u/cyrosgold

▲ 45 r/RPGcreation+4 crossposts

This is an anime inspired, diceless tabletop RPG built as a self contained standalone game using the Project AiO system.

The basic idea is simple: the surface world is dead, and civilization survives because of living Dungeons. These Dungeons produce food, medicine, materials, monsters, and danger. Towns grow around them. Guilds control access to them. Adventurers go below because someone has to bring back what keeps everyone alive.

What makes it different?

The game is diceless. Players do not roll to see what happens. Instead, checks are built from a character’s stats, skills, talents, gear, teamwork, and limited control points.

The tension is less “did I roll high enough?” and more “am I prepared enough, is this worth the cost, and what am I willing to spend to make this work?”

What do players do?

Players are Adventurers working through the Guild system. They take contracts, enter Dungeons, clear hazards, fight monsters, recover useful goods, escort people, and try to make it back alive.

The game starts with familiar dungeon delving structure, but the deeper theme is survival. Treasure is not just treasure here. It is food, medicine, shelter, trade, and another day of civilization holding together.

Tone

The tone is anime inspired dungeon survival with a post collapse edge. There are party roles, Guild ranks, dangerous delves, strange monsters, and moments of action, but underneath that is a world built on dependency.

The Dungeons may be saving humanity, or they may be feeding on everyone. The people living around them cannot afford to stop and find out.

What is included?

This draft includes the Setting, core rules, character creation, lineages, talents, gear, Dungeon rules, survival rules, GM tools, sample threats, a sample Guild town, a starter adventure, quick reference material, and a simple character sheet.

https://docs.google.com/document/d/14CEJuN75-s-4t7FzOXShIio8hbgVnrP8cnAD-vglivI/edit?usp=sharing

u/cyrosgold — 9 days ago
▲ 11 r/RPGcreation+4 crossposts

I’m looking for players to help playtest Project AiO, a diceless TTRPG, using its first setting module: The Stone Age Village.

This is a survival-focused Stone Age game about a small village trying to endure in a dangerous world of hide, bone, wood, flint, hunger, weather, predators, kinship, and hard choices. You are not wandering mercenaries or dungeon looters. You are people of the village: hunters, trackers, healers, crafters, defenders, scouts, and keepers of memory.

This setting is about:

survival and scarcity

dangerous hunts

village life and social tension

neighboring groups, trade, and feuds

practical gear and meaningful consequences

grounded danger

What to expect

A diceless system focused on choices, planning, teamwork, and consequences rather than luck

A harsh but character-driven setting where Physical, Mental, and Social struggles all matter

Stone Age survival with real pressure from weather, injury, food, and conflict

A playtest environment where feedback is welcome and useful

Good fit for players who like

survival stories

low-tech settings

serious consequences

roleplay tied closely to community and duty

helping test and refine new systems

Here is the Core rules doc.

https://docs.google.com/document/d/1LbYaeo_31-c_SLwHh-wexl0CaEDTimKL7xmpeBHGrX8/edit?usp=sharing

And the Setting Doc.

https://docs.google.com/document/d/198RsIqXHlisDPxw8Gwet5kLSK4YdEXkzRJ0cNWlFqk4/edit?usp=sharing

If the core rules doc seems a bit large to dive into I made a Players handbook of sorts.

https://docs.google.com/document/d/1LV7jeClzgPYYKyuz1X1MLPcRe8HjqFCIFlf7eImWOfg/edit?usp=sharing

This is a first run recruitment, once I have enough interested people I'll schedule a time and platform. Please let me know the days and times you would be available.

u/cyrosgold — 17 days ago