r/WrathOfTheRighteous

Can I respecc companions classes ?

I really wish they be something different. The NPC in the tavern in the city when I click to respecc the companion still has its original class of 1 level. Is there a way around this? Also if I let the original class to be at level 1 and then I add like two more classes will I have penalities similar to DND 3.5? I'm new to Pathfinder only about 10 hours in.

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u/Etelgrin — 10 hours ago

Tavern Defense Unfair Blind Playthrough

I did it finally. It took 20hours plus to beat this fight. I thought after beating Dos2, BG3, and RT at hard difficulties that I could jump in WoTR at unfair. I was so wrong. I only have 5 members Seelah, Cam, Nenio, and Ember but we did it.

The Strat was to place vines at first entrance and bait all enemies to the back while sleeping or pitting the alchemists, then once they were slept or ccd I would wait for the tougher enemies to crash in the crusaders. Before the the final wave I would have Seelah make a sortie and take out all the helpless arsonists with the help of summoned boars bought at the scroll vender. The wild boars were so clutch I love them. Seelah also had a potion of fire resist just in case on the arsonists got up. (I lost a couple of runs from Seelah burning) Then Once the big guy showed up I made sure that Seelah would not draw his agro and patiently wait for it to die before cleaning up the last 2 alchemists. 1 alchemist did spawn at the roof area near the forge but I didnt have to kill him to win the enounter. Its important not to kill the first 2 alchemists bc that can spawn that forge alchemist in and he can cause massive dmg while being protected. Thanks for the countless posts about this encounter bc It would have taken even longer with out the tips on reddit. Also Nenio with sleep also saved my run.

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u/Brave_Duty7480 — 2 hours ago
🔥 Hot ▲ 322 r/WrathOfTheRighteous

Spent my first 4 hours just making my character

Just spent a couple hours making my first character and thought it was really funny 😅

u/noobweebmaster69 — 2 days ago
▲ 9 r/WrathOfTheRighteous+1 crossposts

Sorcerer and Angel Mythic Path

Thats my first time playing the game, i'm playing as pure Sorcerer in daring dificculty, in >!drezeen afther earned my 3 mythic level!< and be asked about>!what mythic path to choose, i choosed angel!<and was informed about the possibility to choose between a separate spellbook or a merged spellbook, afther choose the feats the game didn't give any further prompt to chosse what spellbook i would prefer and i endedup with a separeted spellbook, >!either level 9 for sorcerer and 6 for angel!< and i cannot load a previous save to choose the mythic path again, do i got cooked? Are my sorcerer going to underperform?

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u/Aphollo03 — 1 day ago

Did I do something wrong in Pathfinder WOTR, I'm wondering why I'm struggling

So I'm at level 18 and every fight feel sluggish with a lot of misses. I play at normal difficulty but the game default is slightly weaker enemies not normal so I don't know how I can't hit them.i stack a lot of buff and my team only hit like the first attack and miss the rest of their multiattack (I know there is penalty for multiattack making it harder to hit). And then my caster can't even cast their spell to most enemies unless I get spell penetration, high, and mythic. Even if it finally hit them they have ton of resistance so the damage barely make a dent. they mostly be used as buff fodder

I knew we fighting demon and all but is this how the game supposed to be played?

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First run paladin

Hello all, just curious if the restart-itis is valid for choosing 1. Warrior of light 2. Accidentally multiclassing a companion with bloodrager. I would like to play paladin but I just learned I don't get to cast spells. Cause I didn't read enough lol. Is there like a prima guide (for us older people) or video to help explain it cause the ones I've tried aren't in depth enough for me

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u/SerpentSilver — 1 day ago
▲ 14 r/WrathOfTheRighteous+1 crossposts

Late Sunset guide - unfair devil hybrid summoner build

Hi Everyone :)

It's my first post here, so it's nice to meet You all! Also, I would want to say a big "Thank You" to devs for this amazing game that WoTR is.

I played the game 3 times: as an angel, azata and aeon->devil. That being said, the last run was the most entertaining and satisfying one. I had so much fun that I decided to create a guide, especially considering the fact that the devil path is often considered as a weaker or boring one. That's (currently) very far from the truth.

The build was created while playing the latest version of the game (on playstation) with all DLCs installed.

