Your Favorite Leader??
As the title suggests, what is your favorite leader to play and why other than it being meta or has a high win%?
As the title suggests, what is your favorite leader to play and why other than it being meta or has a high win%?
I'm so tired of Enel.
In every competitive environment there is always something that gets released that is overtly powerful that draws people into the game. I get it, I understand that it bankrolls the company. Power creep will always exist.
But this is just ridiculous. Rather than allowing a deck to be powerful within the confines of the game's rules, Enel breaks them and introduces a completely new concept that the vast majority of other decks can't keep up with. Because of this, the experience is more similar to playing Yu-Gi-Oh than One Piece. Bandai clearly didn't think about all of the interactions with other cards like Reiju or Gamma knife because if they did and thought that it was acceptable after play testing, then they are absolutely uninterested in the longevity of the game.
The deck isn't even that hard to pilot, and yes I know I'm gonna get a lot of backlash on that, but it's fundamentally too powerful even in the hands of new players. Don't get me wrong it's an extremely hard deck to master and there's a big difference between the two. A deck being so powerful that it feels easy to win on yet has an enormous skill ceiling is poor game design at best.
After playing 10 plus years of League of Legends, I can definitively tell you that I'm used to bullshit being overpowered and completely ruining the experience for everyone. The problem with Enel specifically is that, yes, they require a high level of skill to pilot them in pro play but because of the power level that the deck innately has anyone can pick it up and succeed with relative ease. It's Imu all over again but it just looks harder than it actually is.
You don't need to be good at the deck in order to utilize its base power in a way that completely shuts out the vast majority of other decks. You just exist in a space of "do I get the combo I need to freeze? Or do I get the combo to remove?" He has access to EVERYTHING. Early aggro, Unremovable 6c 10k bodies, Power Reduction, Trash Recycling, Freeze, Rest, Baby Gum Gum Giant, Cycle, Rush, Double Attack, Hand Rip, Blockers, Search ANYTHING...etc.
No deck should be able to utilize all color attributes, let alone have almost every card cost zero due to leader effect. Not to mention the majority of cards replace themselves in hand. So now, instead of other purple decks being able to utilize any of these overpowered events, they are effectively leader locked to the most impactful leader in the game. Using them at the moment they are most effective puts other purple decks off curve, while Enel stays exactly where he wants to be.
Now mind you, I really like the concept behind Enel as a leader. I love when companies experiment with never before seen
Methods for players to interact with the game. But it's not feasible to play anything outside of decks that have very specific interactions that are powerful enough to deal with him. He's the gate keeper for new and interesting deck designs that the game desperately needs. The same thing happened with Imu and before that it was UP Luffy. These decks feel bad to play against because they are "non-interactable".
What I mean is that at a certain point when playing against Enel you lose your agency as a player. This is because Enel's deck is specifically designed to remove your ability to make decisions.
Here's an example: You played a 5 cost card that has KO negation. You played this card with the specific intent to protect your board. That is the decision that you made based off of the cards provided to you by Bandai. Enel doesn't care. He will just gamma knife it into mamaragan and kill it anyways.
Let's look at it from the opposite direction. You play cards that give you advantage when they are K.O.'d. So you think maybe this will put him in a position to not try to interact with your board. Well he has an answer for that as well, by freezing them with lightning dragon or just removing them outright regardless. Most Enels just don't care.
Enel at his core is a control deck disguised as an aggro package. He removes the ability for you to make decisions in the game in a way that is far more toxic than Lucci was at his peak. It's like playing Rock Paper Scissors with somebody who has a gun.
So how do we fix this?
If Enel is this overpowering God level deck that can only be beaten with certain types of gimmicks how do we make the game playable again?
**Pair ban Gamma Knife**
Out of everything that is broken with the deck the most insane interactions all take place when he is able to reduce your characters by 5000. With the way his leader effect works every DON negative effect simply doesn't impact him. This makes Gamma knife the single most oppressive card in the entire deck, and it has absolutely zero downsides. Most purple decks can't run this card because they can't make up for the reramp needed on the turn that it is most valuable. But Enel can use this card every turn after his third, and it fundamentally breaks the games.
It turns 5-7c cards into 1-3k power range which is perfect for his Vassals to swing into, and almost everything else into mamaragan, lightning, removal...etc. range.
By removing this card it makes almost ALL of his cards less powerful and in turn gives you the agency to choose how you want to approach the matchup... at least by a little. I think there's arguments to be made for other nerfs like 4c Reiju or even banning Mamaragan outright, but in my opinion this is the most fair and simple way to put Enel in a much more balanced position.
Hallowed Glacier Slash
Black Event (OP16-100) C
1 Cost
Land of Wano
[Main] You may rest 2 DON!! cards: If one of your opponent’s Characters has been K.O’d this turn, set your [Yamato] Leader as active.
[Counter] Up to 1 of your Leader gains 3000 power during this battle.
Credit to EliTo for the translation
Enel player complained, but he literally froze my characters for 3 turns and easily cleared my moria on board. I played hard defence for the late game setting up what's on my life.
