r/MilitaryWorldbuilding

Image 1 — MRM-57 and MRMS-57
Image 2 — MRM-57 and MRMS-57

MRM-57 and MRMS-57

MRM-57 (Marksman Rifle Model 1957) 7x60.5mm

Designed in 1957 to replace outdated bolt actions that previously filled the DMR role in the Jigharian military during the Great Jacquan War. The MRM-57 features a 25 inch barrel and is chambered for 7x60.5mm. The MRM-57 is most commonly used with 10 round detachable box magazines, but can be reloaded via. 5 round stripper clips. The MRM-57 is also usually used with the VRS-4/6. (Variable Rangefinder Scope 4/6x), a 4x or 6x variable magnification optic. Can be equipped with a cheek riser.

MRMS-57 (Marksman Rifle Model 1957 Short) 7x60.5mm

Designed in 1960 for paratroopers and special forces, the MRMS-57 features a 3 inch shorter barrel and folding stock. These two are the only major differences.

u/IntruderA6TRAM — 4 hours ago

Uniforms and camouflage of the Zharan Collective, circa 2389 [from THE SPACERS SAGA]

ZLA uniforms

When the Zharan High Council reorganized the ZLA beginning in the early 2360s, one of their first goals was to standardize uniforms for its personnel. The Type 2-A coverall was actually the first design fielded, as the fledgling ZLA Space Fleet required duty wear for its troopers working onboard spacecraft. Next up was Type 2-B, the standardized battle dress uniform, which is designed to be worn in garrison by members of the ZLA Ground Forces.

Ironically, INTELCOM reports indicate that the Type 1 dress uniform was the last to be designed, as it was not standardized into service until 2368. This has been attributed to zharan reluctance to adhere to human standards of military etiquette, and may only have been necessitated by their appearance at more regimented military festivals organized by the Alliance Armada, including the 30th anniversary Exposição Militar Decenal in 2369.

But by far the most well-known uniform for most ICA military personnel has been the Type 3 combat suit, which earned a fearsome reputation as worn by zharan troops in the latter years of the Frontier War. The example shown here was seen worn by a commando of the Asymmetric Warfare Command, under the command of the infamous Third Commander Damon Jerek, and was stationed in the Saturn sector as of 2389.

ZLA Camouflage

The first reports of a standardized camo system for the ZLA came on INTELCOM’s radar in 2362 thanks to espionage conducted by members of the SPIRE force. The pattern they reported on, codenamed Digital Brushstroke, Type Alpha, was used by ZLA Space Fleet personnel on ships and by all personnel in garrison. It has also been used by ZLA personnel deployed to snowy regions on Earth and in the Main Belt.

The second pattern, codenamed Type Beta, was first seen when the Zharan Collective sent a delegation to Aldrin City in 2366 as part of the mission aimed at maintaining peace between the Alliance and the ICA. It has also been used extensively on Titan, including during the Zharan Collective's intervention in the Frontier War from 2379-2381, when ZLA Ground Force troops reinforced Armada personnel there.

The final pattern, Type Gamma, was first used by ZLA personnel deployed to temperate asteroid cities in the Main Belt in the early years of the Frontier War. It has also been used extensively in covert ZLAGF missions to infiltrate the Community of Gaia. As with much of the ZLA’s field doctrine, these camouflage patterns, and the Mark II duty uniforms and Mark III combat utility uniforms they are printed on, place an emphasis on design simplicity, ease of mass production, and durability over prolonged use.

Notes on Art Design...

As stated in my previous posts, I made the soldier designs here using pieces pulled from a variety of original sources, most of them on DeviantArt. I took pains to pull from as many sources as was possible to avoid using any one piece too much for any given uniform design, and I edited where needed to suit my own needs. The helmet of the combat suit involved drawing my own novel design based on a piece I found on Pinterest.

The camouflage patterns started off as a swatch of Portuguese M64 lizard camo that I digitized with Affinity and then recolored on Photopea to suit my purposes.

As usual, I wish to stress that I intend no plagiarism with any of this work, and defer all ownership for the source pieces to their original artists. All I've done is to build upon their work as part of the cycle of art being in conversation with itself.

u/Zharan_Colonel — 10 hours ago

Melonian light fighting vehicle.

Hight Mobility combat vehicle entered service in 1968

HMCV-68

The HMCV-68, originally named "Vehicles no.034" during its test and prototype phase is a light armored combat vehicles, designed by the Melonian armored force inn 1967 and later entered mass production one year later, retired and got replaced in late 80s.

as the name suggests, HMCV-68 most notable characteristic is its impressive maneuverbility. With a top speed of 70+ km/h, it rolls faster than any Melonian tracked vehicle. HMCV-68 also is capable of crossing rough terrain and shallow waters because of its lightweight.

However, HMCV-68 is fragile and lack any firepower compared to MBTs or other armored vehicles in Melonian armored force arsenal. its armor can only holds against small arm fires and shrapnels, so its not suitable for facing enemies directly with it. Still, Its high maneuverbility and low-profile size with its lightweight make it perfect for reconnaissance, mass deployment for quick infantry fire support, which is exactly what its designed for.

Technical specifications and other informations:

Dimensions:

lenght: 7.25m

height: 2.2m

widght: 2.8m

crews:

driver.

gunner.

commander.

mass: 16 tons

engine: 450HP V7 engine

top speed (road): 74 km/h

top speed (terrain): ≈55 km/h

top speed (swims): 12 km/h

main armament: 35mm autocannon (HE,HE-FRAG,APDS).

side armament: 12.7mm coaxgun.

unit produced (including all variants): 12000 units.