Below, there is a short roadmap for this guide:

  1. General idea of the build
  2. What You should know before playing it
  3. Details of MC build
  4. General info on companion builds
  5. Adnotation regarding tactics transition from main game to IE
  6. Bonus: late game build power ranking by AI :)

1. General idea of the build:

The idea behind this build is to maximize the completeness and synergy between what You get from being a monster tactican inquisitor, aeon and devil. You got all the nice class features from MT (including enhanced and long lasting version of the best base summons in the game - frost giants (I like to call them "the boys" ;)), we get synergy from aeon by stacking the pool of aeon's bane rounds with inquisitor's bane rounds and also we further enhance our summons with aeon's bane passive ability. Lastly, we get all the nice devil powers, which are very complementary towards the inquisitor+aeon stack - we got a lot of control and damage from the devil. His hellfire rays have amazing synergy with improved aeon's bane. Each of 3 rays triggers improved aeon's bane effect, that is, high CL version of greater dispel magic spell. With the proper build, we don't have any problem to hit the enemies, we hit first (thanks to very high initiative) and the enemy is cooked. It's basically just a slightly (but totally sufficient) weaker version of lich corrupt magic, which we can easily spam 39 times per rest.

Inevitable darkness killed after 1st devil move in combat (precombat true strike was an overkill, but its insight bonus stacking with aeon's bound of possibility is interesting)

To sum up, each round of combat we can deliver:

- hellfire rays, each triggering improved aeon's bane effect

- swift actions (devil decrees, MT domains with domain zealot, other inquisitor/aeon spells) (except for the round when we turn on aeon's bane)

- powerful summons, enhanced by MT and aeon feats and a MT pet (from animal domain)

Let's dive into it!

*My AI-generated fanart, based on the original devil mythic path depiction for the game ;)

Ps. what I really regret is that we cannot summon a single devil executioner instead of those gold golems and e.g. Mephibro can, so the spell already there is..

2. What You should know before playing it:

- it's a common opinion that aeon shouldn't be played on the first run, because it shows how the story could run differently and You can fully appreciate it if You already know the core plotline. Also, in Lord of Nothing DLC You can get a pretty nice item for the summoner for the main campaign as a reward.

- You should at least "tolerate" the turn-based combat system, cause this build is more suited towards it and since +- second half of the game I used it to a wider degree than RTwP.

- "Is it worthy to play it? The devil mythic path comes so late"? Absolutety...if:

  1. You are playing completionist run with all DLCs for the main campaign and IE DLC. With all this content, the gameplay time is comparable to a whole separate game.
  2. You also want to play aeon (or azata). It doesn't make sense to play the game "just" for the devil mythic path imho.
  3. Let's be honest, the game in act 5 (and later) is much much easier than first two acts. Even on unfair, there is barely any challenge. So if challenging fights are the main reason to consider some build, then yeah...it comes too late to really matter, even on unfair.

- in act 5, after becoming a devil, it is worth it to play a next few hours of game mainly in strategic campaign mode, till You can reach mythic rank 9, cause the hellfire ray + aeon bane combo is the most important part of the build, and this way, we can enjoy it thru almost all the act 5 and later.

- while dealing with "Laws of Friendship" quest, it makes sense to tell the general to gtfo at the choice number 5. This way, we will loose a mythic unit for strategic campaign mode (is it important?), but we will get some nice additional content. Otherwise, it looks like it is bugged and even though, we CAN have opportunity for this content later, it can lead You to fight off the temptation to receive rank 10 much earlier than You should..You don't want to be tempted, do You? :)

- You need to be evil. This way You get much better summons.

3. Details of MC build:

Class: monster tactican inquisitor 19/cross-blooded sorcerer 1

Sorcerer bloodlines: red dragon (for hellfire ray), fey (for dominate monster)

Deity: Asmodeus...

