level 12 divine fusion monster
Banish 1 “slifer the sky dragon” 1 “obelisk the tormentor” and 1 “Winged dragon of Ra” from your field/graveyard (do not need polymerization). You can only special summon one “Egyptian gods titans firestorm” per duel.
Unaffected by card effects.
Once per turn you can destroy every face up monster card on the field and this card gains all their attack points.
Your opponent cannot activate cards or effects in response to this activation
During the end phase this card is sent to the graveyard.
Art by Konami (Threatening Roar)
White Shockwave
Counter Trap
When your opponent activates a monster effect that includes negating effect(s) or activations: Negate that effect, then, if that monster is face-up on the field, you can take control of it until the end of this turn, also you cannot negate effects or activations for the rest of the turn, except with effects of monsters with the same name.
If your opponent controls a monster Special Summoned from the Extra Deck, you can activate this card from your hand, and if you do, you cannot activate Trap cards until the end of the next turn.
>Inzektor Mobile Command
>Field Spell
>During the Main Phase, you can activate the effects of equipped Insect Xyz monsters that activate by detaching Xyz materials, as Quick Effects. You can target up to 2 face-up Insect Xyz monster(s) you control; Special Summon from your Extra Deck, 1 Insect monster that is 1 Rank higher than the combined ranks of the target(s) by using them as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can discard 1 Insect monster; Special Summon 1 "Inzektor" monster from your Deck. You can only use each effect of "Inzektor Mobile Command" once per turn.
My original idea for pushing Equips was making an Xyz monster that enabled any other Xyz monster to activate its effects that deattach materials by sending equips equipped to the Xyz monster to the GY instead, and it was also going to be able to equip Inzektors you control with Inzektors from your Deck, but I really struggled wording the first effect and equipping Inzektors with Inzektors seemed to go against the spirit of encouraging Equip Spells to be played. Plus, of course there is always the lingering fear of discards becoming Quick Effects.
So I decided to make it exclusive for Insect Xyz since there doesn't seem to be much that would break the game but there is still a decent variety of boardwipes, negates and gy hate within Xyz Insects.
Then the card was changed to be a Field Spell because I felt that Inzektors needed help even getting their combos started nowadays and the OG card design of Rank 3 Inzektor would have probably been one of those "better in other decks" cards. And also I wanted to make the Big Spiders easier to bring out.
Presumably Inzektors would also get an Equip Spell that can be equipped to any Insect monster with the wave of support so that Ravenous Tarantula can be equipped with something more archetype relevant.
Artwork: Alexandra Semushina, here:
Hi everyone, I'm an Italian artist. If you like what I do, you can find more on my Instagram account.
https://www.instagram.com/damian_mazzei?igsh=YTA2ajJqMXRobWpt
Welcome back to the magical and colorful world of Zexal...even if it doesn't look so cheerful from the image. This time, I wanted to opt for something more obscure and niche: it would have been easy to create yet another evolution of "Utopia" or something similar, but sooner or later, Konami will surely produce it themselves. It would be much more unlikely to see a Chaos version of "Unformed Void" among all the cards, an often-forgotten monster that I find very intriguing.
For the aesthetic, I tried to make it more like a sea creature, vaguely referencing the Myths of Cthulhu, as well as adding buboes that contain Chaos energy and make it resemble "Bubble Breeder," the monster used as material to Summon "Unformed Void" in the anime.
In terms of effect, it's exactly what it seems: it has the immunity to destruction from the "Overlay World" Field Spell and the ability to assimilate opposing monsters. I won't deny that I love creating unique designs for somewhat neglected strategies or monsters, precisely because it would be difficult to see them become reality; I hope you all appreciate it too.
CXyx Unformed Chaos (LIGHT)
RANK 5
[AQUA/XYZ/EFFECT]
4 Level 5 monsters You ca also Xyz Summon this card by using "Unformed Void" you control (transfer its materials to this card). Cannot be destroyed by card effects. Gains ATK/DEF equal to the combined ATK/DEF of its attached materials. If this card has "Unformed Void" as material, it gains this effect.
-Once per turn (Quick Effect): You can target 1 monster your opponent controls that was Special Summoned from the Extra Deck; attach it to this card as material.
ATK/ 0 DEF/ 0
Artist: u/agathokakological33 from Reddit
Card Text:
2 Level 10 monsters
You can only Special Summon “Notorious B.I.G(s)” once per turn. (Quick Effect): You can target 1 Monster Card your opponent controls that meets 1 of the following criteria (but you cannot target a monster with this effect of “Notorious B.I.G” with the same criteria for the rest of this turn); attach it to this card as material.
● It was Normal or Special Summoned, or flipped face-up, this turn.
● It activated its effects this turn.
● It moved from a Monster Zone to another zone this turn.
If this card with materials is destroyed or banished: You can activate this effect; Special Summon this card in Defense Position during the End Phase of this turn, and if you do, for each material this card had when it was on the field, halve your opponent’s LP.
Recolour Giant Trunade
Declare 1 card name. The first players who used a cards with that name take damage equal to half their LP.
Art: The image came up when I searched "library book late fees".
Should I change the Lp cost, or is it fine as is? Because I was originally thinking 4000 Lp.
Art source: official Nintendo artwork
I couldn't get primite off my mind when trying to make a card for the equip spell design competition, so this is not my submission to the comp since it's not generic.
Art Credit:
Primite Drillbeam [Artwork] by nhociory on DeviantArt
Legendary Sword (Rush Duel) [Artwork] by nhociory on DeviantArt
(Credit Yugioh)
So as of late i've been on a Hakari binge from JJK, and it got me thinking that i want to make a Gamblers deck. a PROPER one. But Luck based mechanics are rarely good, so i want your guy's help. So lets brainstorm some possible decks.
