
Does black have any chances in this position?
Says 0.20 chance of winning doesn't show any variations where black lives though https://online-go.com/game/86283465

Says 0.20 chance of winning doesn't show any variations where black lives though https://online-go.com/game/86283465
Playing at around 2k on Fox with blitz 3x30s byo-yomi time controls. I've encountered multiple opponents who approach 3-4 with 4-3.
Cannot imagine what they're trying to do? For black, at worst it transposes to a 4-4 3-3 invasion. At best, Black can both secure the corner and get better shape by always being the first to hane.
If I were white, I'd try to go for the third diagram, even though I've never encountered it. Things get complicated if Black #7 is at #10. Or Black #9 is at #10.
To start I learned the game as weiqi and will refer to it as such.
Backstory:
I started playing weiqi on and off since I learned about it on a game called Age of Wushu maybe around 15 years ago. At that time I could confidently beat anyone in the game, mostly because nobody really knew the rules. I no longer play that game but have tried other places on occasion like OGS, where I lose quite handedly. I have tried to teach myself the game better over the years on a very casual level using the occasional YouTube video or puzzle app but I want to dedicate more time and energy to the game.
End backstory
I would like to learn how to actually learn. What mind space should I be in? I feel like I know nothing, even when I'm told info that I definitely know. I don't know if that makes sense.
This is a match game and I am the player in white. I just am wondering if there are any strategies or tips at least for better and more professional gameplay. I utilize Famicom titles likr the Igo Shinan series for more tips, but an analysis and real tips or strategies would be appreciated. Thanks!! =)
I love books. When i first started chess i bought dozens and dozens of them. This is the initial list i am contemplating for go, but i’d like to know what order to do them in.
White just played a blunder. Would you guess the right move for black?
Actually, it is not an exercise, I was just happy to spot this kind of move that very rarely happens at my level.
Had this bug-friend stop by to see what I was doing. It wasn’t all that impressed but i sure was happy to be there in that moment.
Hey, I've been tinkering with a Baduk variant I'm calling Tetris-Baduk, and I'd love to hear your take before I take it further.
The core idea: each turn you draw a random 3-stone shape (empty triangle, tiger's mouth, etc.) and place all 3 stones at once.
You can rotate and flip through 8 orientations before placing. Everything else stays close to Go:
- Standard capture rules
- Self-capture allowed as a tactical option
- Two consecutive passes end the game
- Chinese area scoring
- Board size is configurable (I've been testing on 13×13)
- player can put the shape on top of their own stones but not on top of the opponent's stones.
I made it partly as a fast, chaotic variation of Baduk. and I'd love your thoughts on anything about the rules or the design—the luck/skill balance, etc.
And would a web version of this be something worth building out properly?
I spent the past two years studying and playing chess and got up to a peak of 1772 elo.
if I did the same thing for go, what is a reasonable level of kyu to aim for?
My goals are to be basically a club player or strong amateur. is around 10 kyu that point?
I thought there would be many others like me who needed it, but does it seem like there isn’t much demand?
My name is Abdallah Mezouar, 5th Dan EGF (European Go Federation). I started playing Go in November 2015 — already 10 years ago!
I offer private lessons from beginner to 3rd Dan level, and I have been teaching Go in group settings since early September at the Grenoble Go Club, within the Dojo de la Marmotte. I have experience running introduction sessions in after-school programs, as well as deeper coaching up to 1st Dan level (2025 National Youth Congress in Combloux, Masterclass at the Grenoble Go Club). I have also been offering private lessons for about a year.
I offer two types of lessons:
Commented Games We play a serious, pedagogically focused game followed by a full commentary (Time setting: 20 min + 3×30 sec). Playing against stronger opponents is in my view one of the most enriching ways to improve. I recommend this format from 5 Kyu onwards. The greatest strength in Go, as I see it, is experience — built through serious games, but also through high-stakes play like tournaments and championships. Pricing: 1 lesson (~1h30): €30 — 5 lessons (~5×1h30): €135
Theory Lessons These lessons take various forms: position study, joseki analysis, concept exploration, or problem compilations drawn from your own games. Topics include (non-exhaustive list): Haengma, Yose, Attack, Invasion, Reduction, Joseki, Modern/Traditional Fuseki, Tsumego, Tesuji, Sabaki, Semedori. Theory is a crucial pillar of Go improvement — tactics must lay the foundation for your own strategy. This format is suitable for all levels. Pricing: 1 lesson (~1h30): €40 — 5 lessons (~5×1h30): €180
I offer personalised, individual coaching to help each student reach their own goals and make real progress at Go. Every ten lessons, a dedicated review session is held to assess progress and adjust the learning path. Student can also get unique homework like tsumego sheet, go lesson in pdf. Here some sample in french.
tsumego sheet : https://drive.google.com/file/d/1e0VW87e3vXQ0Wad3kYsQQwsi4dZXPshG/view?usp=sharing
go lesson 1 : https://drive.google.com/file/d/1Ue5sDhpcnUpDU9SSEKe8HjpsA_2VEOdJ/view?usp=sharing
go lesson 2 : https://drive.google.com/file/d/1XnsEIHaDY0iqjCJoAhpQ-i4wfSLcn2Ab/view?usp=sharing
I’ve created the GO Bielefeld group on OGS, and I’d be happy if more Go players from Bielefeld (Germany) and the surrounding area joined. Whether you’re a beginner or an experienced player, everyone is welcome.
When I find a mistake, how do I understand why it's a mistake and why the alternative moves are better?
After I understand, how do I make sure I incorporate the correct thinking to my play? Is there such thing as categorizing mistakes/moves?
Sorry for the silly questions I'm just a bit lost and want to get better
Ideally I'd be able to copy a game into the engine, and visualize the possibilities and answers it considers
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