r/arkhamhorrorlcg

Image 1 — Unofficial Return to Edge of the Earth - Encounter Cards Part 1
Image 2 — Unofficial Return to Edge of the Earth - Encounter Cards Part 1
Image 3 — Unofficial Return to Edge of the Earth - Encounter Cards Part 1
Image 4 — Unofficial Return to Edge of the Earth - Encounter Cards Part 1
Image 5 — Unofficial Return to Edge of the Earth - Encounter Cards Part 1
Image 6 — Unofficial Return to Edge of the Earth - Encounter Cards Part 1

Unofficial Return to Edge of the Earth - Encounter Cards Part 1

Edge of the Earth has been one of my favorite campaigns since its release, and one I had most hoped to see a Return To for. The campaign has a few rough parts that keep it from being great: unbalanced partner allies, dull enemies, make or break scenarios (looking at you, Forbidden Peaks), missed opportunities for player agency, and I straight up think it's too easy. I plan on designing a roughly 100 card, scenario-card only set and discussing why the changes were made, starting with replacement encounter sets.

Currently, five encounter sets have been revamped: Deadly Weather and Creatures in the Ice from Edge; Ancient EvilsChilling Cold, and Locked Doors from Chapter 1 core set. Here I'll talk about the replacement encounter cards for the two campaign-specific sets.

Deadly Weather → Atmospheric Anomalies
This set is used in all three parts of Ice & Death, as well Forbidden Peaks, frontloading it in the campaign. All three cards follow the same format of attaching to your location and then discarding at the end of the round. They are usually weak (maybe sans Antarctic Wind which prevents playing and drawing cards) and easy to avoid, given the context that player decks prepared for Edge'll bring along additional movement. They also lack any sort of agency, missing out on the opportunity for player decisions.
False Aurora, Malevolent Blizzard, and Williwaw all follow the theme of Hazards that attach to locations, but now ask the player who drew it to weigh the cost of putting it somewhere else. This is coupled by the Peril keyword now on these cards and a wrinkle in the discard trigger for False Aurora and Williwaw, meaning players can't just walk away and forget about them forever (on top of slimming the encounter deck). In Ice & Death, the broad map gives the option to place Hazards in corners to worry about later. In Forbidden Peaks, the decision gets tenser with less locations and tighter grouping.

Creatures in the Ice → Nightmares in the Snow
This set is included in parts 1 and 3 of Ice & Death as well as 2/3 versions of City of the Elder Things. Eidolons, Edge of the Earth's signature enemy type, are kind of dull and lack identity. I've interpreted the eidolons as a tangible mixture of the expedition's inner turmoil with the literal storms. A common theme in Edge is fewer, but chunkier, enemies in the encounter deck, where each of them feels like a hurdle. Manifestation of Madness is functionally a 3/3/3 with a blank text box; a hunter enemy that spawns on your location and only triggers its Tekeli-li effect if it attacks you, something that will rarely happen given the above. Atmospheric Phantasm is more interesting and likely to trigger it's Tekeli-li, but is still a big chunk with diet-hunter that will only matter if you need to evade and bolt. Kindred Mist is basically blank, I don't think I've ever needed to resolve its effect. A personal nitpick, but the art in this set doesn't evoke much for me either.
The replacement eidolons, Incarnation of Insanity and Uncanny Apparition, synergize with encounter cards attached to locations, as another way to complicate where Hazards and their ilk are placed. They remain chunky hunters who deal 1 damage and 1 horror, but are intended to have more ways to interact with them and reward planning. Mind Fog follows the same pattern as the Atmospheric Anomalies set, allowing placement flexibility but with the same stricter discard condition.

I've got some other ideas down the line, including a fundamental revamp of Fatal Mirage and a pathway where investigators and the Elder Things recognize a common enemy. What do you think? Where does Edge of the Earth rank among campaigns for you and what sort of changes would you want to see?

u/butcherpaper — 3 days ago

Thoughts on remastered campaigns for Chapter 2?

So I know people would be upset if this happens, but is everyone outright opposed to remastered campaigns based on the Chapter 2 core set?

This is from the perspective of a new player that missed out on a lot of that content. I certainly wouldn't mind if they released updated versions but I understand that they would probably get tons of flack for it. Just seems like they've done quite a few stories already with cool mechanics in them, wouldn't mind trying them out myself.

reddit.com
u/According_Head_60 — 3 days ago

New player and it is wonderful!

