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From the movie series:
The Chronicles of Riddick played by Vin Diesel
In this project I pushed my 3D skills further.
I came across and overcome many challenges in the process of making this character.
I'm happy to share the final result.
Please like my work on Artstation!
Hey i share with you a sculpt i ve recently done for school project, hope you like it and if you have feedbacks feel free to share with me !
I also share my arstation link if you want to see more
I’m trying to figure out the best workflow for creating armor and equipment for a character model I sculpted in ZBrush. I’m comfortable using Maya, and while I can create clothing in ZBrush, hard surface modeling there feels inefficient compared to Maya. However, I’m not sure how to design armor in Maya so that it properly fits a model made in ZBrush. I’ve considered using shrinkwrap, but it distorts the mesh by moving vertices too close together, which creates topology issues. What is the professional workflow for handling this process?
Finishing up a character, about to export it to do some retopology: how would I go about exporting it in pieces? Should I export it as one mesh?