u/Relevant-Sympathy

Image 1 — Always bet on Bandit Keith
Image 2 — Always bet on Bandit Keith
Image 3 — Always bet on Bandit Keith
Image 4 — Always bet on Bandit Keith
Image 5 — Always bet on Bandit Keith
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Image 7 — Always bet on Bandit Keith

Always bet on Bandit Keith

(Credit Yugioh)

So as of late i've been on a Hakari binge from JJK, and it got me thinking that i want to make a Gamblers deck. a PROPER one. But Luck based mechanics are rarely good, so i want your guy's help. So lets brainstorm some possible decks.

There's several ways to go about this. Coin Flips, Dice Rolls, Guessing cards. But at its baseline, im thinking of two important things.

  1. The deck, despite having a Win or Lose Gamble needs to be able to progress through turns.
  2. To have to Wager, perhaps Wager Life Points.

With that in my mind, Ive got a few possible paths. Im thinking Burn mixed with Slot Machine Beatstick? Or perhaps blend it in with Bandit Keith support, because Bandit Keith is the only one who used Slot Machine as a Boss Monster (I see Barrel Dragon as an Ace) Coincidentally his monsters are mostly Level 7 Machines

The monster cards.

Gambler Monster: Pendulum Effect: While this card if face up in a pendulum zone. (Quick Effect) Thrice Per Turn Flip a Coin, if you call it Correctly you may Add 1 card that’s effect lets you Roll Dice(s) or Toss Coin(s).

Normal Effect: If this card is in your graveyard when your opponent targets your monster(s) with a card or effect (Quick Effect) Banish this card, than Both you and your opponent rolls a dice

Pendulum Machine: Pendulum Effect: While this card is face up on the field all Machine Monsters you control are unaffected by your opponent’s Spell Cards and Spellcaster Effects.

Launcher Spider: Once per turn: Flip a coin, if you call it correctly you Special Summon this monster face up on the field. (Quick Effect) Once per turn target 1 Machine monster you control and 1 face-up card your opponent controls; destroy both monsters.

If a monster you control that was originally a Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of once per turn.

Barrel Dragon: Once per turn you may Reveal this card in your hand, than add 1 “Photon Blast” from your deck to your hand. You may special summon this monster by tributing 2 cards on your side of the field. Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads. this monster may attack based on the number of heads that resulted from this effect.

Slot Machine: If a Coin Flip or Dice Roll happened while this card was in your hand you may Special Summon this monster face up on the field. Once Per Turn you may Pay 500 LP, Flip three coins and call heads or tails. Then apply the following effects based on the results.

3- Increase this monsters ATK/DEF by 2100

2- Increase this monsters ATK/DEF by 1400

1- Increase this monsters ATK/DEF by 700

 

The games to play.

Casino: This is the Important card. Field Spell: Once per turn You may Discard 1 card to add 1 monster from your deck or grave who's effect lets you Toss Coin(s) or Roll Dice(s). Anytime a Coin Flip or Dice Roll Occurs place a Chip Counter on this card.

Monsters that have an effect that Tosses a Coin(s) or Rolls a Dice(s) in their text on your side of the field gain 400 ATK for every 3rd Chip Counter on the field.

If an effect requires a Coin Flip or a Dice Roll (Quick Effect) Thrice Per Turn you may Remove a Chip Counter from the field, Redo the Coin Flip or Dice Roll, use the result for the Effect of that card.

Once Per Turn if this card would be removed from the field by your opponent’s card effect (Quick Effect) Remove all Chip Counters from this card, Negate the opponent’s effect.

Slot Jackpot!: Continuous Spell. Once Per Turn Pay 500 Life Points than Flip 3 Coins, Call Heads or Tails and based on the Result activate 1 of these effects.

3- Gain 1500 LP than inflict 1500 LP as damage to your Opponent. Special Summon 1 Machine Monster from your Hand or Graveyard.

2- Special Summon 1 Machine Monster from your Hand or Graveyard.

1- One card on your side of the field gains 1 Chip Counter.

0- Lose 1500 LP

Blackjack: (originally i was going to do plus 7, but than i realized i wouldn't be able to search this.) Once Per Turn Pay 500 LP than Both Players may reveal Monsters with a total number of Stars plus the result of a Dice Roll, If the revealed Monsters Total does not equal 21 or less they’re total will count as 0. The Player with the higher number of stars may choose one of the revealed monsters, special summon it face up on the field. If you summoned the monster place 1 Chip Counter on it. If it is a draw both players lose 500 LP.

Roulette: Predict either Odd Stars or even stars. Specific level. Card Type. Or else you Fail.

Poker: I cant think of anything for this… I was originally going to add a card for Craps the game but… ive a feeling that wont slide XD though it’s a good Dice game.

Help with Dice themed cards? Perhaps Traps?

This is my best attempt at both a Gamble Support deck and a mixture of Bandit Keith support. His monsters can blend in perfectly with both Luck based decks and the Metalmorph deck. Maybe and I feel like the Spell Cards can be references to the anime. Like Jinzo Roulette, Poker Knights Game Night, the hall of Jackpots. Things like that lol. But any suggestions? I wanna flesh this out instead of being hypothetical.

u/Relevant-Sympathy — 8 hours ago