Hey folks!
I am a life long board game and TTRPG geek. I have run Call of Cthulhu more times than I have had hot dinners but I have always fallen flat with Cthulhu themed or even licensed board games.

They never really captured the fragility of the investigators or the tension of the implications of the scenario. More importantly they never let you lose in that satisfying horror way.

I heard rumours that the LCG was different but I was living in Japan at the time and there were already so many expansions and modules that it all felt a little overwhelming to take a punt on. Now, having moved to America, I picked up the new core set and gave it a go.

God, it’s wonderful! It fixes all the aforementioned problems I had and then some. I’d say the most under rated aspect of this game is how much game you get for how little set up is actually needed.
Give everyone a deck. Pick a scenario. Layout the cards, have tokens nearby. Bosh, done!

I want to know a couple of things. How was your first time playing the game and what got you into collecting and expanding? Also, what’s my next step once I am finished with the campaign in the new core set?

Thanks!

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u/Akco — 2 days ago
▲ 32 r/arkhamhorrorlcg+1 crossposts

Burger Tokens' Products and Service Continue to Impress!

I have been a fan of Burger tokens for years, now. (See, e.g., https://burgertokens.com/collections/frontpage/products/arkham-horror-lcg-tokens)

The only down side of buying from them is that they will go out of stock once in a while. I think this is because it is a small operation and they don't [want | are able] to carry too much inventory.

They recently got more AHLCG tokens back in stock. I decided to buy more because I am paying with 3-4 players more often and wanted to make sure I had enough as well as gift some to friends.

When I went to assemble them, I found that some, but not all, were defective. The clear plastic bubble would detach from the underlying sticker when I peeled them off of the sheet. I sent some pictures to Burger along with an explanation, not expecting much of a response.

To my delight, I received a response in less than 24 hours in which they 1) acknowledged the issue; 2) informed me that others were reporting similar issues; 3) confirmed that this was, indeed, a fresh batch of tokens and that they were investigating the issue with the manufacturer; and 4) let me know that instead of trying to replace only the few defective tokens on each sheet, that they were going to ship me additional tokens at no charge.

What more could I ask for?

If you haven't tried their tokens, I encourage you to give them a try! Support a small company that is one of the good guys!

u/SnooCats5701 — 2 days ago

European investigator pack release

So I pre-ordered all of these in Norway and have just been told the expected delivery date has been pushed back for a second time to the 15th June!

Any in Europe received theirs yet?

Experiencing similar delays?

This isn't the first and I very much doubt it'll the last time I have this issue with AH releases. Pisses me off no end as I gave no choice but to pre-order them as the sell out so fast and the chances of re-stocks are unpredictable to say the least.

reddit.com
u/AntOk9026 — 2 days ago

Logan Hastings is incredible.

I am talking particularly in Current but I assume this would also be true in Legacy. I actually do own and have played everything but I am testing Chapter 2 Only for a while just to experience all the new stuff.

Starting with some anecdotal​ evidence.

I am playing Tommy Muldoon (Ch 2) through Carcosa and going through the first 4 scenarios, I have always been able to pay 5 resources for Loose Cannon and still have resources remaining.

I also am doing a campaign where someone else is the main fighter using Daniela. She ended up with a large pile of resources and not enough things to spend it on, and was wishing she brought Endurance so she could actually use the resources she had.

Historically, Guardians have struggled a lot with being able to afford all their stuff. Logan goes a long way to solving that, if you draw him early. Of course, Logan is sort of like a Guardian variation of Taboo Milan so I would expect him to be already good based on just that.​ Trying it out has surpassed my expectations.

Let's say your Guardian has Logan action 1 turn 1. The scenario is 14 rounds and he defeats an enemy during 50% of the rounds (perhaps a tame estimate in a 4 player game). In this example, Logan gave you a passive stat boost to your most important stat, a bit of health and sanity soak, and a net gain of 3 resources. That's wild value.

If you are able as well to pick off small health enemies like Rats, Whippoorwills, Zealots, Acolytes, etc., then Logan helps you even more by improving your basic fight so you can conserve weapon uses. Helping you with odd health enemies can save you ammo and protect against failed basic fight actions. This all translates to preserving your fighter's money in the long run.

For Tommy particularly, an opening hand Emergency Cache, Logan, and M1911 can translate to Logan & a firearm in play, with 2 extra ammo on it. That's an incredible start with Logan helping you generate more resources in the future and the extra ammo prolonging how long you can go until you must have another gun.

