r/RPGcreation

▲ 45 r/RPGcreation+4 crossposts

This is an anime inspired, diceless tabletop RPG built as a self contained standalone game using the Project AiO system.

The basic idea is simple: the surface world is dead, and civilization survives because of living Dungeons. These Dungeons produce food, medicine, materials, monsters, and danger. Towns grow around them. Guilds control access to them. Adventurers go below because someone has to bring back what keeps everyone alive.

What makes it different?

The game is diceless. Players do not roll to see what happens. Instead, checks are built from a character’s stats, skills, talents, gear, teamwork, and limited control points.

The tension is less “did I roll high enough?” and more “am I prepared enough, is this worth the cost, and what am I willing to spend to make this work?”

What do players do?

Players are Adventurers working through the Guild system. They take contracts, enter Dungeons, clear hazards, fight monsters, recover useful goods, escort people, and try to make it back alive.

The game starts with familiar dungeon delving structure, but the deeper theme is survival. Treasure is not just treasure here. It is food, medicine, shelter, trade, and another day of civilization holding together.

Tone

The tone is anime inspired dungeon survival with a post collapse edge. There are party roles, Guild ranks, dangerous delves, strange monsters, and moments of action, but underneath that is a world built on dependency.

The Dungeons may be saving humanity, or they may be feeding on everyone. The people living around them cannot afford to stop and find out.

What is included?

This draft includes the Setting, core rules, character creation, lineages, talents, gear, Dungeon rules, survival rules, GM tools, sample threats, a sample Guild town, a starter adventure, quick reference material, and a simple character sheet.

https://docs.google.com/document/d/14CEJuN75-s-4t7FzOXShIio8hbgVnrP8cnAD-vglivI/edit?usp=sharing

u/cyrosgold — 9 days ago

I'm making an rpg where the PCs can shapeshift between humanoid and full sized dragons, but now I'm seeing a huge problem. I have no idea how to deal or how to convey colossal sizes.

Not only I never played any game, rpg or digital, where you're a massive creature in a normal sized world, I never heard or read anything about it.

I think I can convey being small on a giant's world pretty convincingly, but not the other way around.

Any tips? Even references outside rpgs are welcomed. I'm a pc gamer.

reddit.com
u/PrudentPermission222 — 9 days ago

Book? Wiki? PDF? How do people actually use TTRPG resources?

My passion project — a TTRPG setting, loosely system-agnostic but with a specific ruleset license in mind — has me stuck on a question I can't shake: how do people actually use these things?

Last night I needed to look up a rule and just Ctrl-F'd the PDF. It worked. But it made me wonder if I'm fooling myself about what "a book" even means in this hobby anymore.

I've been writing in Obsidian, which naturally breaks everything into linked, navigable chunks. It's been great for the writing process. But when it comes to the idea of finalizing and publishing — I'm now bumping into a question: is the traditional format (prose, in a specific order, on pages) actually the best way to present and sell this kind of work? Or are we mostly just making PDFs shaped like books out of habit?

I love the idea of a book. The pages, the concreteness, the art, the physical limits that force good editing. I grew up with them — literally, that's all there was when I started playing TTRPGs. But I'm increasingly unsure they're the right answer for how people actually sit down and run a game.

Has anyone thought seriously about this? Is there anything on the market that handles it meaningfully differently? I'm especially curious whether a more wiki-style or hyperlinked approach has worked for anyone, and what the tradeoffs looked like in practice.

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u/Sir_Tainley — 7 days ago
▲ 33 r/RPGcreation+6 crossposts

Stripping the Label: An Accidental Journey Towards a Generic WoD Game

Another article by Horia? So soon? Well, I guess we are spoiled.

This time something that in retrospective sits somewhat closer to home than I anticipated when he first sent me the draft for editing. Some musings on creating your own system, the challenges and process of doing that.

To be more precise, in Horia's case, we are talking about trying to create a generic version of oWoD's Storyteller system for a cyberpunk game.

And before you say it, we're well aware of The Future World of Darkness, but sometimes Eris hits you with that sweet creative chaos and you have to ride the wave and build your own stuff.

I am genuinely curious to see if you tried anything similar to this, if you tried making your own system and how that whole endeavor went. Till next time, remember, ride that wave!

therpggazette.wordpress.com
u/alexserban02 — 7 days ago

EDIT: huh, looks like this wasn't very well received. Dunno what's up but sorry about that!

Hello I run an RPG book club over at r/myrpg, and I'm putting together a charity RPG itch.io bundle with donations going to DOTS RPG project, a charity that foster's accessibility in role-playing games through various projects including creating and distributing Braille based dice.

The idea is not only is this a chance to support a charity, but boost all the projects participating in the bundle by creating a collection of oft overlooked games!

Submissions are open till May 22 (not a lot of time left now 😬 sorry I'm posting here a bit late) and the pay what you want bundle will launch on June 24.