Domain: Law and thru impossible domains (animal, community, madness). We also take domain zealot mythic ability for swift action domain usage. We don't need to take nobility, as we get a better insight bonus from aeon's bound of possibility cape.

inquisitor spells: we take buffs and heals. The exceptions are litany of eloquence, madness and castigate, mass.

bonus teamwork feats: outflank, shake it off, precise strike, back to back, coordinated defense, allied spellcaster

Devil - end of the main game stats

Mythic abilities: close to heavens, impossible domain (animal, community, madness), domain zealot, ascendant summons, mythical beast, master shapeshifter, ascendant element (fire), last stand

mythic feats: spell penetration (mythic)

feats: spell penetration, greater spell penetration, improver critical (ray), weapon focus (ray), superior summoning, destructive dispell, point-blank shot, precise shot, spell focus (conjuration), boon companion, augmented summoning.

pet: hissing centipede (I liked it because of mind-effects immunity..and looks cool :)). Bully (for tandem trip with the wolf from Daeran). Tanky oriented build.

skills: perception, religion, mobility and persuation to max, it's good to add a point to trickery and lore (nature), the rest into stealth

Devil - end of the main game equipment

Equipment for the main game needs to boost summons and enchantment spells. It goes like this: wardens circlet (for summon, we can use our BFT for +8 for wisdom), goggles of mind control, the bound of possibility (aeon), ring of chaotic fascination, ring of pyromania, bracers of mind break, ashmaker (main weapon), stormcaller (for summoning out of combat only), selective metamagic rod (for aeon's zero state), brazen whip, quicken metamagic rod (can be something else e.g. extend metamagic for 2 round litanies?), book of dreams, minor nightglass, rootspeaker's boots, jaws of the jackal, belt of improved protection, source of dividing power (switched to robe of seven sins for IE), haramaki of divine guidance (to boost our already strong saving throws), heartstone of the night hag queen

Devil (not at-will) powers to use:

hell's decree: the best one is a reward for the new mythic quest. It deals damage and makes enemies fall prone. Many of the enemies are immune to prone though. The next one is of never-ending war. It's a great control spell that works even on mind-effect immune enemies. And at last, decree of hell's fires is good as a finisher (due to it's ability).

ps. decrees of <school of magic> allow to cast 24-hours spells easily early in act 5.

hell's seal: seal of devouring flames on characters with last stand. Seal of fire eating on pets. The rest is optional.

hell's authority: You can use both angel sword and demonic rage at the same time.

For angel, I would usually take the improvement to make it last 10 minutes (20 with two uses).

For demonic rage, I would use either brimorac (for damage) or incubus (for control) improvements.

4. General info on companion builds:

Our main team consists of MC, two mercenaries and 3 companions:

  1. MC
  2. Daeran: Oracle 20

Absolutely amazing caster (we don't need a cleric, cause our MC covers domains already). Build for blasting (with stormlord resolve + red salamander) and healing. After taking a nature mystery, we take a bully wolf (offensively and trip oriented) as a pet. Don't take abudant casting line.

  1. mercenary: Inciter skald 20

Tbh, this class is broken OP. The only reason I felt ok with using it, is cause aeon path isn't that strong compared to others early and mid game (and in late game, it doesn't matter too much).

It's crucial for our pets and summons support.

Buckler (for mythic AC boost) and flex melee weapon.

Take petryfing strike first (-2 DEX), don't take dispelling attack as it doesn't work well with aeon's bane and it's not really necessary anyway.

  1. Wenduag: 10 freebooter/8 sylvan trickster/ 2 fighter

Boosts our attacks, uses hexes. Built for two throwing axes. We take both two weapon fighting and vital strike feats.

  1. mercenary: Brown-Fur Transmuter arcanist 20

To buff everything (especially pets) to heaven. Focus on conjuration as the main school. And spell penetration won't be really needed.

  1. Regill: 8 tandem executioner/5 armiger/4 gendarme/2 sohei/1 hellknight

Totally viable on unfair with this team from attack on Drezen and onwards. Invest into strength and heavy armor. Great dps and good tanking. Take daredevil grizzly as pet (general good stats and grappling).

We take last stand only on MC, Regill and inciter.

5. Adnotation regarding tactics transition from main game to IE:

Our dominate monster devil power won't be really useful in the main game (because everything just dies in act5+). The situation changes in inevitable excess dlc, where we often meet a groups of elite enemies. Throwing a dominate monster from stealth before the fight, makes many of those trivial. While we won't have a problem with this power DC, it seems like caster level for spell resistance check seems to be bugged (at least, it was in my case).

To make it higher and more consistent (which will allow us to dominate almost every monster), we can switch source of dividing power (summons are less useful in this dlc anyway) to robe of the seven sins. After we start casting the spell, we throw immediately touch of law (with swift action) which applies also to caster level check for spell resistance.

