Complex hallucination: how far can I go?
Hi all,
I am part way thougha campaign with a enchanter/Illusionist sorcerer and am looking at picking up Complex hallucination as it seems on brand for my character.
My question is, how far can I go with this? For the effected creatures, is it a case of fully changing what they see? Or just creating a singular object/person/thing they hallucinate?
Can I make it so the effected see a deity rip of the ceiling and tell them to stop and/or do something? One big thing with mutliple different elements, a fake roof and being.
Can I "summon" copies of myself to occupy every tile in a fight mirroring my actions? Multiple of the same element. I know you can program them to react a certain way when hit, if I program each on to shatter and reform when hit, will that break the hallucination/Illusionist or add to the effect?
Can I change it so an effected creature believes the entire battlefield and its combatants have moved 90% clockwise? Fully altered perception of what's happening. Can this alter the perception of where I am on the battlefield, allies, and even the terrain itself? Make it seem there are walls and floors where there are not and vice versa?
To add to the above, can it be used as a sudo invisibility? Making targets not see you, hallucinating an empty space, or even a different creature instead?
Or am I just being too ambitious for a level 4 spell?
I know the NPC reactions are up to GM discretion, and I will be having a conversation with them before I pick up the spell. But I want to know if my silly antics are even plausible before I waste their time.