(sorry if theres grammar mistakes, im not a native english speaker.)

took me around 3 days to build it, i could have finished in one day but i gotta study for my final exam.

so anyway...how was it? feel free to share your thoughts or roast it ;)

u/Working-Island1264 — 12 hours ago

Uniforms of the Royal Fuarchlander Mountaineer Regiment

Basically Scottish Highlanders but Faroese. There are 10 Regiments, this are only the 1st and 2nd. This is about 1910, and they are from the Fuarchlands, essentially the Faroes and Orkney Islands combined. They are under the Kingdom of Aldmere, Beantan, Beithland and the Fuarchlands, basically the UK but more Welsh and Celtic rather than Germanic. The, standard Mountaineer has a bolt action rifle, a revolver and some grenades. The Hunters have a shotgun, no revolver, an axe, and lots of grenades. They usually hunt on the go to sustain the Regiment and act as, the, assualt/Grenadiers. The Shepards are mostly support and carry smoke grenades, and they carry medical gear, tho aren't considered medics do they can still carry weapons. They usually manage food and ammo. Sorry for the bad quality, I'm on mobile and used ibis paint for this.

u/No-Supermarket5745 — 19 hours ago

[Astral Lion] The Lord of Exiles

Personnel Dossier — Sir Hallinar Jarda, Duke of Tenamar

High Admiral Sir Hallinar Jarda, Duke of Tenamar, is the oldest serving officer of the Royal Star Navy, aged 245 T‑years, and currently serves as its Lord of Admirals. In this capacity, he oversees all naval operations of the Royal Star Navy, shapes doctrine through the Board of Admiralty, and formulates grand strategy while presiding over the Grand Admiralty Board. A long‑lived Tethalian Neo‑Terran, Jarda stands amongst the Star Kingdom’s foremost strategic authorities as a commander whose career spans centuries and whose judgment has guided fleets across eras.

Born on Olserin in the former Tethalian Freehold, Jarda hailed from a respected noble house steeped in naval tradition, forged during the defensive Eclipse Wars against the encroaching Zelvan enslavers. Entering service in the Celestial Freehold Navy, he rose steadily to the rank of Fleet Admiral, earning distinction as a disciplined, methodical fleet commander. Rejecting the dominant doctrine of deterrence, Jarda warned that the Zelvan Dominion would one day encase the Freehold and strangle it through containment. His calls for decisive pre‑emptive offensives, however, were dismissed by a leadership confident in technological superiority and static defence rooted in Tethalian culture.

Those fears were realised during the 6th Eclipse War. Though the Zelvans initially failed to breach Tethalian defences, they succeeded in encasing the Freehold, severing its access to the wider galaxy and forcing a decades‑long war of attrition. Rising to the position of Celestial Admiral, Jarda became the principal architect of a radical counterstrategy: deep strikes into the Dominion’s heart. When resources dwindled and stagnation loomed, the Celestial Naval Command at last acceded to his plan. Leading a massive expeditionary force, Jarda cut a relentless path towards Zelvar, the capital of the Dominion, with each parsec crossed reigniting hope across the besieged Freehold.

At the brink of victory, with Jarda’s fleets holding the upper hand in orbit over Zelvar, orders arrived for him to stand down, for the Freehold had surrendered unconditionally. Mere minutes before his assured victory, Zelvan forces had breached the Freehold’s defences. Jarda refused to surrender, unwilling to consign Tethalian culture to subjugation. Instead, he disengaged on his own terms and fled into exile, carrying with him the last free fleets of his people, vanishing from both Freehold and Dominion alike.

In exile, Jarda marked his face with deep blue markings in an ancient Tethalian rite of atonement, signifying shame for surviving without victory. This practice spread amongst the diaspora that followed him across the Wild Rim, a tradition that endures on Tenamar to this day. It was during this odyssey that the Tethalians encountered the Casarian Star Kingdom in the heat of the Marcavani War. Jarda’s resolve against the nomadic raiders impressed High King Cassander III, who persuaded him to join the Casarian cause. Fighting alongside their Terran kin, Jarda’s unorthodox manoeuvres shattered Marcavani formations, earning him the nickname Clipper‑Admiral. His strategy ultimately ensnared Warlord Avonaro above the world that would become Namudahja, sealing his people's conquest. In reward, High King Cassander the Star Conqueror ordered the Clipping of the Marcavani and granted the Tethalian Neo‑Terrans a place within the Realm, investing Jarda as Duke of Tenamar.

Today, Sir Hallinar Jarda remains a pillar of pan‑Terran ideology within the Casarian Star Kingdom, embodying the ancient resolve against the terrors of the Dark Void as the Grand Master of the Order of the Astral Lion. Under his rule, Tenamar flourishes as a restored homeland where Tethalian culture endures, reshaped by exile and renewal. Through conversion to Astralism, Jarda established a distinct belligerent Tethalian Rite, and through centuries of service, he has ensured his people’s freedom. More than a naval commander, Jarda is a living testament to perseverance: an exile who became the steward of one of the galaxy's greatest navies, and whose legacy continues to shape the Royal Star Navy with measured authority and accumulated martial wisdom.

u/Merrick_Roars — 14 hours ago
Week