RG Luffy has honestly felt so great to play and has really been a test of my knowledge for this deck. I feel like I have become a better player in general playing this and figuring out all of the little nuances and misplays.
Your execution has to be great to go up against UY Nami and Penel but I feel like I'm learning more and more playing this deck than any other. Give it a try if you want something very challenging but rewarding!
More than 50% in topcut, more than 50% winrate, very few bad matchup. Mirror match in Brisbane final, win in barcelona regional.
Illusionary Blade
Black Event OP16-101 C
2 Cost
Land Of Wano
[Main] Up to 1 of your Leaders or Characters gain +3000 power during this turn. Then, if you have 10 or more cards in your trash, K.O. up to 1 of your opponent's characters with a cost of 2 or less.
[Trigger] Add up to 1 "Yamato" from your trash to your hand.
Credit to Kyle697 for the translation
Marshall D. Teach
Yellow Character (OP16-119) SEC
8 Cost / 10000 Power (Special)
The Seven Warlords of the Sea Down / Blackbeard Pirates
[On Play] Look at 3 cards from the top of your deck and add up to 1 card to the top of your Life cards. Then, put the remaining cards at the bottom of your deck in any order.
[Trigger] Negate the effect of up to 1 of your opponent’s Characters during this turn. Then, K.O. up to 1 of your opponent’s Characters with a cost of 5 or less.
Credit to Dusty_Boy for the translation
My Master Set rules: English>Japanese where the version/foiling is the same (a little lax). Tournament cards must be finalist versions. Same rules for all “cameo” cards.
After securing the colored 2024 finalist, I’m super close! Just 1 more finalist, and a few variants of cards I alr have. I probably won’t go for a True Master Set since the champion + top player cards will put me 6 feet under 🥲
I swear this deck will be good one day. Might be cope but I’m on the train.
Matchups were Lucy, y enel, and vivi
Edit: Added decklist in comment since people asked
ZEHAHAHAHA
Yellow Event (OP16-116) R
8 Cost
The Seven Warlords of the Sea / Blackbeard Pirates
[Main] If you have 10 DON!! cards on your field, play up to 1 [Marshall D. Teach] from your hand. Then, your opponent adds 1 card from the top of their Life to their hand.
[Trigger] Draw 2 cards and trash 1 card from your hand.
Credit to Dusty_Boy for posting the initial translation.
I want to have a conversation about predictions of what decks will have good matchups into Blackbeard. I feel like the more I think about it the more I realize that Blackbeard has no weakness to exploit and no leader that currently exists will be able to have a “good” matchup into it.
For example, enel will have a bad matchup because it loses all its vassals to Blackbeard on ko’s plus gets its life burned and gets stun locked by 8 cost event into 10 cost blocker Blackbeard. That’s not even to mention the aggression you can stop by redirecting attacks, it’s just gonna be tough for enel.
Nami will have a bad time because it doesn’t have the aggression to put Blackbeard in a bad spot early and in the late game it just gets cooked by 8 cost event into blocker beard not only turning off a Newgate or an SEC Luffy from having any effects and being able to attack, but also preventing them from using their leader effect so they have to pitch real counter to keep from losing all their life or getting characters swung into. That’s not to mention the fact that any thriller bark stuff just gets black holed, or hit by the 8 cost SEC Blackbeard trigger that you can establish with your 6 cost.
At first I assumed Lucy could be good into Blackbeard because it can remove the blocker beard in the late game and bounce pesky on ko’s to hand but even then you have to deal with all your Rebecca blockers getting removed by their on ko’s or using removal to actually bounce a 1 cost character which doesn’t even guarantee you avoid it if they trigger it out. Your cavendish also gets instant black holed so I feel like even Lucy will have a super tough matchup.
Other than that, Ace maybe has a chance but if has similar issues. Marco auto dies, one swing a turn is negated which just puts Ace’s characters at risk of dying. Your Newgate will get negated in the late game and stunned. You’ll be starved for counter when your leader effect gets turned off.
The deck just seems so insurmountable and I’m really curious if anyone has any arguments for decks they think will be good into it.
With power creep on the rise and decks seemingly getting stronger and stronger (looking at Enel and BY Blackbeard), I have decided to move on from UY Boa. I started this game in OP14 and have been maxing out my Boa deck since, but now it is entirely useless against the meta unfortunately (I have learned my lesson). I switched to BG Brook and I am having a really fun time with it on the SIM. I am sure it is a major pain in the ass to play in real life but the deck is only like $200 rn so I think I am going to get everything I don't already have for locals!
How are you guys feeling about the power creep? Any UY Boa players feeling helpless right now as well?
Deck is finally done 😭
Why does does he run Compote ? Is there a specific reason ? i feel like this could have been a 7c Kuma
I find the messy handwritten text really charming, made me wonder if there are any other cards that have custom fonts.
I made this for my gf , planning on doing my own soon !
Picture was taken before I cleaned up the top right smear by the horn with alcohol