u/Some-Locksmith-1602

▲ 2 r/ZBrush

Looking for Custom ZBrush Brushes to Improve Sculpting Workflow

I’m looking for custom brushes I can use in ZBrush. I’ve been using the default brushes for a long time, but they’re starting to feel limiting. When I watch professional artists on YouTube, they seem to achieve much better results with lower polygon counts, and I think part of that comes from the brushes they use.

For example, I recently discovered a brush from Kingslien that he shared for free. I really liked it—while doing clay buildup, it also smooths and flattens the surface at the same time. I don’t know how he created that brush, but it feels much more efficient than the default ones.

Do you know any similar custom brushes that could help improve my workflow? I’d really appreciate any recommendations.

reddit.com
u/Some-Locksmith-1602 — 2 hours ago
▲ 1 r/ZBrush

Efficient Workflow for Creating Armor on ZBrush Characters Using Maya

I’m trying to figure out the best workflow for creating armor and equipment for a character model I sculpted in ZBrush. I’m comfortable using Maya, and while I can create clothing in ZBrush, hard surface modeling there feels inefficient compared to Maya. However, I’m not sure how to design armor in Maya so that it properly fits a model made in ZBrush. I’ve considered using shrinkwrap, but it distorts the mesh by moving vertices too close together, which creates topology issues. What is the professional workflow for handling this process?

reddit.com
u/Some-Locksmith-1602 — 5 hours ago
🔥 Hot ▲ 262 r/Turkey

Toplumu aşağılamasıyla gündeme gelen halkı kin ve nefrete teşvik eden şahsın AKP'nin organizasyonundan kesiti

u/Some-Locksmith-1602 — 1 day ago
🔥 Hot ▲ 305 r/Turkey

Kısa süre önce söylemleriyle tepki toplayan ve toplumu aşağılayan kişinin AKP üyesi olduğu ve AKP organizasyonuyla bu propagandayı yaptığı öğrenildi

u/Some-Locksmith-1602 — 1 day ago