All in all, I think Logan (and also Bounty) can actually help a lot to change the narrative of the poor Guardian that can't afford to play their big cards. Yes Guardian economy can still be a challenge because what happens if you don't get the early Logan plus early weapon? You should still be mindful of affording your deck. But I've rarely had this many resources with this much consistency for a Guardian fighter. It's been pretty cool to see how big a difference Logan makes in practice.

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u/wowincredible9 — 1 day ago

[COTD] ♦ Elle Rubash (5/11/2026)

♦ Elle Rubash

Purifying Purpose

  • Class: Mystic
  • Type: Asset. Ally
  • Ally. Witch.
  • Cost: 3. Level: 2
  • Test Icons: Willpower, Agility
  • Health: 1. Sanity: 2

You get +1 skill value while resolving a skill test on an attached asset.

1 doom on each attached asset does not count towards the agenda's doom threshold.

[Free] Exhaust Elle Rubash: Choose an asset in your play area with 1 or more doom on it. Attach it to Elle Rubash, or switch it with an attached asset. (Limit 2 attached assets).

Andreas Zafiratos

The Scarlet Keys Investigator Expansion #92.

[COTD] ♦ Elle Rubash (5/29/2023)

u/AK45526 — 3 days ago

[COTD] Gravedigger's Shovel (5/12/2026)

Gravedigger's Shovel (0)

  • Class: Survivor
  • Type: Asset. Hand
  • Item. Tool. Weapon. Melee.
  • Cost: 2 Level: 0
  • Test Icons: Combat

[Action]Fight. You get +2 [Combat] for this attack.

[Action] Discard Gravedigger's Shovel: You discover 1 clue at your location.

I knew I should have, but I couldn't stop digging.

Matt Bradbury

The Path to Carcosa #37.

Gravedigger's Shovel (2)

  • Class: Survivor
  • Type: Asset. Hand
  • Item. Tool. Weapon. Melee.
  • Cost: 1. Level: 2
  • Test Icons: Combat, Combat

[Action]Fight. You get +2 [Combat] for this attack.

[Action] Discard Gravedigger's Shovel: Discover 1 clue at your location (or remove Gravedigger's Shovel from the game to discover 2 clues, instead).

I knew I should have, but I couldn't stop digging.

Matt Bradbury

Return to the Path to Carcosa #10.

[COTD] Gravedigger's Shovel (8/26/2023)

u/AK45526 — 2 days ago

I can't keep pretending I'm okay with Chapter 2 anymore.

Core set Daniela Reyes should have been a Survivor instead of a Guardian.

Think about it. Chapter 2 is supposed to advance the plot for all the old characters.

Daniela's entire upgrade path in Chapter 1 is a story telling device. In order to cope with what ever campaign you took her through, she has to change from a Guardian to a Survivor.

I know there's already a survivor so it wouldn't work, but I just think that's a big missed opportunity.

reddit.com
u/TNT925 — 2 days ago
▲ 30 r/arkhamhorrorlcg+1 crossposts

Is anyone looking for an offline version of arkhamhorror.app (No Need Docker)?

I’ve compiled an offline version from the original author’s GitHub source code that doesn’t require Docker.

Benefits:

- No reliance on complex development tools like Docker

- Takes up less than 200MB of disk space

- Saves your game progress locally (even if you download a new version to replace it)

- No need to worry about being unable to play during maintenance on the original website

- If you have high-resolution graphics, you can replace them yourself

Supported operating systems:

- Windows 10+ (automatically detects and downloads WSL + Ubuntu)

- Linux (no dependencies; just double-click to play)

- macOS (no dependencies; just double-click to play)

If anyone is interested, please feel free to leave a comment here to let me know, and I’ll consider the best way to make it available.

reddit.com
u/htpplmwdvzkpwwfwnd — 1 day ago

looking for recommendations on expanding player cards pool

hey all, i bought into chapter 1 a while ago and i am actually just getting around to play it more and i am looking to get more player cards.

I have several campaigns & standalone scenarios, but right now in terms of player cards i have:

- revised core set

- dunwich investigators expansion

- all ch1 investigator starter packs

If i wanted to expand the investigator card pool at this point what would you recommend?

i was trying to get my hands on the carcosa investigator expansion but it's hard to find it at a reasonable price...

would it be better to buy all the ch2 investigator starter packs?

or wait for a ch2 investigator expansion connected to a campaign?

