Spirit is kinda weak, a suggestion to fix it!
tl;dr: Spirit should provide an additional boost to heavy attacks, in the form of charge rate or damage
Given the current state of Spirit as a virtue, it seems very lacking in comparison to both Courage's generous health scaling and Grace's damage bonuses and headshot multiplier. Currently Spirit affects the cooldown rate of all arcanics and the scaling of each pact's second ability, as well as the damage scaling of magical weapons, but this all seems rather lackluster; compounded by the fact that smites also refill arcanics and are, with the right setup, already quite plentiful regardless of Spirit allotment
Giving Spirit the benefit of scaling the effectiveness of heavy attacks in some way benefits both its weapon class, in the way that magick weapons have perks that benefit heavy attacks via punchthrough, while also encouraging both Courage and Grace builds to consider adding some of an otherwise undesirable virtue to builds without overshadowing their own niche
What do you all think about this suggestion? Are there any issues I might be glossing over?