r/admincraft

Am I "secure"

Overly anxious about things so want to ask question

That's been asked about 100 times, sorry.

Running a small server for about 5-10 friends,

Running through playit.gg

Server is on online mode

Whitelist on

Changed the port number

Is there any risk of people gaining access to my pc or files or anything like that?

I am not technically savvy lol

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u/crocodile_kangaroo — 5 hours ago

GNU/Linux or FreeBSD for Servers?

I have been using Ubuntu LTS for years for my mc servers, but i'm trying in these days FreeBSD on my old laptop, still really a noob in many things (even on Linux but shhh....), Netflix uses FreeBSD for its servers, PS4's OS is based on FreeBSD, basically i read that they choose it over Linux for networking stack, is it a good idea for mc servers or GNU/Linux is still the best choose?

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u/e_splat — 4 hours ago

Is this LT3 guy cheating?

This guy is LT3 in crystal but he used to cheat before this is his second/third account now. I haven't seen him in my server for awhile and appearently he's LT3. He flagged my anti totem many times already but I cound't find a hard proof to ban him. He is quite well known in the server so I have to be careful with this case.

footage: https://streamable.com/l32yed
his username so you can check for yourself: SnowyYushi

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u/phathyrd — 8 hours ago

Running Java edition server on Ipad

Planning to run a java edition fabric server on a non jailbreak m1 ipad pro. because I am board and would like to tutore my self.
any tips or method that you would suggest me doing it?
i am thinking running arch-linux in a vm, since there is no way to run java on base ipad.

Will make a tutotial if I secced and the performance is good

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u/Ascend-910 — 4 hours ago

Is it possible to link two minecraft servers?

My friend and I are each hosting an allthemons minecraft server and i was hoping to use one as a "creative test world" of sorts. is there a way to essentially automat the transfer of data between the two servers so if a block is changed in one the other updates to show the same change? or even if its like every 15-30 minutes a communication event happens or what have you? i dont know if my qustion will even make sense but i hope someone smarter than me has figured this out before.

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u/Successful-Ice-2808 — 15 hours ago

Handling death in my SMP server

Hi admins, I am running a small SMP server (Purpur 1.21.11 with Velocity), it's just my friends atm however we've been having an issue\

Grave plugins I've had just haven't been working. I've tried GravesX, GraveLootZ, Graves by Randull, and my own custom one using GitHub copilot\

All of these have had issues, from deleting non solid blocks when spawning such as rails, to conflicting with my custom chunk claiming plugin (users were unable to claim their grave within a chunk they do not own or are trusted in), to the armor stands not vanishing, to the grave spawning as high as it can and on top of the nether roof at times, and sometimes not spawning at all\

What would be some alternatives for users preserving their inventories upon death other than the vanilla keep inventory gamerule?\

My current idea is users can craft a bone chest (an enchanted chest using a data pack), users will be able to click the item and it opens a chest gui and it has their items from when they last died but I'm worried new players won't understand and wonder where their items went upon death

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u/aznoobz — 12 hours ago

Been a hot minute, latest core protect

Recently started a server off for family and friends but then people on discord wanted to join.

Uses to use core protect on 1.7.10, whats the best that's similar for 26.1.2

Thanks

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u/BasperLasper — 13 hours ago

Is an i7-7700 enough for a 50–60 mod Minecraft server, or should I go for a Xeon?

Hello, I’m planning to move my Minecraft server from my laptop to a desktop PC and I want to make sure my choice is good enough before buying it.

The server will be for around 10 friends and will run 50–60 mods (Forge/Fabric, not decided yet). It will be running on Linux.

Is this a good option?

Lenovo ThinkCentre M710s

Intel Core i7-7700

16 GB RAM

256 GB SSD

Price: €120

Would this be enough for this kind of modded server, or would I be better off going with something like a Xeon build?

Any advice from people with similar setups would be appreciated.

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u/ttv_adam5 — 1 day ago

itzg server resetting mod config (SVC)

Hello,

I just started a modded mincraft server using itzg and docker (compose). It's a custom modpack loosely based on Keralis Create pack on NeoForge. The server is running Ubuntu Server, and I'm using playit.gg.

The minecraft server itself is running fine, we played for a couple hours last night without any major issues.
The only problem is that Simple Voice Chat is not working.

I think I've narrowed it down to the mod config resetting after restarting the docker container.

