u/RetroCurator

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D

Motorstorm 3D Rift - RPCS3 PS3 emulator - Native 3D

The framerate is locked to 30, but I upscaled the FPS to 60 in Topaz. If you make the FPS 60 in the emulator, everything breaks and it runs in fast forward speed. Native 3D. The 3D looks better from the external view of vehicles, and while I'd switch to external view frequently during the playthrough like for jumps and stuff, there's something in me where I HAVE to play racing games with a FPS view. It just feels wrong not to for me.

youtube.com
u/RetroCurator — 5 days ago

Capturing the Steam VR headset view, then zooming in each eye by 4.05 so that no elements of the circle remains, but fills the screen. This is the result

Pretty crazy 3D. Essentially infinite depth just like VR. I notice that in certain places, such as a part where I'm holding a virtual gameboy, it works like in real life, even though it's a video; if you focus on the gameboy, that becomes in focus while the backround walls blur, and if you focus on the walls, the gameboy becomes blurry. In 2D it doesn't work like that, so pretty cool that your eyes are essentially treating the image like it treats real life. It also means it can be pretty intense and it can cause headaches. The advantage of being the one playing VR is I always choose where I look. If you're watching it, then you may be focusing on something that I'm not, so when I turn my head, it causes eye pain as suddenly your focal point is ripped away from you.

But like they say, no pain, no gain, where the gain in this case is heavy 3D.

u/RetroCurator — 7 days ago

Warning, the 3D is extreme. I don't know why I kept wanting to push it further and further. After recording over an hour of it with those settings it was sunken cost fallacy. If you have VR, I recommend in Bigscreen VR the custom room (in the custom room tab) 90s bedroom that has a medium sized for the 90s CRT TV. It's not so painful on something that size. My monitor is 27 inches and in Anaglyph it's just this side of painful. I assume it's unwatchable on a large TV or projector without massive headaches, but you be the judge.

u/RetroCurator — 10 days ago

I upload two versions of any video, with one unlisted. One is just SBS and the other is Youtube 3D format with the 3D metadata which youtube then does whatever with it. For some devices it shows up as anaglyph, some as sbs, some, like the Quest Youtube app, it plays like a 3D video out the gate, whereas SBS I don't believe play as 3D in the youtube app.

But I have no idea what should be my default video, the SBS one or the Youtube 3D one?

I see most people post here as SBS, without the 3D metadata. For channel growth, which one should I make my default? Or to ask it more plainly, what percent of devices that people watch on, and will likely watch on in the future deal with SBS easily or more easily than Youtube 3D options?

The thought process for making the Youtube 3D version my default is if anyone filters by the 3D tag in Youtube, my video would come up, whereas it wouldn't if it's merely SBS.

Any help would be greatly appreciated.

reddit.com
u/RetroCurator — 24 days ago