
D.O.R.F Kickstarter - The Collective
A promo/flavor video for the technologically advanced Collective faction for D.O.R.F

A promo/flavor video for the technologically advanced Collective faction for D.O.R.F
This is not just because I think that multi player games have a certain learning curve to them like Company of Heroes, Starcraft 2 and the Age of Empires games, but mostly it is because if I am playing as the commander or the ruler of a faction, I want to know why I am fighting for these people.
This is possibly coming from my early days of playing RTS games where there was basically single player missions and some were uniquely crafted to give you a specific objective, sometimes with specific units, and you have to use your wits and your knowledge about the game to beat the campaign.
Sometimes it is also because single player games do not involve that much pressure than multi player games and whilst playing, I would be learning a little more on how the game is designed or what are the advantages and disadvantages of each faction.
Starcraft and Warcraft are the best examples of this because they combine story with slow tutorials about each faction, and you have to progress based on what you know at that time and what they give you. Harder difficulties are mostly because the enemy have bigger army sizes and have more upgrades so you have to adapt with what you can or sometimes, just spam a particular unit which sometimes works
Or in Company of Heroes, whilst also learning the pros and cons of each faction, they take you in a roughly recreated version of a certain mission in WW2 and you can feel the energy of the war.
There is a reason why I have been playing these RTS games that are mostly based on single-player but with a twist like They Are Billions and Age of Darkness.
You learn through every skirmish you play, and sometimes, matches can go as long as you want, and the blend between the RTS part and the survival part is something that I admit that I kind of like.
Each skirmish mode is mostly in a roughly generated map so no mission is the same and you have to adapt based on what you have and what you think you know where the enemy is coming from which is sometimes during particular timed events where you have huge swarms of enemies, or when they randomly start to attack you and you have to be absolutely sure that every part of your base is well defended because it can easily be overrun if you have one weakness
I actually do like it when single player games what replayability like the Total War games (I own some of them but I have not tried them yet) or in Company of Heroes 2, there is a DLC addition to the American campaign which is roughly RPG based and turn based. Every section of the map you conquer, the enemy will retreat and regroup in other parts so the AI is kind of reacting to your achievements and the places where they retreated become harder so you really have to use your wits to actually finish the entire campaign (plus you can only reinforce your troops till a certain amount so you have to be sure that you make every unit count and not lose too much because you have too few, you are going to be in a serious disadvantage).
I think that not every RTS game seriously needs a very good multiplayer mode, especially if the developers are trying to make it competitive which requires a lot of resources.
If the single player is fun but also has elements that are replayable like randomly generated maps or adaptive AI, then I am happy
clash royale used to feel like that game. early on losing meant you played wrong and winning felt earned. then the meta shifted and now half the ladder is just whoever has the most evolved cards.
i dont even know if its a skill based game anymore or just a progression tracker. you hit a certain trophy range and everyone is running the same maxed decks and theres nothing you can do about it.
is there anything out there where losing actually means you outplayed yourself not outspent yourself?
Taking a slight departure from my usual RTS/RTT videos I analyzed the story and lore aspects of Galactic Battlegrounds. Figure there might be people interested in reliving the game through a video like this here.
Game Title
Plastic Conflict
Playable Link
https://dougworks.itch.io/plastic-conflict
Platform
PC (Windows)
Description
Plastic Conflict is a real time strategy game where you can directly control any unit on the battlefield at any time. It blends elements from Company of Heroes, Men of War, and Army Men style gameplay while keeping a unique identity focused on toy soldiers fighting in massive real world environments.
The game features a campaign mode with a board game style map where you move armies across a neighborhood, battle other factions, and choose between auto resolve dice rolls or jumping into full RTS battles. Battles take place in environments like backyards, sandboxes, basements, and more.
Additional modes include gauntlet, survival against waves of insects and creatures, skirmish against AI with multiple difficulty levels, and multiplayer with friends on select maps.
Free to Play Status
Demo available (browser and downloadable on Itch.io, Steam demo coming soon)
Involvement
Solo developer, in development for about 3 years. Actively updating, fixing bugs, and adding new features.
Hi everyone! I'm making an RTS game where you control groups of AI drones. Each unit is fully physics driven, with individual sensors. You dont control individual units but instead you control the groups (taskforces) and they control the units autonoously. Its sort of an anti-micro game.
Theres a lot of deep simulation going on under the hood too, from power systems, fabrication of ammo, individual armour layers, etc. Theres also a multi tier logistics system you need to manage.
Its all very WIP and programmer arty but I'd love your thoughts.
Some units on the battle field, you can see a missile being engaged by a CIWS turret here.
The city builder game that I play the most is Caesar 3 and sometimes Sim City 4.
But I remember that the RTS games that really made me admire the layout and building designs are the Age of Empires series, especially when you literally see the buildings 'upgrade' when you advsnce to a new age or see the difference in the buildings' designs between the different civilisations/races.
The thing that actually made me be attracted to Caesar 3 and even the older Age of Empires gamea (including the Age of Empirrs 2 DE which is still popular) is the old pixel design, where even though there was limited hardware, the designs were carefully crafted to appear unique.
In most playthroughs, I tend to neglect exactly where to place the buildings because the ones that I need to place them depends on where they are needed the most like houses, prefect buildings, engineer's buildings, farms, the markets, the aqueducts and so on.
Some multiplayer games neglect the necessity of a perfectly designed city because you need to place buildings to use them as walls or make them in close proximity to your enemy for proxies or cheese tactics.
So the building layout starts to look like a mess, and this makes me feel a bit uneasy.
But when I sometimes feel like the layout makes sense, (especially when when the single player games where you load into a pre-designed layout where most of the buildings are already built and you see other things added in like the roads and so on) I do not know why, I feel this certain sensation of comfort whenever I look at the positioning of the building and who they are designed individually and combined with how they look alongside other buildings and they make me feel like I am putting the puzzle pieces just at the right place and it almost like a perfectly pieced together painting where everywhere fits and I feel like I am a pro designer.
Again, most skirmishes or single-player missions (but mostly multi player) force me to adapt and place the buildings where they make sense the most.
But when I manage to have just the right layout, I feel this sense of comfort when the layout feels just right and I feel more at peace, so to speak
I always have alot of fun playing strategy games and I always thought it would be fun to have a more detailed version of a game. and I just stumbled upon it!
In Warera you have all the countries in the world an you can be part of one and try to conquer the world. but there is more than just takeover countries, there is politics and an economy in place. It's really fun and I recommend strategy players to give it a Shot. its easily playable on the side of another game or when you have a busy worklife. and it has a great community