r/Pathfinder_RPG

Which 3pp books do you consider required reading for PF1E?

Basically, Title says it all. We all have heard of Elephant in the Room and Making Craft Work and they are dang good.

What other 3pp "rule hacks" material do you guys all consider "essential" for PF1E?

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u/ArkansasGamerSpaz — 4 hours ago

Can an Herbalism Druid that gives up the Animal Companion get it back from another class?

I know there are feats that gives me back the Companion but I wonder if it is possible with a class dip.

Like if I multiclass dip into Wild Child then the Druid level stack and Companion's level just grow like normal right?

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u/bookmonkey786 — 2 hours ago

first time pathfinder

playing my first pathfinder campaign wrath of the righteous 1e , I want to play a tiefling paladin with a Warhammer and shield was wondering if anyone could suggest build list of feats

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u/Far-Draft-3267 — 7 hours ago

Can Age of Worms be run after Savage Tide or does it make the continuity awkward?

Game would be set in Greyhawk, just wondering if there are changes to the setting in Savage Tide that would make running Age of Worms after the fact more difficult?

I know there are some connections between these and Shackled City- how important is it that they are all run in order?

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u/punk_wood — 2 hours ago

Daily Spell Discussion for Apr 21, 2026: Alter Winds

Today's spell is Alter Winds!

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous Spell Discussions

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u/SubHomunculus — 11 hours ago

Build challenge: CC bomb alchemist with melee as a fallback option

Hi guys, I want to make a bomb focused alchemist that has melee as a backup plan.

The idea is to go for crowd controlling bombs, pumping the DC, so we don't need to throw a million bombs a round to be helpful, and have more staying power for long days.

I also see that pairing this with a bow is the obvious backup weapon. But I thought that would be boring so I'm trying to see if melee is an option.

I thought about dipping 1 level into inspired blade swashbuckler, and picking up piranha strike plus an agile rapier. This allows me to try a parry every now and then, and gives us dex to hit and damage, plus some scaling damage.

I'm thinking I'll take extra discovery feat a bunch of times to help bombing, and pick up congnatogen and extract infusion.

Are there any things that I'm missing that can help keep the rapier a viable backup at higher levels? I think my feats are pretty much all taken up to lvl 9 (with piranha strikes the only melee feat).

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u/Alive_Tumbleweed_144 — 3 hours ago

I might break a campaign

Currently playing RotL with friends as a half-elf transmutation thassilonan specialist (forbidden schools enchantment/illusion).

Pure neutral, but obsessed with power and possibly lealing towards evil.

Party composition: half orc barbarian breaker, oversized goblin cleric divine paragon, aasimar mysterious stranger gunslinger, and me.

Stats: 12/14/14/18/12/7, with racial to INT and point buy 20. We got a profane gift for cool plot reasons and everyone of us now has +6 to a stat and +4 to another. What gave us the gift is above my understanding, since the only being capable of doing so is Nocticula in WOTR.

My +6 obviously goes to INT. But the +4..? I was thinking of putting it in strenght for morphing.

Also, I have the enhancement subschool.

My feats are, in this order, the following:

1 Improved Initiative, Scribe Scrolls

3 Spell focus Transmutation

5 Heighten Spell, Craft Wondrous Items

7 Greater Spell Focus

9 Opposition research Illusion

10 Idealize

----- we're here now but I can retrain when I want

11 Spell penetration?

13 Greater Spell penetration?

15 ???, ???

17 ???

19 ???

Heighten Spell is there for two reasons. The first one is for Paragon Surge into Preferred Spell [whatever I want]. The second one is that GM is like me and hates the "number" spells. Thus, he allowed me, for instance, to Heighten spells like summon monster 1 / form of the dragon 1 / monstrous physique 1 etc to the appropriate level and unlock the greater version.

So.

  1. Where do I put my stats?

  2. What feats do you suggest?

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u/DaveHelios99 — 12 hours ago

Question: Are haste and slow too strong?

I just came back to pathfinder from a 10 years hiatus, I have an older player ask me to drop me all instance of haste and slow from the game. Be it from the npc or the player, is argument is that it's the only valid choice for a caster that can cast it to take it.

What are your thoughts on this, its been a long time and I vaguely remember that it was chafing me the wrong way sometimes but is it so powerful that it becomes an auto include?

Also as a bonus question, is fly too prominently present in general? I love some monsters that fly but from what I saw 10 years ago flying often enough became a overly powerful tool in the players arsenal!

Thanks in advance for any and all contribution!

