r/Stereo3Dgaming

▲ 331 r/Stereo3Dgaming+4 crossposts

Stereo 3D Restoration Project wiz3D latest releases include:

  • DirectX 10, 11 and OpenGL test builds released for user testing!
  • DirectX 8 booting into it's first game, AquaNox!
  • Initial support for Nvidia 3D Vison games, including Batman: Arkham Asylum and Metro 2033 now working!
  • DirectX 9 working on more games no longer limited to games iZ3D originally supported, includes Injustice: Gods Among Us, Antichamber and Sonic R.
  • AMD GPUs on Windows now supported.
  • Full Side-by-Side support for VR and AR headsets!
  • Simulated Reality support for Samsung Odyssey 3D & Acer SpatialLabs Stereoscopic 3D Lightfield displays.
  • Source Code released! It's messy, but it's there on a LGPL v2.1 license to keep these games working and open to the community.

It's still very early days in this project, lots of bugs, builds still not working fully, and very messy code, but I hope this project can keep these stereoscopic 3D games working for everyone for now on, in VR, AR and on Stereo 3D displays!

If you test any games (doesn't matter if they're not listed on the github), if they work or don't work, please let me know on Github or on the 3D Vision Discord! Logs are always appreciated! And code submissions are welcome! :)

u/No_City9250 — 9 days ago
▲ 14 r/Stereo3Dgaming+1 crossposts

Banjo Kazooie Recompiled + Jiggies of Time + Nostalgia 64 in 3D

This is a modification of the great recompilation project to add native 3D rendering.

3D Modes Supported

  • SbS (and Full)
  • TaB
  • Row Interlaced
  • Column Interlaced
  • Checkerboard
  • Anaglyph (Dubois)
  • LeiaSR
  • Frame Sequential through SbS + ShaderGlass + WibbleWobble

3D Features

  • Adjustable Depth & Convergence
  • Adjustable HUD Depth
  • Auto convergence for cutscenes/menus/first person with adjustable percentage

Instructions

  • Download the latest release
  • Extract it to a folder
  • Dump your copy of Banjo Kazooie US v1.0 (SHA1 1fe1632098865f639e22c11b9a81ee8f29c75d7a)
  • Place it in the same folder
  • (Optional) Download Jiggies of Time and Nostalgia 64 and place them in the same folder
  • Run BanjoRecompiled.exe
  • Select 3D mode from Settings menu and configure Graphics settings - pay attention to the required settings in BLUE text
youtu.be
u/oneup03 — 20 hours ago

Cross-eye should be the default format for stereo screenshots online

Something that keeps bothering me with stereo 3D image posts: most side-by-side stereo pairs are shared in “parallel” format - left-eye image on the left, right-eye image on the right.

That makes sense for some viewers, headsets, and glasses-based workflows, but for normal internet browsing it is awkward. Most people cannot comfortably free-view parallel stereo pairs on a monitor, especially once the image is large. You basically need glasses, a viewer, or some extra setup.

For casual viewing, cross-eye format is far more practical:

Right-eye image on the left.
Left-eye image on the right.

That way anyone can instantly cross their eyes and see the 3D effect directly on a normal screen, with no glasses, no headset, no software, and no faffing around.

And for people who are already using glasses, a viewer, or stereo software, swapping the images back is usually trivial. But for everyone else, a parallel stereo pair is effectively locked behind extra hardware or effort.

So my argument is: for stereo pairs posted online, especially screenshots and game captures, cross-eye should be the default public sharing format, or at the very least every post should clearly say whether it is cross-eye or parallel.

Parallel format may be technically conventional in some pipelines, but cross-eye format is far more accessible for instant human viewing. If we want more people to actually appreciate stereo 3D screenshots, we should make the format match how people can actually view them.

Proposed standard: internet stereo pairs should be cross-eye by default: right-eye image on the left, left-eye image on the right.

reddit.com
u/Wrong-Quail-8303 — 10 hours ago
▲ 137 r/Stereo3Dgaming+3 crossposts

New in 0.1.0 release:

  • DirectX 9 builds released with 100s of 32 bit and 64 bit games working!
  • DirectX 8 and 7 builds released for testing
  • DirectX 7, 8 and 9 working on Linux and Proton
  • Direct X games support Full SBS for VR, as well as all 3D outputs iZ3D did, as well as 64 bit Simulated Reality support for modern 3D displays like Samsung Odyssey 3D and Acer SpatialLabs.
  • AMD HD3D games add Full SBS support (For VR and AR)
  • Added compatibility with ReShade
  • Stereo mouse working in HD3D

This should work on any DX9 game, and some DX8 and 7 games, but not all of them will be compatible. The ones listed on GitHub are just the ones that are listed as supported by iZ3D or have been manually tested.

