u/Alive_Tumbleweed_144

Build challenge: CC bomb alchemist with melee as a fallback option

Hi guys, I want to make a bomb focused alchemist that has melee as a backup plan.

The idea is to go for crowd controlling bombs, pumping the DC, so we don't need to throw a million bombs a round to be helpful, and have more staying power for long days.

I also see that pairing this with a bow is the obvious backup weapon. But I thought that would be boring so I'm trying to see if melee is an option.

I thought about dipping 1 level into inspired blade swashbuckler, and picking up piranha strike plus an agile rapier. This allows me to try a parry every now and then, and gives us dex to hit and damage, plus some scaling damage.

I'm thinking I'll take extra discovery feat a bunch of times to help bombing, and pick up congnatogen and extract infusion.

Are there any things that I'm missing that can help keep the rapier a viable backup at higher levels? I think my feats are pretty much all taken up to lvl 9 (with piranha strikes the only melee feat).

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u/Alive_Tumbleweed_144 — 5 hours ago