6. Bonus: late game build power ranking by AI :)

It's suprising how cool conversations about WoTR You can have with an AI chat (in this case, Gemini). I asked it to create the power ranking for the late game and here it is for top 10 :)

https://preview.redd.it/z4nnc6o0l5wg1.jpg?width=1780&format=pjpg&auto=webp&s=f915a72cfdf56af275533a80767aca300041a6a0

That's it! I hope that You enjoyed the guide (it took some time to make it ;)) and I encourage You to give this build a try, because it's a lot of fun! If You have any comments or opinions, feel free :)

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u/Puszek21 — 2 days ago
▲ 7 r/WrathOfTheRighteous+1 crossposts

Morbid Ridge last encounter unfair

Need help on dealing with the last fight of Morbid Ridge on unfair, the one where you are fighting with John Ferguson. I think i have a pretty strong build with tank Seelah, angel oracle KC, corruptor Camellia, demonslayer Lann, cleric Sosiel and brown fur Merc. I have 4 pets, 1 horse, 1 wolf and 2 dogs. Im currently level 7 and have a scroll of holy sword that i tried using on Seelah. These Barrow Wights are tough, especially the Commander, but i think i can deal with them pretty well using selective grease and heavy buffs. The thing is, the Barrow Wight Archers are insane. They are ranged, have 3 hits per turn, 34 AC and +28 attack. Ok, this is unfair, so i expect unfair stats, but the worst is that this guys just rush for my weaker characters and ignore my tanks even if i send them alone on front. Like, they literally do whatever they want and ignore the game aggro rules. There have been times where they were attacking my tanks and then suddenly change their minds and begin their next turn killing camellia, the brown fur merc or even targeting characters on top of pets!!! The hell do i do agaisnt these guys? Any unfair enjoyers with this dlc?

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u/MasterOfTheTable — 3 days ago

Won't load. Please help. So basically new to the game fresh install. I am playing on Linux (though GOG/heroic launcher) and I just keep getting this please help me

u/BradMango9 — 1 day ago

How do you kill the Level 8 Large Water Elemental in the Labyrinth?

Hello

How do you defeat the Level 8 Large Water Elemental in the labyrinth (my Char Level 2)? The enemy kills every character with a single hit. Is there any tactic to beat it, or is it not meant to be fought at this level?

Can you go back into the labyrinth later and kill it?

u/Telvanni5 — 4 days ago
▲ 12 r/WrathOfTheRighteous+1 crossposts

PSA for those hunting their sadistic or unfair achievements

There are 3 encounters that gatekeep both of these to a freakish degree (sadistic gets a 4th with playful darkness in act 3):

Lepers smile

Regills gargoyle ambush

Defenders heart

That last one you can mitigate the least. You're low level (6-7 most likely), you have no resources (you can get two mercs if you're lucky), and your consumable/equipment load out is mid at best. What to do?

Did you know there's an optimal god to worship?

Cayden Cailen gives you an hour of GREATER heroism right before the battle

Aka - "how my drunken master practically soloed the track on unfair"

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u/BranchReasonable9437 — 5 days ago

I need help with a Paladin Build with a dog/hound companion

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Hi!

I've recently bought this game and I'm amazed on the sheer amount of content this game offers.

I have this concept in mind of a paladin who fights alongside his faithful companion, unfortunatelly, I am terrible at making builds, but I always wanted a game I could have a canine companion (I'm not a fan of ranged classes nor magical minions).

Anyone could help me with it? Is it "viable"? I am planning a run on Normal mode (it will also be my first run).

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u/ValiantVaan — 5 days ago
🔥 Hot ▲ 95 r/WrathOfTheRighteous+1 crossposts

Returning for a last playthrough with all DLC

Just wanted a heads up wether my planned build works outas i think it should. Core difficulty, so no respecs and build getting online early is kinda important to me.

Elven Curved blade or Scimitar IF dawnflowers kiss has been fixed in turn based? 2nd mystery battle->Light armor assault for mythics.