There's more games than I have time to test, so if you do try games, please let me know which games, how they were, and any issues you had!

u/No_City9250 — 11 days ago

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D

The framerate is locked to 30, but I upscaled the FPS to 60 in Topaz. If you make the FPS 60 in the emulator, everything breaks and it runs in fast forward speed. Native 3D. The 3D looks better from the external view of vehicles, and while I'd switch to external view frequently during the playthrough like for jumps and stuff, there's something in me where I HAVE to play racing games with a FPS view. It just feels wrong not to for me.

youtube.com
u/RetroCurator — 5 days ago
▲ 43 r/Stereo3Dgaming+1 crossposts

Made this short 3D clip in GTA Online using the Rockstar Editor. I set up two camera angles to simulate a stereo pair and edited the result into a side-by-side cross view format.

Sorry about the low quality, but when uploading the videos to YouTube straight from the Rockstar Editor they get super compressed (but is the only way to export them outside the console, unless I use the screen capture function, but that would require manually trimming and syncing the clips).

Anyways I hope you enjoy it, maybe sometime in the future I will do the recording manually in hopes of a better quality.

u/el_jaibas16 — 6 days ago
▲ 51 r/Stereo3Dgaming+3 crossposts

Effcol's wiz3D (re-)enables native stereo 3D in HD3D games on Windows and SteamOS:

  • download the latest release: https://github.com/effcol/wiz3D/releases
  • (you can find a list of supported games here: https://github.com/effcol/wiz3D )
  • copy the driver files from the hd3d folder to the game's exe
  • activate and adjust stereo 3D in the game settings (edit: both games need to be running in exclusive fullscreen to be able to activate stereo 3d)
  • done!
u/noraetic — 12 days ago

Why aren't 3D monitors oled?

For me it would be a perfect monitor. I don't see why it wouldn't be possible to adjust the lenticular layer to work with oled, moreover oleds now come in rgb strip layout like lcd so it should be even easier as I imagine it. Is it that the cost of R&D would be so high the product won't be a good price? Honestly if there were a 3D 4k 240hz oled that would be a perfect monitor for me for which I would gladly pay a premium and sit on it for 5-10 years.

reddit.com
u/Mulster_ — 5 days ago

Okay, I'm fully aware that I can't simply plug a 3D Blu-ray player into a modern 3D monitor and expect it to work. However, I do have a piece of hardware called the Edison 3D, which can convert and upscale the signal from a 3D Blu-ray player into 4k SBS 3D in real-time (it's a function meant for VR glasses). I'm wondering if this could then be plugged into the back of an Odyssey 3D or Predator 3D monitor and get the glasses free 3D experience that way... Or will I still need a high end computer to run special software for the monitors? Thanks in advance for any feedback.

reddit.com
u/Silly-Commercial-169 — 13 days ago
▲ 32 r/Stereo3Dgaming+1 crossposts

Effcol released version 0.1.0 of the wiz3D stereo 3D driver with some major upgrades:

https://github.com/effcol/wiz3D/releases

- (Re-)adds support for DX9 including SR display support (Spatiallabs, Odyssey 3D)

- (Re-)adds test builds for DX7 and 8

- adds Full SBS, Full TAB, Row Interleaved, Column Interleaved, Checkerboard, and Anaglyph to H3HD

- removes dxgi.dll to give way for ReShade and 3Dgamebridge

Just had a quick test of the DX9 version with Fallout: New Vegas: works out of the box on Windows with AMD graphics and Steam Deck!

u/noraetic — 13 days ago
▲ 13 r/Stereo3Dgaming+2 crossposts

Little intro: Geo-11 and wiz3D are both 3D drivers to enable games to render in stereo 3D, which are based on Nvidia 3D Vision/3Dmigoto, and iz3D, respectively. Both can run on Windows and Linux (via Proton/DXVK).

https://github.com/effcol/wiz3D/

https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html

Winlator is an app to run Windows applications on Android/ARM and comes with DXVK (DirectX to Vulkan wrapper) and Proton/Wine (compatibility layer).

I had tried running Geo-11 on Winlator a few months ago with little success. With wiz3D (also) running on Windows and SteamOS/Proton i wanted to give it another try. And, lo and behold, it works! I also gave Geo-11 one more shot and it does too!

I tested Aquanox 2 with wiz3D (0.1.0) and also with dgVoodoo (2.8.2) + geo-11 (0.6.56), and used Winlator 11 and Winlator Ludashi on a Samsung Tab S9

Instructions:

- prepare your game: add the 3d driver, test it preferably on Windows first etc

- if you use dgVoodoo + geo-11 make sure to use a version of dgVoodoo not newer than 2.81.3 Dege stopped the support for Proton/Wine at that point

- move the game to your Android device, Winlator mounts the Download folder on D: by default for example

- install Winlator

- create a container, make sure to have DXVK as DX wrapper

- run the container, you will immediately have a Desktop environment

- run your game!

Not only does this enable tons of PC games to run in 3D on tablets, phones etc. This probably also means that it will be possible to run low-spec games in 3D directly on the Steam Frame, no streaming required.

u/noraetic — 12 days ago