I'm a tactical submarine
Modern problems require 11 risers
Modern problems require 11 risers
So the issue (many people have ran into) is, I have completed the requirements, 2 almost 3 times and still don't have the NVGS and achievement.
Does anyone have any idea on how to get it to work?
as in title, what are your opinions on this subject?
I can't open the drone , when i press M the console opens instead .
even though the keybind, ( big boss help whoever knows how to fix it)
Saw this on the JPC Rifleman plate carrier, wanna know the exact IRL brand if anybody knows. Seems like a vertical pouch with just a top zipper.
I’ve seen some gameplay, but not too sure on purchasing it still. I’m always afraid on spending money on these early access mil-sim games that get neglected. Is it as flushed as Ready or Not? Or is it basically another Ground Branch?
A feature I'd like to see added would be as the title says; shoulder transitions. So rather than too much mad leaning, you'd switch as to always be cornering strong aim side.
It also feels like your mag count isn't really linked to your plate build. I've not long had the game so might be wrong but it seems you can have a shit ton of mags regardless of pouches on the right choices. They should definitely be linked. With the option to pass mags to others would also be a nice touch (only to find they're not compatible and you can't use them 🤣🤣)
What other tweaks and additions do the rounds that people want to see?
the MCX and Noveske N4 are gay i want to build cool 300 blackout guns that dont make me use stupid receivers and let me choose what handgaurd i have
I tried multiplayer for the first time yesterday and to my surprise my lobby filled up with 10 people very fast and I had way more fun on the game than I’d ever had. 10/10 recommend.
I had already completed missions in the US and off the Indian Ocean, but I just completed my first mission in Georgia! I had to restart many times, but this game is really fun!
The game good to run solo or should I go for Incursion Red River instead?
Tia
Hi,
I'm desperate to achieve the Predator Vision (new nods are cool). I still need to complete the following in tier 1 mode.
-Ukraine
-Georgia
-Armenia
-Kabul Streets
The latter seems simple enough as you can drone strike all the hostiles and go SSE the bodies. However, I can never find the targets body amongst the corpses even with all the hostiles dead. Any ideas?
New Player. Are these the only mods for the SR-25?
Weight was implemented for each piece of gear and weapon in 0.9. Changing your gear or weapons will change your weight. However, I bet not many people have actually looked into how much the weight changes when you swap specific gear. So, I'll do it! Since there's a massive amount of Operator gear and weapons, I couldn't get around to the weapons and attachments, but I'm publishing the weights for the gear!
Hope this post helps you choose your gear!
Helmet
ATE HHV (1.45kg)
Crye Airframe (1.27kg)
IHPS (1.63kg)
MICH (1.54kg)
FAST MT (0.83kg)
FAST XP (1.09kg)
Team Wendy EXFIL (1.03kg)
Helmet Accessory
GPNVG-18 (0.99kg)
GPNVG-18 ECOTI (1.11kg)
AN/PVS-14 (0.50kg)
AN/PVS-14 ECOTI (0.62kg)
AN/PVS-31 (0.61kg)
AN/PVS-31 ECOTI (0.73kg)
ECOTI unit alone is 0.12kg
WILCOX L24 (0.16kg)
Backpouch/Battery Pack/Battery Pack 2 (0.30kg)
FAST MT SCRIM has no weight change.
FAST MT EARPRO/Helmet Comtacs (0.39kg)
V-LITE (0.07kg)
HEL-STAR (0.06kg)
MS2000 (0.10kg)
Helmet Cover (0.10kg)
IHPS Rail (0.12kg)
Patch (0.02kg)
Beanie/Boonie Hat/Cap has no weight change.
Plates
Hesco 3810 (1.46kg)
Hesco L210 (2.9kg)
NIJ IIIA (0.46kg)
Hesco 4401 (7.16kg)
Plate Carriers
Weight does not change based on kit selection. Listed weights are for the plate carrier itself.
Crye AVS (1.38kg)
Ferro FCPC (0.40kg)
Ferro SlickSter (0.40kg)
Haley Strategic D3CRX CHEST RIG V1/V2 (0.2kg)
Crye JPC (0.68kg)
LBT 6094 (1.18kg)
MSV Gen2 (1.47kg)
NFM THOR (1.05kg)
S&S PlateFrame (0.5kg)
Spiritus LV119 (1.28kg)
TBAS V5 (1.34kg) (ADA Tiered Body Armour System)
TVR PICO 1M (0.40kg)
Patch (0.02kg)
Belts
Battle Belt/Ferro Bison Belt/TYR Gunfighter Belt (0.33kg)
War Belt (0g. Bug?)
Backpacks
Arcteryx LEAF Khard 30 Backpack/Mystery Ranch SATL (1.00kg)
AVS Backpanel/AVS Minimap/AVS Zip-on/Delta Bag (0.10kg)
Patch (0.02kg)
Combat Shirts
Crye G2/G3 (0.60kg)
Patagonia Jacket (0.25kg)
PCU Jacket/Hooded Down/Hood Up (0.50kg)
Rugby Long Tucked/Untucked/Short Tucked/Untucked (0.25kg)
Shirt Tucked/Untucked (0.15kg)
Tactical Flannel (0g. Bug.)
Combat Pants
Crye G3 (0.82kg)
Jeans (0.35kg)
FACE
Airboss LBM/OPSCORE SOTR (0.12kg)
Balaclava
Balaclava Nose/Overmouth/UnderMouth/UnderNose
Tactical Balaclava
Both 0g.
Beard
Anything except Long Beard (0.01kg)
Long Beard (0.03kg)
Eyewear
Aviator
ESS Crossbow
Eyepro GatorZ
Oakleys (SI 3.0)
Precision Glasses
All 0.02kg.
Ear Pro
Invisible Earplugs (0g)
SA Sordin Supreme Pro-X (0.46kg)
OPSCORE AMP (0.38kg)
3M Peltor Comtac 2 (0.73kg)
Comtac 4 (0.46kg)
Comtac 6 (0.44kg)
Walkers Razor (0.44kg)
Gloves
Assault glove
Blackhawk Fingerless
Blackhawk Gloves
Mechanix M-PACTS
Mechanix Original
Mechanix Original Slim
Oakleys Hard Knuckles
Oakleys M-PACTs
Oakleys Pilot
All 0.10kg.
Watch
Bracelet (0.05kg)
Garmin GPS (0.25kg)
Sangin Wrist Watch (0.50kg)
Boots
LOWA Zephyr GTX Mid
Salomon Hiking Boots
Both 0.20kg.
General Discussion,
I love the game! Movement, handling, and smoothness are S tier imo, way more fluid and immersive than base RoN.
One thing I think the game needs to display are things your character would “feel” irl that cannot be communicated visually to the player. 2 examples:
- self explanatory a seasoned shooter can tell by weight of mag abt how much ammo is left. Tarkov does it in the most straight forward way by just writing “mostly full, about half, ~5.”
- when using a secondary sighting system on a rifle like a scope mounted red dot you have to pre-determine which optic you will sight into. irl it’s not a button you select but an immediate intuitive reaction of your mind. Obvi the game cannot read my mind but a highlight around the optic your character is going to use first would be more seamless/ immersive than having to ADS to double check where it was last set.
Just some thoughts! Please feel free to add your ideas to the discussion
Anyone else experiencing extremely long loading screens (> 20 min) when starting up the game?