1 Sable company marine

19 Seeker

9 Loremaster for 11-20 crits and lvl10 spells if it still works that way?

11 Gendarme

Does this work as i imagine it should or did i do an oopsie somewhere? Havent played the game in 3 years and may be a bit rusty regarding some mechanics.

u/terrytoy — 6 days ago

First Time Playing Pathfinder and Moral Choices

I am playing the game for the first time and I started a neutral Tiefling character as a Sorcerer, and I have defeated the first boss in the labyrinth. Now, I am thinking about doing a second run: once as extremely good and then as extremely evil. My question is: Did you play your game based on real roleplay, meaning decisions aligned with the character you wanted to portray, or did you make choices based on your own personal decisions? I have the feeling that the enjoyment might diminish if I only follow my own choices, instead of really acting according to the character. I have no experience with Dungeons & Dragons or roleplay, where it is about fully immersing yourself in a class, because so far I have always played every game based on my own personal choices.

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u/Telvanni5 — 6 days ago

Autoskill or Manual Leveling for Beginners?

As a beginner doing my first playthrough, should I enable automatic leveling for my companions, or is it better to level them manually using guides?

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u/Telvanni5 — 9 days ago

Sable Company Marine is OP

This has to be one of the best 1-dip classes in the game.
For a single level dip you get:

  1. A hippogriff with 50 speed that can basically fly to any point on the map during combat.
  2. d10 hp, 4 skills + 1/2 Int modifier Simple & Martial weapons, Light & Medium Armor, Shields.
  3. Fast movement during map exploration.

Drawbacks:

  1. Managing 6 pets and having to Saddle Up after every rest / map transition.
  2. You cannot charge outside of combat or in a surprise round.

But when you get to do a flying charge, it basically kills the enemy you are attacking especially if you pair it with cavalier and a longspear.

It is hard to see why you wouldn't have every character do a single dip in this class other than having to take Boon Companion as a feat later on to keep its power up.

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u/Water64Rabbit — 11 days ago

Questions before a first playthrough

I've owned WOTR for a while and given it a couple of tries, but haven't been able to get in to it. But I've just finished Rogue Trader and want to give it another go. So, I've got some questions I was hoping I might be able to get answered.

- I was looking at maybe going Lich. Is this reasonable for a first play through? I know you can raise some extra companions, is this because you lose out on some of the standard ones, or anything else similar that might make this bad for a first run?

- Is going Evil a viable/roughly equivalent option? Or is it the older cRPG style where you get some bonuses at the cost of significant downsides or less content? Are you forced into specific alignments with the Mythic paths, or do they just tend to play out that way?

- Is there any central compendium for builds? E.g. with RT one of the main youtubers maintains an indepth spreadsheet of character builds. Anything similar here?

- If not, any big pain points or must haves to be aware of with character building? I am only going to play on the standard difficulty, but I've heard it's still possible to have issues later on because of lacking certain abilities etc.

- Is it best to just ignore Through the Ashes/Lords of Nothing at this stage? Looks like they are stand alone with minimal impact on the main campaign. I see Midnight Isles can also be standalone but has integration with the main campaign, how does this work?

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u/InflationRepulsive64 — 11 days ago

Playful Darkness

I am replaying WOTR after a long while and my encounter with Playful Darkness is... not going well.

First of all, is it bugged in the current patch? Some of the stuff in this fight appear plain wrong:

- Throws against dispelling automatically succeed. Now, the calculations don't show the throws and bonuses in play, but over 12 casts between 2 of my dispellers, not a single buff got dispelled. And greater dispel targets every buff individually. Even if it would succeed on 20 only, the chance to fail ALL of this is astronomically low.

- Fast healing doesn't stop on targeting its vulnerability. Not that it matters at this point, because the damage I can dish out is laughable, but the constant regen doesn't help. Playful Darkness is supposed to be weak against holy / bright light damage, but even spells like Pillar of Life do not stop this regeneration. Even though they used to in the past.

Any tips for this fight in the current patch? I can't even get rid of its concealment without dispelling Mind Blank.

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u/riviars — 11 days ago

Cleansing intestine pool in grey garrison, help

So just now, I found a pool filled with intestines, activated it and the priests cleansed it and removed my corruption. I decided to reload to see if I could get through the scripted fight prior with less agro, and now when I activate the pool nothing happens. I'm not so much irritated by this but I'd like to know why if anyone has an idea?

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u/ConfusionProof9487 — 5 days ago