I am not really interested in playing/supporting ch2 campaigns to be honest so getting a ch2 core set just to expand player cards seems overkill, but i am open if you all think it's the best option

reddit.com
u/Arioch-Ita — 2 days ago

Anyone selling collections?

Found my way to Arkham from another FFG LCG, Marvel Champions (which also suffers from lack of available product). Do people post collections anywhere as a good way for new players like myself to get more?

reddit.com
u/ChardCautious3095 — 2 days ago

Thoughts On Playing True Solo in Chapter 2

Hi all -- the designers have done a great job making true solo more viable in Chapter 2, especially with the new campaign. For those of you new to the game or are interested in getting into this modality, I hope this video helps discuss what elements of the game you need to focus on more in true solo!

youtu.be
u/dscarpac — 1 day ago

The Devourer Below thoughts

Just played through The Devourer Below for the first time yesterday.

We paused our session half-way through and resumed a day later. In between sessions, I discovered through general obsessive-internet-reading-about-AH that this is widely considered the worst scenario ever printed (or at least up there). Which surprises me a bit, because I don't know that it's *that* bad.

I mean, yes, we lost. But We did get to Act III and get one clue placed on it. It doesn't strike me as completely undoable. If we'd managed to take our four cultists in Midnight Masks instead of three we'd have had one extra turn and one fewer cultist to deal with.

And there are two alternative win conditions! OK, the "beating the boss in combat" one isn't very good. It's basically 100% impossible unless you explicitly cheese it (and I think even that would be hard to do reliably with one (original 2016) core set), so unsatisfying either way. But the sacrificing Lita one is essentially fine, especially as it's clearly a lesser victory.

Some thoughts:

* I do think it is especially tough one player. I had a second playthrough of NotZ solo and got completely destroyed in TDB. This was the more suprising because I found the other two secenarios, if anything, easier solo. I think there are a couple of reasons solo is super-punishing. The way the locations work means you have to move to wood, collect clue, move back to main path, move to another wood location... Two (or more) players can save a lot of move actions splitting up. This dynamic exists in most scenarios to a degree, but it's especially punishing here because unrevealed Woods locations connect only to the Main Path- in, say, Midnight Masks you can move from one location straight to the next unrevealed one.

Secondly, the enemy spawns are not respectful of player count. The Monster that spawns on the back of Agenda 1 is one monster regardless of player count. The cultists that get dropped in as you move into Act 2 are also not scaled in any way. Contrast this with the Ghoul Priest (health linear with players), or even the Masked Hunter (health increases with player count). There's also no other player scaling (like the starting acolytes in Masks).

Finally, the scenario really demands you be good at succeeding on multiple attribute tests. Will is critical for some of the Treachery cards; you obviously need Intellect to get clues, you definitely need either Combat or Agility; many locations require you to use different attributes to get clues; and you need Will or Agility to finish Act 3. This is easier with more players. By contrast, The Gathering really only demands Combat (or Will if you're going spells), and *some* way to get a clue or two from a shroud 4 location; while Masks is really mostly about Intellect (although you will need to deal with the Masked Hunter somehow).

* Cheesing it by focussing solely on combat is probably easier solo, since the big bad's health really does scale with player count and it engages everyone anyway.

reddit.com
u/Sea_Marsupial_7640 — 1 day ago

Question about Falshlight Tokens

Hello everyone! Hope you are all having an amazing day! So im trying to understand the use of the 5 flashlight tokens. But I cant find anything on the rulebook. Are they just replacements for the characters mini cards or do they serve a bigger purpose?

reddit.com

[COTD] Refine (5/13/2026)

Refine

  • Class: Neutral
  • Type: Event
  • Supply. Double.
  • Cost: 3. Level: 0
  • Test Icons: Willpower, Agility

As an additional cost to play Refine, spend an action.

Immediately mark a checkbox on an upgrade sheet for a customizable card you own, even if it is not in play.

Max once per game for each investigator.

Drazenka Kimpel

The Scarlet Keys Investigator Expansion #121.

[COTD] Refine (8/19/2023)

u/AK45526 — 1 day ago

Unofficial Return to Edge of the Earth - Encounter Cards Part 2

Following in the tradition of Return To's, three of the four core encounter sets used in Edge of the Earth have been replaced with sets designed to be more explicitly tied to the campaign's theme and mechanics. The ever-loved Striking Fear core set is only used in the finale (doesn't warrant a replacement) but some combo of Locked Doors, Chilling Cold, and Ancient Evils are present in all scenarios but Forbidden Peaks.