The process of setting it up with playit.gg seems simple (https://playit.gg/support/svc-minecraft/), but the config file keeps resetting on every restart. How can i prevent this?

This is my docker compose:

Thanks! This is also my first timer ever using Linux and docker.

version: "3"


services:
  minecraft:
    image: itzg/minecraft-server
    volumes:
      - minecraftdata:/data
      - ./modpack:/modpack.ro
      - ./icon.jpg:/icon.jpg
    ports:
      - 25565:25565
      - "24454:24454/tcp"
      - "24454:24454/udp"
    environment:
      MEMORY: "10G"
      USE_AIKAR_FLAGS: "true"
      EULA: "TRUE"
      MODRINTH_MODPACK: /modpack/MC_Create.mrpack
      TYPE: "MODRINTH"
      DIFFICULTY: "NORMAL"
      ICON: /icon.jpg
      OVERRIDE_ICON: true
      MODRINTH_IGNORE_MISSING_FILES: |
        config/mcinstanceloader/pack.mcinstance
        mods/*.jar
      MODRINTH_EXCLUDE_FILES: |
        freecam
        betterclouds
    tty: true
    stdin_open: true
    restart: unless-stopped
volumes:
  minecraftdata:
    external: true
u/BoddaN420 — 1 day ago

Help uploading DeceasedCraft modpack to a Pufferpanel/oracle cloud style server?

Hey all! I have a server I am trying to get running a different modpack and I need some help. I did have it successfully running the BetterMC modpack so I have some experience but it’s been awhile since I set that up and need some help as it’s proving difficult once more with a different pack.

So far I have a forge server setup with Pufferpanel using the Oracle cloud VM server (currently set to use Minecraft 1.20.1 with forge version 47.4.0)

I can also join it on my client when neither client or server have mods or when I upload the mods individually to the server, although like I said I’ve gotten it to work in the past with BetterMC modpack, I just don’t remember how I did it.

My problem now is that the modpack (DeceasedCraft Urban Zombie Apocalypse) while working for single player just fine, won’t work on my server. I have uploaded the mod list to the server files via Pufferpanel multiple times, directly from my game files so I know they are the same, and from the server version. Same with the resource packs and other files. I think maybe it needs different files to be read at different times but I don’t know for sure, that’s me grasping at straws to make sense of this.

It just crashes before completing server setup. (Not sure how to show the log files on here) I might just be doing it in the wrong order.

I can confirm I have more than enough ram allocated to the server as it’s at least double what I have set for single player. I have the same version of forge on the server side as I do on client side and am running Java 17 as they instructed on their wiki tutorial for the server.

I can only assume my problem is because I’m using Pufferpanel for uploading mods and not FileZilla or something. I can’t seem to connect to it using SFTP (FileZilla) either so that’s something I’d have to fix to try that way, which I would also need help doing.

Any help getting DeceasedCraft working on an oracle cloud style server would be appreciated!

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u/Xtroyer123 — 13 hours ago

My server is seriously laggy and I'm not sure why, I'm not well versed in the technical side of this stuff but I've tried to put the research in to figure it out but I'm at a complete loss. Any help would really be appreciated.

u/Riley_Kita — 1 day ago

Hypothetical Question about Cable Internet with Public vs Fiber Internet without Pubic IP.

So Right now I have 2000/200 Cable Internet. Latency sucks, Prob about 20ms just getting out the network from just conversion rates from copper to fiber, etc.

Fiber is coming soon, but they are going CGNAT but 2000/2000 price about the same per month.

I run multiple servers, sites, etc. I use cloudflare proxy for http, just keep things a bit safer / easier... Now I hear a lot of people can get a VPS, etc and run a tunnel. I did a SSH tunnel like several years ago in a CGNAT, but it was kind of slow, I hear it's gotten better not so bad... But I'm worried to get maybe 15ms faster maybe a bit more and to lose a public IP then to have to exist the network at a VPS, that could have it's own issues...

Is it worth it? Is anyone doing this at all right now with more then 1-2 players? I can peak out to 50-100 players on server heavy modded MC Servers. So I guess you kind get the idea.

Sorry for the dumb question, it's just something that you can't test as if I go fiber a bit of a intro cost to it... I waited for decades for Fiber and then I get screwed with them switching from Public to CGNAT last minute.