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u/Real_Goblinoir — 1 day ago

2E Daily Spell Discussion: Divine Armageddon - Apr 21, 2026

Link: Divine Armageddon

This spell was not in the Remaster. The Knights of Last Call 'All Spells Ranked' series ranked this spell as A Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions

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u/SubHomunculus — 4 hours ago

3.5/PF1e gestalt

Hey some weeks algo i inquired about Gestalt builds, well turns out the campaign Will include 3.5 material. I was eyeing the artificer from eberron as i was loving the flavor and mechanics, but don't know what to pair it, i thought brawler or trench fighter, i rolled really good stats including a two 17' and a 15, otherwise if not the artificer what wacky builds can i do with 3.5/PF1e material? Thanks in advance

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u/Fun_Atmosphere8647 — 19 hours ago

Looking for a map

Does anyone remember that post, pretty sure it was here on this subreddit actually, that had an inner sea map with the paths of all the PF1e adventure path routes drawn on it? Like for those looking to run things like Jade Regent or Strange Aeons to see how far the travel is, or campaigns like Carrion Crown or Rise of the Runelords how they bounce around in their specific nations. Or even for determining what places aren't really touched by any AP and are "free" to worldbuild/run in without colliding with any canon.

I've searched for hours and can't find it

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u/AtlasSniperman — 11 hours ago

Max the Min Monday: Swarm Fighter

Welcome to Max the Min Monday! The series where we take some of Paizo’s weakest, most poorly optimized, or simply forgotten and rarely used options for first edition and see what the best things we can do with them are using 1st party Pathfinder materials!

What Happened Last Time?

Holy cow it has been a month without one of these. I'm sorry all, being the dad of a growingly busy and adventerous toddler has made the past month very busy and exhausting.

Last time we discussed the Blood Kineticist! There were builds focusing on maximizing bleed via Shax obedience and other feats and discussions about Wrack's reliability without needing attack rolls, among other things. Good discussion!

So What are we Discussing Today?

Today we're discussing u/CosmoBrockington's nomination of the Swarm Fighter, the fighter archetype where your kobold PC is all about getting really up close and personal, both with allies and enemies.

But where is the min? Well there's a few glaring spots, though admittedly this may be leaning more towards one of our "min of obscurity" posts. Especially since, as we'll see, one of the mins here is extremely deependent on party composition, so could either be a non-issue or one that makes you lose half your feats if you don't have a teammate who coordinates their build with yours.

First off though, in order to take the archetype, you gotta be a kobold, which is enough of a min that we covered them 6 years ago (holy cow did I really start this series that long ago?!). Unless you wanna just... you know, sidestep that min by being a human with an extremely odd Racial Heritage, though that would actually come with its own nerf later on...

Ok, but aside from being locked to a weaker race option (or requiring a feat tax), what does the archetype itself do?

Well first off you lose heavy armor and shield proficiency, which is an immediate nerf. Though we probably won't miss the shield too much, as you'll see later.

On the flip side of that immediate nerf, however, we get to add acrobatics and climb to class skills... even though climb is already a class skill (Paizo editing at it again), as well as a scaling bonus to each equal to 1/2 your swarm fighter level.

Next, our first bonus feat is locked into Mobility, and we can't use the retraining rules nor the fighter feat changing rules to ever get rid of it (without losing the archetype itself). The upside being, since it is a named bonus feat, we need not meet the Dex 13 or dodge prereqs (though with only have medium armor proficiency and on a race with a dex bonus, the former probably isn't that big of a deal). I'm curious to see if there are any cool feat options that have mobility as a prereq that this could get us early access into, but I think most of them usually require dodge as well, so if we wanna go up the mobility feat trees, then skipping even that prereq might be pointless.

Next is the Safety In Numbers ability which replaces the Bravery bonus against fear effects. Insteead, you get a +1 per ally within 20 feet, up to a max of half your level. Numerically this is theoretically a superior bonus starting at level 4. Though it is very dependent on ally positioning (especially since we're gonna be very close to our enemies to use our later abilities). Though many parties will have pets / summons / minions which can help make getting the full bonus relatively easy. The main issue is there are some great looking feats that require bravery that we're now locked out of (each of those words is a different link fyi, and there are more). And considering that fear effects aren't super common, then these feats would certainly make bravery the better option. But that's with a feat tax of course.

Next, half of our bonus feats must be teamwork feats (specifically 2nd level and every 4 levels after). This is where the "Min" aspect of the swarm fighter archetype gets particularly nuanced because for the first time, this is mostly a min for your party composition. See, unlike a cavalier or an inquisitor, you get neither the ability to share these teamwork feats nor the ability to use them if your ally doesn't have them. Which means you must have a teammate or teammates who also take them, or they are dead feats. Moreover, even if your ally takes the feat, there still isn't language stating that sharing a space counts as being adjacent for the feats. So some of the feats that require adjacency mean you can't share the space with your buddy to use. Not too much an issue if your ally is in the thick of melee as we'll see, but still something to mention.

