
Beaver Chronicles - Scenarios & Narrative Events
Main mod:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3725316552
Mod.io: https://mod.io/g/timberborn/m/beaver-chronicles-scenarios-narrative-events#description
Campfire Mystery expansion:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3725316854
Mod.io: https://mod.io/g/timberborn/m/beaver-chronicles-campfire#description
Beaver Chronicles adds narrative events, colony choices, and remembered consequences to Timberborn. Instead of only reacting to numbers, alerts, and shortages, your settlement can now face story moments as it grows: disputes, discoveries, difficult losses, suspicious illnesses, desperate promises, strange opportunities, and other small events that make the colony feel more alive.
Story Events
Events can appear as your colony reaches certain conditions. Some are simple one-time moments, while others may ask you to make a choice, commit resources, meet an objective, or accept unknown consequences. Your decisions can lead to rewards, penalties, temporary effects, follow-up events, or outcomes recorded in the Chronicle.
For Mod Developers
Beaver Chronicles provides a framework for creating narrative Timberborn events without rebuilding the whole event pipeline yourself. It handles event registration, trigger handling, saved active events, choice dialogs, payment objectives, history pages, mixed resource text, temporary character bonuses, follow-up events, helper services, and localization patterns for writing Chronicle scenarios.
Campfire Mystery
Campfire Mystery adds a standalone Beaver Chronicles story event: The Tail That Knocked Thrice, a multi-chapter scenario built around remembered choices and evolving consequences. Build a Campfire to start the story.