Locked DoorsTerritorial Penguins

This set is used in City of the Elder Things (v1 & v3), as well as the following Heart of Madness part 1, making it a mid/late campaign threat. Coincidentally, the Penguins encounter set is used in all the same scenarios as Locked Doors, changing the door into a critter only made sense. Territorial Penguins differs from Locked Door in a handful of ways beyond enemy vs treachery: It begins on you (aloof) instead of immediately on the location with the most clues (implicitly, but not always, a valuable location), it waddles off to the nearest location with clues and is a non-threat if you don't follow, an evade replaces the combat/agility test to discard, and the penguins allow investigates in return for engage/attacks (though even Luke needs to be careful to avoid their ire). City of the Elder Things & Heart of Madness are both massive maps with surplus clues available, making an effective whiff more likely than usual. The "Giant Albino Penguin" name-share makes it a legal Wuk! Wuk! Wuk! target, suddenly turning a whiff into relevance.

Chilling ColdFreezing Frost

This set is used in Fatal Mirage, City of the Elder Things (v2 & v3), and the finale Heart of Madness part 2, another mid/late campaign set. Chilling Cold is a lopsided set containing the asset-killing Crypt Chill and the far gentler, shroud-increasing Obscuring Fog. Replacing these, I tried to preserve the lopsidedness while altering the card effects to interact with frost tokens. A central goal has been expanding how players can utilize frost beyond addition and removal; whether that be sealing and other temporary reprieves, push-your-luck with a bag full of frost, optional stretch-goal challenges, etc. Give In to the Cold swaps damage for direct horror and changes the will(4) test for a sliding scale. It "rewards" investigators for having at least 3 frost in the bag and failing miserably, creating the temptation for frost to creep in as the expedition's end is in sight. Diamond Dust follows in the footsteps of Obscuring Fog: the effect itself is frost-based and it sticks until all the clues are gone, but like Locked Door there's a chance on these big maps for it to whiff.

Ancient EvilsAwoken Evils

What could be frozen asleep, just beneath our feet? Ancient Evils is used in all 3 parts of Ice & Death and both parts of Heart of Madness; you face this at the beginning and end of the campaign. Ancient Evils is a mechanically important but blunt mallet, the usual method of "fixing" it for a Return To is to make it present a choice. It has a particularly tenuous relationship with Edge of the Earth, being the lone doom mechanic in the scenarios it's present for and exacerbating swingyness due to Edge's tendency to shuffle the encounter discard pile back into the deck mid-scenario. Torpid Evils offers the choice of pain now or pain (and the opportunity to earn XP) later. The alternate choice turns it to an encounter card attached to a location (see my previous post on replacement eidolons) functioning as a future spawn point for a random one of ten Awoken enemies. Placing it on a location removes it from the encounter deck, reducing doom swingyness in return for the threat of an elite enemy if investigators so choose. Awoken Evils is the trigger for the enemy to spawn, or its accelerant, depending on your luck. Throwing itself onto the bottom of deck is intended to balance out out solo vs multiplayer, such that the pressure for the enemy's spawn is greater at higher counts. All these enemies will enter play with 1-2 doom on them, effectively becoming the agenda-doom that was voluntarily put off by the investigators, with the chance to remove the doom before advancement can occur. Many have a value of X, where X is the agenda number. In each scenario this set is present, there are either 2 (Ice & Death part 3, Heart of Madness part 2) or 3 (Ice & Death parts 1-2, Heart of Madness part 1) agenda cards; again meant to increase tension between doom + enemy now or later.

The challenge with the Awoken enemies will be getting their balance right as they appear at either edge of Edge. What are your thoughts? Next post I'll share the full set of Ice & Death changes, which include a full new set of locations, scenario specific encounters, and a discover → excavate → study mechanic change where random locations have areas of interest that persist and evolve through all 3 parts.

u/butcherpaper — 1 day ago

How well would Marie and Andre work together in Path to Carcosa?

I'm using the new starter decks to play old campaigns. Just ran Tommy and Carolyn through Dunwich Legacy, which was great. Next up is Carcosa. I'm excited to Use Marie, and I'm looking at Andre as her companion. How well would the two of them work together, fighting enemies and finding clues? Is Miguel a better choice for companion?

I'm using the starter decks as-is out of the box and upgrading the decks from the cards included with the starter packs.

reddit.com
u/dpj1967 — 1 day ago