u/theapologist316

Beaver Chronicles - Scenarios & Narrative Events

Beaver Chronicles - Scenarios & Narrative Events

Main mod:

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3725316552
Mod.io: https://mod.io/g/timberborn/m/beaver-chronicles-scenarios-narrative-events#description

Campfire Mystery expansion:

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3725316854
Mod.io: https://mod.io/g/timberborn/m/beaver-chronicles-campfire#description

Beaver Chronicles adds narrative events, colony choices, and remembered consequences to Timberborn. Instead of only reacting to numbers, alerts, and shortages, your settlement can now face story moments as it grows: disputes, discoveries, difficult losses, suspicious illnesses, desperate promises, strange opportunities, and other small events that make the colony feel more alive.

Story Events

Events can appear as your colony reaches certain conditions. Some are simple one-time moments, while others may ask you to make a choice, commit resources, meet an objective, or accept unknown consequences. Your decisions can lead to rewards, penalties, temporary effects, follow-up events, or outcomes recorded in the Chronicle.

For Mod Developers

Beaver Chronicles provides a framework for creating narrative Timberborn events without rebuilding the whole event pipeline yourself. It handles event registration, trigger handling, saved active events, choice dialogs, payment objectives, history pages, mixed resource text, temporary character bonuses, follow-up events, helper services, and localization patterns for writing Chronicle scenarios.

Campfire Mystery

Campfire Mystery adds a standalone Beaver Chronicles story event: The Tail That Knocked Thrice, a multi-chapter scenario built around remembered choices and evolving consequences. Build a Campfire to start the story.

u/theapologist316 — 12 hours ago

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3720857242

Mod.io: https://mod.io/g/timberborn/m/dynamic-tails-banners#description

This mod adds Dynamic Tails and Banners to the game. Tails and banners can change based on certain conditions, including custom text and colors that display building or character stats. The mod is also expandable, allowing other mods to add their own dynamic tails and banners.

All dynamic tails and banners are neatly organized in the new Dynamic Tails/Banners group.

Dynamic Tails

This mod includes:

  • Weather Tails: the pattern changes based on the current weather condition.
  • Job Tails: displays the icon of the building where the beaver works.
  • Random Tails: choose from a list of patterns, and each day, one pattern will be randomly selected from the list. You can also optionally make all beavers share the same pattern each day.

Dynamic Banners

Similar to tails, there are also Weather and Random banners. In addition, there are two major banner types that can display icons and text. You can also choose the background color, and font name and size.

  • Icon Stat: displays an avatar icon, such as a building, tree, healthy beaver, contaminated beaver, or sick beaver. It can also display a production building's recipe icon or a storage building's stored-good icon.
  • Dynamic Text: displays your own custom text or one of the relevant stats, such as storage stock, capacity, percentage full, production progress, or population-related stats.

Feel free to suggest any useful stats that I missed. I will be happy to add them. The Stat API is provided by Moddable Timberborn, so it can be used by other mods as well. The text rendering is also a new feature provided by TimberUI that other mods can use to draw text on their own textures.

u/theapologist316 — 8 days ago

Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3715659107

With this helper mod, you can easily create a mod to add Banners and Tails (called Decals) to the game without any coding or JSON knowledge. It's basically a UI for creating a Decals mod.

You only need this mod for creating your mod, your users does NOT need to have this mod. In fact, you can just disable this mod after creating your mod.

You can have both Banners and Tails in the same mod, or just one of them. This mod also supports creating optional groups for Moddable Decal Groups so you can organize your decals into different groups. The groups feature is optional, your users can still use your decals without MDG but they won't see the groups, just all the decals in one list like usual.

See usage guide on the Steam page.

u/theapologist316 — 16 days ago