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u/GAMING_SERVER_ADMIN — 1 day ago

Need your thoughts

am looking for insights from developers, admins, and players to help bridge the "reaction gap" in server management. Would you mind if I shared a short, 8-question Google Form in the relevant channel here? I want to make sure I have your permission before posting

I’m a 4th-year AI student, and for my graduation project, I’m developing an "Intelligent Game Server Optimization Engine."
https://docs.google.com/forms/d/e/1FAIpQLSejdh4ZEVC1-70tBlS2Lp25kcm63w_ihtDXfLIGusoqkD2Ywg/viewform?usp=sharing&ouid=105635245086401767492

u/Aboodivplay — 19 hours ago
🔥 Hot ▲ 692 r/admincraft

My server is out-earning a "real job" and it’s making me want to drop out.

u/phathyrd — 4 days ago

Custom Modpack Server Concerns

I’m building a custom modpack for a large group of friends that all want to play modded MC together.

I’ve just finished v0.1 & everyone is aware things are always subject to change, player limits are low & mods will be removed & added as need be.

My worry is, if I run into an issue with a specific mod & 8-10 players have builds containing blocks / items from these mods, will it brick the server? Are there any tools that I can use to pre-wipe the offending items?

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u/ParadoxHollow — 1 day ago

Just want to talk to someone about my needs for my first server

Good morning,

So, I decided yesterday I was going to use an old laptop I bought in 2021 (MSI GF63 Thin 10SC) to make a server for my friend and I and whoever else might want to join later down the road. But, to be honest (and I don't know if I'm just overcomplicating it), it seems a little harder to do.

Yesterday, I installed Debian 13 with no graphical interface (I think that's what it is), and used AMP on another laptop to configure a test server. I got into it and played around. Now, I want to install a Cobblemon modpack, along with a map modpack and I want it to be able to play online. But, I'm lost on what to do and I keep running into errors.

Is there anyone willing to help/assist me on this? And I'm sorry for the long post. I get messing up is part of the learning process but I just want to do this right, especially if it's going to be connecting across America (I live in Florida and my friend is in Arkansas).

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u/Thatonedude589 — 2 days ago

Building a system-focused SMP - what usually goes wrong?

I’m trying to get design feedback from people who’ve run Minecraft servers.

I started Minecraft pretty recently (late January, haven't played in years), but I’ve been building a system called Relay that tries to make a shared world feel more persistent and structured without forcing heavy roleplay or grind.

Instead of explaining it abstractly, here’s what joining would actually look like:

- You join and start playing normally, exploring, building, whatever

- But when you do something meaningful (finding a location, improving a path, progressing a project), it can be recorded through Discord

- That information doesn’t disappear, it becomes part of a shared record of the world

- Other players can build on it, revisit it, or use it later

For example:

- If you find a structure, it gets logged and becomes something others can use or revisit

- If you improve a route or project, that progress is visible and recognized

- Over time, the world builds up history, infrastructure, and shared context, instead of isolated bases.

There are also soft roles (builder, explorer, engineer), but they aren’t enforced, they just reflect what players naturally do.

The goal is:

A server where the world evolves through accumulated player actions, not resets or isolated play.

I’m trying to avoid:

- Over-structuring the experience

- Systems players ignore

- Turning it into grind or roleplay

So I’m looking for feedback on the design itself:

- Where do systems like this usually break down in practice?

- What makes players actually engage with shared systems instead of ignoring them?

- How much structure is too much before it starts hurting retention?

- What would make you personally not engage with this kind of system?

I’m especially interested in hearing from people who’ve tried similar ideas or seen them fail.

If this sounds vague, that’s probably a design problem on my end, feel free to call that out. I might be able to show better than explain.

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u/Amazing_Potato5500 — 2 days ago

ATM10 + luckperms

Trying to setup an Atm10 v6.6 and install luckperms. I've tried both luckperms versions for 1.21.1 (.139 and .140) both I cannot seem to get to work. .139 I get stuck on joining world. .140 I get an invalid player data error. I suppose I can use ftbranks since it's already in the pack but I much prefer LP. Has anyone got any idea?

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u/Express-Grass2840 — 3 days ago

Auction House Mod (Forge 1.20.1)

Does anyone know an auction house mod with these features? I've spent the last hour and a half searching through curseforge but not finding anything decent.

  1. Works with physical currency OR nbt data from an item as payment
  2. Preferably server side only
  3. Forge 1.20.1 (Naturally)
  4. Opens with /ah or something similar

Thanks in advance!

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u/Civil_Row2185 — 2 days ago