r/SoulFrame

Image 1 — Soulframe Preludes 14.5: Ode'n Tempers and the Orst-III
Image 2 — Soulframe Preludes 14.5: Ode'n Tempers and the Orst-III
Image 3 — Soulframe Preludes 14.5: Ode'n Tempers and the Orst-III
▲ 292 r/SoulFrame

Soulframe Preludes 14.5: Ode'n Tempers and the Orst-III

Orst-III

A mace of entwined alloys flowing gracefully into jagged steel.

An armament in the midst of the Ode'n refinement process. In search of the most brutal designs, countless revisions are measured against one another in battle. Every variant of Orst differs from the last, disparate bludgeons forged in search of uniform truth.

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This heavy Mace can be acquired pre-crafted from Sinecure-Errant Gawth, Mace-wielding Bannerettes, and Sinecure knights wielding the Orst. (Gawth can be found in ruin next to Galvinar Wastes)

As a preview, Orst-III will bear the following new stats. The goal is to bring these changes to the rest of Alca’s weapons in the future!

  • Craftwork: Determines the quality of the weapon, which dictates how many Tempers the weapon can potentially have.
  • Tempers: Unique modifiers granting augmented properties to the weapon

Known Craftwork tiers include:

  1. Stock
  2. Military
  3. Officer
  4. Sovereign
  5. Noble
  6. Legendary
  7. Moonsteel

Known Tempers include:

  • Rejoinder - Increased Damage and Stagger during dodge attacks.
  • Full Force - Increased Damage and Stagger during Heavy Attacks
  • Breakneck - Heavy Attacks charge more quickly.
  • Galvanic Strike - Adds Voltaic damage to weapon, staggering enemies in area of effect once hit.
  • Venger - Increased Riposte Damage.
  • Sullying Force - Increased chance of Smite.
  • Bounding Swipe - Increased Damage and Stagger while Sprinting.
  • Swooning Blow - Increased Stagger while attacking
  • Fleet Fling - Increased Throw Speed
u/Cloudkracker — 2 days ago
▲ 128 r/SoulFrame

Ode'n Drop Pod

An addition for Preludes 14.5 are Ode'n drop pods. Some Sinecure will now be deployed atmospherically and drop near the Envoy's position.

Unsure how to trigger it tho, seems like a random encounter.

u/Cloudkracker — 2 days ago

I haven't been able to log in since today's update.

I'm getting the message "Login failed. Check your info." I've already changed my password, uninstalled and reinstalled, nothing works since the update. Is anyone else experiencing this? I've tried everything and I simply can't play.

u/Corvini- — 2 days ago

Anyone know why the top left is white instead of green?

Most the Orst have a green design in the top left, but confused on why this one is white instead.

Also I have different ones showing different levels. Don't we only have to level 1? Seems like the mastery hasn't counted for maxxing 1 out.

EDIT:

So this is a moonsteel variant, minor glowy FX. The white border graphic ONLY shows in the arsenal currently. it will not show in regular inventory. So one has to look at this weapon while in the arsenal to see if they have a variant.

u/Pleasant-Answer-918 — 2 days ago

I'm done grinding, now i can finally the bear. Wish me luck!

im kinda nervous

u/LeBeta_arg — 1 day ago

Re-adjusting Weapon Tempers Suggestions

Currently, the Orst can have up to 8 total Tempers, and the only why to get one with more Tempers in to farm for for a higher rarity and hope you get the Tempers you want. However, I have some possible suggestions for this.

--The First Descendant--
In The First Descendant (TFD) standard weapons will drop pre-crafted, while Ultimate weapons (Exotics for the Destiny players) must be crafted with parts/fragments. Every weapon will come with 4 perks, all of varying rarity (labeled by the perk's colors).

Weapons can be upgrade and enhanced at the Weapon Workbench within the main hub. When readjusting a weapon's perks in TFD, up to 3 perks can be locked, although this will increase the cost and readjustment materials needed. Readjustment materials can be crafted from resources gathered from scrapping junk weapons.
Basically: Scrap junk weapons, use the leftover resources to craft readjustment materials to adjust the weapons you wish to keep.

--Godfall--
A looter-slasher were melee weapons drop pre-crafted, each with their own varying rarity (again, labeled by the weapon's color). The higher a weapon's rarity, the more perks it can have, up to a total of 4 perks. Weapons can be upgraded and enhanced at the Godsmith's Forge.

Also, each weapon has 2 types of perks, Primary and Secondary. A Primary Perk is unique for each weapon, while Secondary Perks are all randomized and can be increased by Enchanting.

Resources used for Enchanting can be gained through the environment or by salvaging/junking weapons.

The main thing I wanna Focus on is Enchanting. When you Enchant a weapon, you will increase its rarity, while also giving it an additional perk. Only downside is that you can't re-roll/adjust perks like in TFD.

--Summary--
I'm unsure if Soulframe should just straight-up copy these systems for it's Craftwork and Temper system, but I do believe these games would make for a good point of reference.
Whatcha guys think?

u/Cloudkracker — 1 day ago

Does parrying work properly?

