u/nroro

▲ 21 r/VITURE

Align any 3D SBS Video [ScreenLab XR] #FeedTheBeast

Hi everyone,

Have you ever encountered your Side-By-Side video misaligned or stretched?

My app ScreenLab XR can move each Side freely to align them using Stack1 or Stack2.

^ This is how I watch any SBS video even they do not fit properly. Thanks to u/No-Marsupial-9963 for suggesting me to try FeedTheBeast today. I use XR glasses for VR360 video as well.

What else would you use ScreenLab XR for? Please let me know your thoughts/feedbacks~❤️

u/nroro — 1 day ago
▲ 199 r/Xreal+2 crossposts

VR360 for XREAL glasses! Try it now! [ScreenLab XR v0.6.1]

Hi everyone,

I'm proud to present VR360 video (and photo) viewer in ScreenLab XR v0.6.1 (formerly nroro Shader app).

Now, most XR glasses can watch VR video! Please check out the demo!

  • It supports XREAL Air 1 / Air 2 / Air 2 Pro / Ultra / One / One Pro / 1s and others
  • Multiple VR format supported: YouTubeEAC, EAC360, EAC180, Fisheye, photo, and more!
  • Support SBS input/output
  • Support mono input/output <-- this is super cool when paired with REAL3D!! Any mono VR360 can become 3D world, not just a flat spherical view. I really want to see this running on Aura 70° FOV at 60fps.

Remarks:

  • YouTube app forces interactive 3D control instead of raw 3D file, so you may want to use NewPipe to view it. (Without ScreenLab, the video may look like a distorted fisheye image. But when viewed through ScreenLab on XR glasses, it becomes a VR 3D view with head rotation support.)
  • Example of YoutubeEAC (VR Algorithm 0) is https://www.youtube.com/watch?v=tR8ZtyhSDYw (top-bottom panorama strip)
  • Example of Equirectangular360 (VR Algorithm 1) is https://www.youtube.com/watch?v=mQKpQiDq3sk (oval curvy fisheye distortion)

Parameters:

  • Input SBS Dual -> please set to 0 if input is mono eye (eg. above YouTube video), or 1 if input is SBS
  • Input Zoom Level -> on my S24u + XOP combination, the optimal value is 1.220. If you see black strip, try increasing the value. If you see overlapping world, try decreasing the value.
  • Output SBS Dual -> 0 if you want to use it with REAL3D or non-3D, and 1 if you want Half/Full SBS mode
  • VR Algorithm -> 0=YoutubeEAC, 1=Equirectangular360, etc. Feel free to raise a request if you want more!

FAQ: If your glasses gyro direction feels wrong, please check my other post about tuning the gyro axis mapping.

Please help to try and provide your feedback~❤️

I'd also love to know:

  • What VR videos will you be watching?
  • Where do you usually get VR360 content?
  • What VR formats or other features should ScreenLab XR support next?
u/nroro — 2 days ago
▲ 143 r/Xreal+3 crossposts

3 DoF Anchor/Follow on Xreal Air 1/2/Ultra/etc. (ScreenLab XR v0.6.0)

Hi everyone👋

It's a big step! ScreenLab XR (formerly nroro Shader) can now support 3 DoF stabilization!

[ How to use ]

  1. Download and open the app, connect the glasses
  2. Tap Anchor or Follow (under 3 DoF (experimental) category), allow screen casting to the glasses
  3. Try turning your head, and you may tap Anchor or Follow again to adjust parameters, or explore other features and mix them.

By right, Xreal One Series should work with default settings (I only tested with my One Pro. I don't have other devices). For other models/brands, they may need further "Sensor Mapping" (Tap gear button next to 3 DoF category > Sensor Mapping) and follow the tuning guide in the comment.

Let me know your thoughts! This is the first public version for 3 DoF, and I will keep improving it, and also support VR360 video and more!!

Please also help to comment your glasses model, and your tuning settings/mapping that make it works, so that others with same model can follow yours!

Thanks for trying it out, and hope the app is useful❤️

u/Conqueror1000 — 5 days ago
▲ 29 r/Xreal

Hi everyone, long time no see~

I'm the dev of the nroro Shader app (renamed to ScreenLab XR), having been researching glasses gyro sensor in a past month, also integrating sensor of most models/brands to the app. The demo video shows current work so far!

I'm planning to add 3DoF capability to the app, allowing it to have screen anchoring mode, follow mode, VR space, multi window (incoporate with Portrait effect), vr180/360 video, and more. Only need capable Android phone with the app, no extra device needed.

Last month I developed head-controlled mouse cursor and it was just an appetizer to read sensor values. The real goal is actually this 3DoF feature!

Currently its public version in Play Store: https://play.google.com/store/apps/details?id=com.northnroro.nroro\_shader does not have this feature yet, because I only tested it on my device "Xreal One Pro" and it works fine, but I'm unable to test on other devices (Air og, Air 2/Ultra, and other brands) as I don't have those devices.

Now in close testing beta version it supports head-controlled mouse for most brands/models, and I need testers to confirm it. Also for 3DoF I need testers as well. Please DM me if you're keen to help beta testing for head-controlled mouse and 3DoF feature. I will send you an instruction to join beta group, and guide to get beta version from Play Store. Any glasses/brands are welcome.

u/nroro — 14 days ago