All this means unless you are coordinating building characters with a friend, this archetype most likely isn't going to be a viable table option. Now there might be options like leadership or etc. that bypass this need... which I'll leave for you all to max below.

Finally we get to what I consider the "special sauce" of the swarm fighter: the abilities that trade weapon training (ouch) for a focus on attacking an enemy from within their own square.

Starting off at level 5, we get the ability to share spaces with creatures at least one size category larger than us (uh oh, this means our human with racial heritage is no longer a great idea huh?). These don't have to be enemies, but if it is you can still share their square as long as you roll a successful acrobatics check. Hence why the class skill + 1/2 level bonus is so important. You get a +2 shield bonus to AC and +1 to reflex saves while sharing a space with anyone, friend or foe, which is nice.

At 9th level, you deny the dex to AC of anyone you are sharing a space with vs your own attacks as you "strike the underbelly".

At 13th, you get Step Up and at 17th you get Following Step as bonus feats. Unlike the teamwork feats, this one does expliciltly state that sharing a space counts as being adjacent for these feats.

Finally, should you make it to level 20, you automatically confirm all critical threats against those you share a space with.

All good abilities, but you are losing weapon training (and therefore Advanced Weapon Training), which are basically the fighter's best class abilities aside from the bonus feats... which you're also trading half of for teamwork feats.

So yeah a situational archetype that is heavily dependent on your party. But assuming a synergistic one, I see a lot of potential. So go forth, calculate the areas of your Spherical Kobols and let's theorycraft a Maxed Kobold Swarm Fighter!

Nominations!

I’ll post a comment below which contains the rules for nominations. Please keep all nominations as replies to that comment to have them considered. As this post makes obvious, we're leaving our weekly format to a more... whenever I think it is feasible format. But the series isn't dead yet!

Previous Topics:

Previous Topics: https://www.reddit.com/r/Pathfinder_RPG/search?q=title%3A%22Max+The+Min+Monday%22&restrict_sr=on&sort=new&t=all

Mobile Link: https://www.reddit.com/r/Pathfinder_RPG/search?q=%22max+the+min+monday%22&restrict_es

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u/Decicio — 1 day ago

How to improve Ancient Library in Rise of the Runelords?

So in Chapter 4 of RotRL the PCs end up finding an ancient library that tells them who Karzoug is, what Xin Shalast is and what a Tuneforge is and how to use it to kill Karzoug. My problem is that the next logical question for the players is to ask where a runeforge is… which is not available in the library. So the players are left just kind of hanging on this question and are expected to go back to sandpoint… just because.

My first thought was to tell them the location of the Runeforge but that would skip a good portion of chapter 5. So I’m thinking that the library could somehow point them to the scribbler and his ancient ruins as a method of finding the runeforge but I’m not entirely sure how that would go.

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u/Muted_Balance_5082 — 20 hours ago

Complex hallucination: how far can I go?

Hi all,

I am part way thougha campaign with a enchanter/Illusionist sorcerer and am looking at picking up Complex hallucination as it seems on brand for my character.

My question is, how far can I go with this? For the effected creatures, is it a case of fully changing what they see? Or just creating a singular object/person/thing they hallucinate?

Can I make it so the effected see a deity rip of the ceiling and tell them to stop and/or do something? One big thing with mutliple different elements, a fake roof and being.

Can I "summon" copies of myself to occupy every tile in a fight mirroring my actions? Multiple of the same element. I know you can program them to react a certain way when hit, if I program each on to shatter and reform when hit, will that break the hallucination/Illusionist or add to the effect?

Can I change it so an effected creature believes the entire battlefield and its combatants have moved 90% clockwise? Fully altered perception of what's happening. Can this alter the perception of where I am on the battlefield, allies, and even the terrain itself? Make it seem there are walls and floors where there are not and vice versa?

To add to the above, can it be used as a sudo invisibility? Making targets not see you, hallucinating an empty space, or even a different creature instead?

Or am I just being too ambitious for a level 4 spell?

I know the NPC reactions are up to GM discretion, and I will be having a conversation with them before I pick up the spell. But I want to know if my silly antics are even plausible before I waste their time.

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u/jamadman — 21 hours ago

Class Ideas

2E

So I was looking through the backgrounds and I noticed a Crystal Healer background. I kind of want to play a character that is this background, and I want the background to be how they heal party members like with crystal healing and stuff.

The first obvious thing that comes to mind is a cleric, but I kind of want a more unique/unexpected class.