I'm fighting the boss for Duello, specifically the halberd version, and for the life of me it feels like the parrying is the most inconsistent, nonfunctional thing ever. Is this normal and im just bad?

reddit.com
u/Destroird — 24 hours ago

Perfomance issues in preludes 14.5

I run the game on maxed settings on 120fps usually but I skipped for a few weeks and just got back and updated it, i noticed how my pc was insanely hot I checked temps and it was 90c, and this shouldnt happen, i play on my work laptop (lenovo legion i5 pro 16irx8) it shouldnt have any type of issues with this game but I get stutters every minute since 14.5

Also I tried rebooting and again as soon as I launched the game my temps were going up crazy, I tought it was just an issue on my laptops end and tried launching more demanding games and everything was good as usual.

Can someone help if this is only on my end, and if yes what should i do

reddit.com
u/Sea_Bottle6246 — 1 day ago

How much longer will the Founder's Pack be available?

I really don't want to make the same mistake I did with Warframe, but as a student, money is tight. So my question is: is there an official statement on how much longer the Founder's Pack will be available?

Thank you for your help! :D

reddit.com
u/Nekmisora — 17 hours ago
▲ 3 r/SoulFrame+1 crossposts

Soulframe on a Rog Ally??

Hello! Soulframe runs on my device pretty well, my only problem is that it doesn’t detect my the controller as.. well a controller. I’m not exactly sure what I can do to make the game recognize it :( Ah and for those who dont know i guess a rog ally is like a steamdeck :)

reddit.com
u/TypeNo8576 — 1 day ago

why did the vadagar stag just despawn? Bug?

no idea where it went, there was still 3 minutes of night left. bug or did i do something wrong?

u/TommyFortress — 20 hours ago

Beginner question: Can't easily change weapons?

Hi,

Yesterday during my gaming time I have found for the first time a new weapon: this massive two handed mace.

But then I realized to equip it I have to go back to the campsite and if I equip it I cannot have my bow anymore.

Is there a way I can have both? It doesn't seem possible to add one of them in the secondary weapon slot so I am wondering if there is an easy way to swap between this mace and the bow?

reddit.com
u/Aegis1303 — 20 hours ago

Steam Deck settings

To my fellow Steam Deck enjoyers, I have 2 questions:

What settings do you use to make Soulframe run well?

How do I fix the aspect ratio? I feel like I'm playing Minecraft after I followed this guide to make it playable.

Thanks in advance

reddit.com
u/Drakeon8165 — 1 day ago

Spirit is kinda weak, a suggestion to fix it!

tl;dr: Spirit should provide an additional boost to heavy attacks, in the form of charge rate or damage

Given the current state of Spirit as a virtue, it seems very lacking in comparison to both Courage's generous health scaling and Grace's damage bonuses and headshot multiplier. Currently Spirit affects the cooldown rate of all arcanics and the scaling of each pact's second ability, as well as the damage scaling of magical weapons, but this all seems rather lackluster; compounded by the fact that smites also refill arcanics and are, with the right setup, already quite plentiful regardless of Spirit allotment

Giving Spirit the benefit of scaling the effectiveness of heavy attacks in some way benefits both its weapon class, in the way that magick weapons have perks that benefit heavy attacks via punchthrough, while also encouraging both Courage and Grace builds to consider adding some of an otherwise undesirable virtue to builds without overshadowing their own niche

What do you all think about this suggestion? Are there any issues I might be glossing over?

reddit.com
u/Any-Present7366 — 16 hours ago

Ideas/Suggestions for Magick gameplay

Someone mentioned that the gameplay for Magick weapons (Staves, Wristcasters) feels a lil lackluster: its mainly just an auto aim ranged projectile that you spam.

So, i propose some possible additions for Magick: Spells and Incantations.

--SPELLS--
Special attacks that can be performed by building the buffing circle from the Grounded skill, then consuming it on a fully charged Heavy Attack.

The Grounded skill increase your attack speed when standing still, up to 4 charges, and is lost upon moving.

some potential Spell could include:

  • Health Orb - An orb that floats around the environment, restoring health to envoys and damaging/debuffing enemies. Health restoration and damage/debuff tied to the circle’s level.
  • Bouncing Orb - An orb that can bounce multiple times between enemies, depending on the circle’s level.
  • Orb Trap - throw down an orb that creates an AoE field, its duration tied to the circle’s level.
  • Rainfall - thrown an orb into the air that splits into multiple AoE fragments, depending on the circle’s level.
  • Beam - A constant beam of pure magick, its duration tied to the circle’s level.
  • Wave - cast a rolling wave of magick on the ground dealing heavy stagger to enemies. Range and duration tied to the circle’s level.

OR, instead of Spells, Magick weapons could have...

--INCANTATIONS--
Similar to the Hunting Horn from the Monster Hunter series.
Special buff that can be performed by making combos of attacks: Light Attack, Heavy Attack, and Charged Heavy Attack. 3 attacks, 3 Incantation parts.

Each staff/caster could have its own group of magic, perhaps.
The Incantation itself will be stored in a UI scroll above the player's Arcanic skills, showing the recently performed combo. To cast the Incantation, Block and Heavy attack, similar to throwing a weapon.

Incantations provide buffs to the player and their team with some possible Incantations being:

  • Increased Health Restoration - Envoys can more easily restore recently lost Health.
  • Stagger Resistance - Envoys take less stagger.
  • Increased attack speed - Envoys can attack faster.
u/Cloudkracker — 9 hours ago