There's several ways to go about this. Coin Flips, Dice Rolls, Guessing cards. But at its baseline, im thinking of two important things.
With that in my mind, Ive got a few possible paths. Im thinking Burn mixed with Slot Machine Beatstick? Or perhaps blend it in with Bandit Keith support, because Bandit Keith is the only one who used Slot Machine as a Boss Monster (I see Barrel Dragon as an Ace) Coincidentally his monsters are mostly Level 7 Machines
The monster cards.
Gambler Monster: Pendulum Effect: While this card if face up in a pendulum zone. (Quick Effect) Thrice Per Turn Flip a Coin, if you call it Correctly you may Add 1 card that’s effect lets you Roll Dice(s) or Toss Coin(s).
Normal Effect: If this card is in your graveyard when your opponent targets your monster(s) with a card or effect (Quick Effect) Banish this card, than Both you and your opponent rolls a dice
Pendulum Machine: Pendulum Effect: While this card is face up on the field all Machine Monsters you control are unaffected by your opponent’s Spell Cards and Spellcaster Effects.
Launcher Spider: Once per turn: Flip a coin, if you call it correctly you Special Summon this monster face up on the field. (Quick Effect) Once per turn target 1 Machine monster you control and 1 face-up card your opponent controls; destroy both monsters.
If a monster you control that was originally a Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of once per turn.
Barrel Dragon: Once per turn you may Reveal this card in your hand, than add 1 “Photon Blast” from your deck to your hand. You may special summon this monster by tributing 2 cards on your side of the field. Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads. this monster may attack based on the number of heads that resulted from this effect.
Slot Machine: If a Coin Flip or Dice Roll happened while this card was in your hand you may Special Summon this monster face up on the field. Once Per Turn you may Pay 500 LP, Flip three coins and call heads or tails. Then apply the following effects based on the results.
3- Increase this monsters ATK/DEF by 2100
2- Increase this monsters ATK/DEF by 1400
1- Increase this monsters ATK/DEF by 700
The games to play.
Casino: This is the Important card. Field Spell: Once per turn You may Discard 1 card to add 1 monster from your deck or grave who's effect lets you Toss Coin(s) or Roll Dice(s). Anytime a Coin Flip or Dice Roll Occurs place a Chip Counter on this card.
Monsters that have an effect that Tosses a Coin(s) or Rolls a Dice(s) in their text on your side of the field gain 400 ATK for every 3rd Chip Counter on the field.
If an effect requires a Coin Flip or a Dice Roll (Quick Effect) Thrice Per Turn you may Remove a Chip Counter from the field, Redo the Coin Flip or Dice Roll, use the result for the Effect of that card.
Once Per Turn if this card would be removed from the field by your opponent’s card effect (Quick Effect) Remove all Chip Counters from this card, Negate the opponent’s effect.
Slot Jackpot!: Continuous Spell. Once Per Turn Pay 500 Life Points than Flip 3 Coins, Call Heads or Tails and based on the Result activate 1 of these effects.
3- Gain 1500 LP than inflict 1500 LP as damage to your Opponent. Special Summon 1 Machine Monster from your Hand or Graveyard.
2- Special Summon 1 Machine Monster from your Hand or Graveyard.
1- One card on your side of the field gains 1 Chip Counter.
0- Lose 1500 LP
Blackjack: (originally i was going to do plus 7, but than i realized i wouldn't be able to search this.) Once Per Turn Pay 500 LP than Both Players may reveal Monsters with a total number of Stars plus the result of a Dice Roll, If the revealed Monsters Total does not equal 21 or less they’re total will count as 0. The Player with the higher number of stars may choose one of the revealed monsters, special summon it face up on the field. If you summoned the monster place 1 Chip Counter on it. If it is a draw both players lose 500 LP.
Roulette: Predict either Odd Stars or even stars. Specific level. Card Type. Or else you Fail.
Poker: I cant think of anything for this… I was originally going to add a card for Craps the game but… ive a feeling that wont slide XD though it’s a good Dice game.
Help with Dice themed cards? Perhaps Traps?
This is my best attempt at both a Gamble Support deck and a mixture of Bandit Keith support. His monsters can blend in perfectly with both Luck based decks and the Metalmorph deck. Maybe and I feel like the Spell Cards can be references to the anime. Like Jinzo Roulette, Poker Knights Game Night, the hall of Jackpots. Things like that lol. But any suggestions? I wanna flesh this out instead of being hypothetical.
Fwiw, I don't think this card has much use, even though it's named like it's from an archetype with synergy for it lol.
The thing about this one is that the original specifically summons a "Taunt" minion, which despite the fact that I've had to make a few cards that are Taunt related, is not really a thing in YGO.
Because of that; I kinda had to bake it into the card, so the theory that I've gone for is that whatever you summon with this will protect anything else from being hit with the same type of effect, and though that's simple in theory, I don't know if I've done it right.
The only alternative method I can think of is to just bullet point "If this was destroyed by a monster effect, it must be targeted by the next monster effect. If this was destroyed by Trap effect, it must be targeted by the next Trap Effect" etc, but even though YGO is memed for how many words it has, it hasn't been *needlessly* wordy, (quite the opposite considering general lack of keywords tbh); and doing it that way just seemed like the least efficient way possible to explain how the effect works, so what you see is the alternative method I thought of, so feedback on this is very much requested.
I did a couple of other posts I've been enjoying the new Phantom Knights cards but they just didn't quite hit the spot. I wanted turn zero XYZ... and I have been refining the mechanics and play (coded into MD Pro3) But I think I have finally landed on something that really feels good and satisfying to play
Anyone want me to have a go at coding your cards into a modpack for MDPro3? Let me know, I am trying to get better at it...
Credit, Google Gemini