VR360 for XREAL glasses! Try it now! [ScreenLab XR v0.6.1]
Hi everyone,
I'm proud to present VR360 video (and photo) viewer in ScreenLab XR v0.6.1 (formerly nroro Shader app).
- Google Play Store: https://play.google.com/store/apps/details?id=com.northnroro.nroro_shader
Now, most XR glasses can watch VR video! Please check out the demo!
- It supports XREAL Air 1 / Air 2 / Air 2 Pro / Ultra / One / One Pro / 1s and others
- Multiple VR format supported: YouTubeEAC, EAC360, EAC180, Fisheye, photo, and more!
- Support SBS input/output
- Support mono input/output <-- this is super cool when paired with REAL3D!! Any mono VR360 can become 3D world, not just a flat spherical view. I really want to see this running on Aura 70° FOV at 60fps.
Remarks:
- YouTube app forces interactive 3D control instead of raw 3D file, so you may want to use NewPipe to view it. (Without ScreenLab, the video may look like a distorted fisheye image. But when viewed through ScreenLab on XR glasses, it becomes a VR 3D view with head rotation support.)
- Example of YoutubeEAC (VR Algorithm 0) is https://www.youtube.com/watch?v=tR8ZtyhSDYw (top-bottom panorama strip)
- Example of Equirectangular360 (VR Algorithm 1) is https://www.youtube.com/watch?v=mQKpQiDq3sk (oval curvy fisheye distortion)
Parameters:
- Input SBS Dual -> please set to 0 if input is mono eye (eg. above YouTube video), or 1 if input is SBS
- Input Zoom Level -> on my S24u + XOP combination, the optimal value is 1.220. If you see black strip, try increasing the value. If you see overlapping world, try decreasing the value.
- Output SBS Dual -> 0 if you want to use it with REAL3D or non-3D, and 1 if you want Half/Full SBS mode
- VR Algorithm -> 0=YoutubeEAC, 1=Equirectangular360, etc. Feel free to raise a request if you want more!
FAQ: If your glasses gyro direction feels wrong, please check my other post about tuning the gyro axis mapping.
Please help to try and provide your feedback~❤️
I'd also love to know:
- What VR videos will you be watching?
- Where do you usually get VR360 content?
- What VR formats or other features should ScreenLab XR support next?