Dodging is required to climb the ladder without significant time investment
For context (without doxxing myself), I'm top 200 world and have climbed ~300 MMR recently to reach that point.
The risk of playing someone 100 MMR lower than you is far greater than the couple minutes queue penalty from dodging. RNG has a massive effect on the outcome of matches so even a moderate skill gap frequently can't make up for it. If you lose ~25 MMR because of shitty RNG, you have to grind several 10+ minute matches just to break even. It’s a terrible time investment.
- Starting units and commanders are poorly balanced: unit/commander imbalance in the early game quickly makes most matches unrecoverable. Snowballing is the biggest problem with this game and has been since it first entered early access.
- Unit drops and spells are frequently biased: same options does not mean same benefits. Having to sell a unit drop = less deployments (which are one of the most important resources you have). Spells that enable the winning player to tower snipe early often have no real counter because if you defend against them, their main army is still getting trashed. You also have stuff like lightning storm showing up right after someone built 5 wasps.
- Set formula: Rooster mentioned this recently in his stepping away video. There are very clear "meta" steps that anyone can follow if you've watched a high level streamer. At the 1700+ level everyone is doing them because otherwise you will lose. This means a lot of matches actually have 0 real decisions being made.
I've beaten players 200+ MMR above me because they had to pick some trash like tarantula start. I've also lost to lower rated players because of the same shitty starting balance and unlucky unit/spell drops.
While you will "eventually" reach your "true rank", who the fuck wants to play 3 games to recover from 1 loss?