All projects including work in progress and free games are welcome, but no more than two submissions per creator, and some may be removed If there is a major flaw in mechanics or many flaws in terms of presentation. This will be based on my opinion, and thus pretty subjective, but I think a more limited bundle with a bit of quality control just in case could make people more willing to check out a indie/amateur that also contains developing projects. This means if your project is paid, I need to be sent a free copy to look it over once you submit.

The overall number of submissions may be limited as well, as I'm hoping a midsized bundle full of unique creative independent projects that have been vetted to ensure they are reasonably understandable when reading through stands the biggest chance of the submissions in the bundle actually being played.

After submissions close Each submission must be approved by the creator in order to transfer to the bundle so please provide a way of contacting you if you do not check your itch.io associated email frequently. Here is a link to the jam https://itch.io/jam/myrpg-bookclub-jam 

Thank you so much for taking the time to read this, and please keep an eye out for the bundle when it launches on the 24th! Even if you don't plan to submit or donate, there are a lot of really cool games that I personally recommend to pick up and play, all with creators that would be ecstatic to have more game masters and or players!

reddit.com
u/forthesect — 7 days ago
▲ 21 r/RPGcreation+3 crossposts

Sharing my journey developing my TTRPG!

Hi! I'm developing Deadbeat, a TTRPG where you play as a musicaly powered undead soldier that uses their superhuman abilities to destroy enemies and look cool doing it. I am recording devlogs to mainly document my progress as I develop the game and hopefully other people find interesting.

That's it, I just want to make something cool and neat that I enjoy and maybe other people might enjoy it as well.

youtube.com
u/Mikapuccino — 3 days ago

PUBLIC BETA: 'Chance of Success'

# Introduction:

Hi! Longtime lurker, first time poster, with 26 years of being forever-DM across multiple groups, and a solo-player for about 6 months now. Well met, everybody!

# Context:

About a year ago, I was talking some smack about D&D to my current players about how WotC wildly over-complicates what should be a very simple premise of a game. Everyone old enough to remember THAC0 should have a good, hearty chuckle to know that I was talking about 2014-5e, not 3.5e, not 2e, not Chainmail, to these sweet summer-children. And, I agree with you, but my point stands. Unless you want a physics simulator with magic, specifically, maybe there are simpler choices out there for collabo-narrative games.

Anyway, I decided to put my money where my mouth was. I originally meant to handle it in 5 pages, and this is 33 including the ToC and cover page, so I failed the challenge of my shit-talk, but I ended up with a fully baked system for solo players and groups alike. I do plan on sharing with the multiplayer ttrpg subreddits, but I wanna hear from my solo compatriots here first, because that's how I'm playing it right now myself.

# Elevator Pitch:

It's called *Chance of Success*, and it's setting agnostic, fiction-first, and intended to be easy to learn and easier to play.

* Skills and Talents are d100 roll-low, making your character's skill score your literal *Chance of Success* at the task. Yes, that is where the name comes from and it *is* that intuitive to play.

* It's not just pass or fail binary: there's Skill Mastery, and it's as intuitive as Easy (Apprentice) / Medium (Journeyman) / Hard (Master) - and it determine the quality of the output of the Skill Check as well as the difficulty of the attempt.

* **Combat** and **Social Conflict** are handled with the same mechanics and they are intended to be fast - characters only have 5 HP (= 5L of blood), 5 SP (Stamina; non-lethal damage, energy), and 5 RP (Resolve; social damage or standing).

# Relatable Anecdote:

I'm currently playing two solo campaigns in this system to playtest it so I can say affirmatively that it's out-of-the-box compliant with both Mythic GME and the Juice Oracle. I know they're system agnostic themselves, but their being based on d10s and d100s, the game-feel is *very* cohesive, and that's what I mean here. Their game-feel in tandem is really smooth. It feels to me, the author, like it was intentional and it was not.

# Call to Action:

I'd really appreciate it if you took some time to play my game, so here I am passing it around the internet for free. I'd love your feedback, good, bad, and ugly. I intend to publish this, so if you provide your feedback on this post in a reasonable amount of time, of course, I'll include your username as a formal playtester in the credits. Or DM me your feedback with the name you'd prefer to be listed as, whatever you fancy.

Sincerely, I just really appreciate you even reading this post, let alone trying my game out.

And don't hesitate to reach out with questions. I'm not terminally online, I coach rec soccer and have a day job, but I can absolutely answer technical/mechanical questions as I check in.

# Some Timeline Stuff:

Beta window closes 31 August 2026. Obviously feel free to keep playing the beta version, but I'll close the feedback window in August.

It's a Google Drive Link to a pdf file, feel to copy/download it and give it a whirl: [https://drive.google.com/file/d/1CKvXUUbSuuSouKy7V6w31RV8Z2aocD2m/view?usp=sharing\](https://drive.google.com/file/d/1CKvXUUbSuuSouKy7V6w31RV8Z2aocD2m/view?usp=sharing)

PS, if you know any illustrators that might be interested in the project, tell them to DM me. Serious prospects only, please.

reddit.com
u/AdmirableTeachings — 3 days ago