The other thing i was thinking was playing the Witch class, but I'm wondering what other classes could fit this vision.

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u/DnD_and_Pokemon_Cool — 21 hours ago

Best debuff for each PF1e class ?

Hi,

Is there a repository or lists of all th ebest debuff from each characters class in PF1e, mostly major charcater classes ? And if there is none we could star a thread about that.

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u/Common_Crow7640 — 1 day ago

Chip Damage / Near Miss Rules?

My current game is winding down (running Red Hand of Doom for *Draw Steel!*), and I'm looking at potentially switching to Pathfinder (most liky P8) for my next campaign. One of the things I like about Draw Steel is that there isn't any missing- a tier 1 result just does reduced damage.

I was considering something based on the "Glancing Blow" from Pathfinder Unchained: missing their AC by 5 or less is a glancing blow that deals half your minimum damage, while missing by 6 or more is a complete whiff.

While I haen't run PF1e before, I have a few immediate thoughts for potential results:

  • Martials Become Stronger, especially against weak foes: The chances for some damage to be dealt increase by 25 percentage points.

  • Rogues Get Nerfed: A Glancing Blow counts as a miss for abilities, which means their Sneak Attack doesn't trigger. On the other hand, the wood chipper fighter is able to work as normal.

  • Minions become stronger- by a lot: he hordes of mooks with lots of weak attacks (both summoned PC animals and enemy goons) will probably become much more capable of doing damage.

  • PC health will deplete much faster: Enemies have 1 combat of chip damage to deal with- PCs have several. I was considering incorporating some version of 5e's short rest (spend an hour to roll any number of HD and recover HP by that amount, restore 1 HD use per day of rest) to compensate.

  • This ends up being a lot of book-keeping for not much benefit: enjoy bookkeeping- I have ADHD that manifests as enjoying having minutae to track at the table to keep myself engaged. However, I'm worried that this could end up being more cognitive load for my PCs than is necessary.

What do you all think about this as a house rule? Has anyone tried something similar? If so, how did it turn out?

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u/RCV0015 — 1 day ago

Goblin Guerilla Tactics!

So I have a character concept I used to play and have recently revisited and heavily optimized to be as much fun as possible with many silly options. By no means does he do a lot if damage - but that just is not the fokus.. the fokus are gathering all the shiny stones and worship zarongl.

This post is technically a rules question but I will need to explain the concept a bit so you can more easily understand where I’m going with this:

My Char is a goblin Rogue (Waylayer) Alchemist (Vivisectionist), Gunslinger (Musket Master). He uses firearms (double hackbut - because he loves the kaboomboom, and with the „stand up“ rogue talent this is just hilarious).

The idea is to stay hidden all the time and use the master sniper feat! High stealth + dampen presence, negate aroma, air step, hide in plain sight, undead anatomy, misdirection, nondetection… everything that helps avoid the evil and delicious eyeballs of his enemies!

Now that you know the concept it will be a lot better to understand the general playstyle and might be able to guide me with a possibly very powerful interaction I found: Unk (thats his name) has an animal companion (via animal ally): his piggish goblin dog and smelly mount that he dearly loves. Even though it is combat trained it is mainly used to move around, find food and follow tracks - not in a fight.

But there I had an idea: Could I for instance, at the start of Unks round (while he is hidden), let him quick mount his dog, ride somewhere and enter cover again with a quick dismount and take a full round sniping attack? What stops me from doing this every round? A GM could argue that this would use to many free actions. Or that maybe it would break stealth even though technically unk would be able to re enter stealth by dismounting or taking a 5ft step after - also with the vigilante talent „hide in plain sight“ enemies wouldn‘t even be able to see him riding - provided they don‘t beat his stealth.

So what do you think about this? Anything I’m missing? As GM‘s would you allow this interaction provided? Would you argue it might be too cheesy? I would love to hear your opinion on this!

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u/Imaginary_Land_4163 — 1 day ago

PF2e: Question about Thaumaturge

Hi, a player of mine has a Thaumaturge, and he is now level 7 where he can choose an implement to get the adept benefit.

He chose the lantern that has the following benefit:
"In addition to the initiate benefits, when you hold your lantern, its light reveals the invisible and the ethereal. The lantern's aura of light increases to a 30-foot emanation. While you're holding your lantern, invisible and ethereal creatures within the aura become visible as rippling distortions, though they're still concealed. This doesn't give you any special ability to affect a creature on the Ethereal Plane, but it ensures you're aware of the creatures' presence."

So, if I understood correctly, any creature that are invisible regardless of level or magic circle level, will no longer be fully invisible to anyone? Without any saves? Is this correct? Isn't this a little broken?

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u/Kvothe_NT — 1 day ago